Commit Graph

206 Commits

Author SHA1 Message Date
e94ddcabe0 Fixed dropped items going too fast 2014-09-01 23:37:31 +02:00
acf7eb1ce9 Remove scheduled updates from entities 2014-09-01 23:30:35 +02:00
dcfb7a7ac4 Fixed #2037 2014-09-01 17:47:28 +02:00
97c87aa8fa Added __debugInfo() to Server and Level 2014-09-01 17:37:28 +02:00
ff48eb3d4d Added better Entity/Tile scheduled updates 2014-09-01 11:59:46 +02:00
705e4da789 Tick entities on Level, show correct timing reports 2014-09-01 01:56:13 +02:00
23793e0fc4 Added check for invalid entity attack 2014-08-30 18:24:24 +02:00
bf839e821c Added proper arrows and damage 2014-08-30 01:22:46 +02:00
7a1d25617f Fixed physics sneak flag 2014-08-29 13:02:08 +02:00
b9111b6f52 Fixed #1992 2014-08-28 23:19:44 +02:00
e2986992c7 Fixed AxisAlignedBB infinite expansion 2014-08-28 21:11:49 +02:00
eab86f5f90 Replaced array() with [] 2014-08-28 17:04:22 +02:00
812ae09a06 Merge branch 'php-5.6' 2014-08-27 21:24:52 +02:00
e473cd5e67 Improved unloaded tile entity handling 2014-08-27 18:18:33 +02:00
9e5e4fb362 Fixed possible Level::getBlock() crash 2014-08-27 18:11:23 +02:00
90fa40de34 Added entity id names 2014-08-27 17:42:38 +02:00
759d7e2545 Initial PHP 5.6 features support 2014-08-27 12:21:01 +02:00
f7e2d31f0a Check player online status, closes #1983 2014-08-27 11:28:49 +02:00
bf5630dc0d Fixed #1926 Teleport to non-generated chunks 2014-08-26 16:45:51 +02:00
f74af12914 Improved chunk ticking, enabled again. Disable it setting chunk-ticking.per-tick to 0 2014-08-26 11:52:45 +02:00
d169734781 Improved chunk sending 2014-08-26 11:50:51 +02:00
ea9fc3c72e Fixed #1879 Tile entities were not saved on chunk unload 2014-08-26 00:02:20 +02:00
8b90281355 Fixed #1953 Increased item PickupDelay to 2.5 seconds 2014-08-25 23:38:35 +02:00
bda597a71e Moved spl to PocketMine-SPL 2014-08-25 20:54:53 +02:00
d6a0e284e3 Workaround BaseChunk::setBlock() recursion issues 2014-08-25 17:08:02 +02:00
1795c8c5e3 Fixed Chests/Furnaces not dropping contents when broken 2014-08-25 16:59:04 +02:00
c3b1b59118 Fixed #1970 Breaking blocks does not remove tile entities 2014-08-25 16:55:52 +02:00
84c63c48ca Improved NBT IntArray read/write 2014-08-25 16:28:46 +02:00
6109505786 Implemented correct time offsets and speed 2014-08-24 20:34:06 +02:00
c47e359262 Updated blocks bounding boxes 2014-08-24 16:30:56 +02:00
214dcef1ea Improved Air block collision check 2014-08-24 15:55:34 +02:00
4edadd764c Improved Level::getBlock() 2014-08-24 14:30:43 +02:00
01ebe74974 Performance improvements in blocks and Entities 2014-08-24 14:08:17 +02:00
db7222976e Code cleanup 2014-08-21 17:26:41 +02:00
9f4582349d Fixed #1923 sending NULL to Level::getXZ() 2014-08-20 22:32:19 +09:00
40d2f8a373 Save level data automatically, closes #1927 2014-08-19 11:54:12 +02:00
b66f49dc5e Fixed infinite recursion when setting a block on an EmptyChunkSection 2014-08-19 11:37:02 +02:00
84a1b319c8 Modified chunk generation garbage collector 2014-08-18 13:49:43 +02:00
52d28795fa Added Villager spawn egg 2014-08-16 14:25:58 +02:00
c675605014 Added item activation, zombie spawn egg 2014-08-16 14:01:07 +02:00
a610a86579 Fixed #1901, EmptyChunkSection gets replaced by invalid Section 2014-08-16 11:54:08 +02:00
24134a06b8 Alternate chunk generation between multiple levels 2014-08-16 11:49:37 +02:00
de6f5309dc Fixed #1882 Race-condition on multiple world generation, causing lock of the geneartion thread 2014-08-16 11:18:26 +02:00
9e74169d74 Better Anvil chunk loading 2014-08-15 17:04:16 +02:00
3ee61d5ebb Improved chunk cache, clean invalid chunks 2014-08-13 19:21:42 +02:00
0c5f920dfd Level formats can send chunks without creating an AsyncTask, API 1.2.1 (small fix, no changes) 2014-08-12 17:39:39 +02:00
4d7c953572 Possible fix for 'Invalid Chunk given' crash 2014-08-10 13:09:41 +02:00
c43431c921 Fixed #1826 Block damage values were swapped in McRegion 2014-08-10 12:27:49 +02:00
3495c79c0c Fixed crashes related to ChunkEvent 2014-08-09 10:42:03 +02:00
51120fdd4f Added ThreadManager, removed PHP self-kill 2014-08-08 11:36:55 +02:00