Dylan K. Taylor
e5b69deccf
Merge branch 'release/3.2'
2018-08-06 20:53:16 +01:00
Dylan K. Taylor
c947909c2e
Updated language submodule
2018-08-06 20:52:53 +01:00
Dylan K. Taylor
4142666df8
Level: clean up and remove checkTime()
2018-08-06 19:00:00 +01:00
Dylan K. Taylor
fb0cc0804c
Merge branch 'release/3.2'
2018-08-06 18:45:53 +01:00
Dylan K. Taylor
09dadc72bc
Merge branch 'release/3.1' into release/3.2
2018-08-06 18:45:08 +01:00
Dylan K. Taylor
e33d1279fa
Merge branch 'release/3.0' into release/3.1
2018-08-06 18:45:01 +01:00
Dylan K. Taylor
9e1fa453ad
Level: Fixed leak of global packets when no players are online
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If a global packet was broadcasted when no players were online, it would be held in memory indefinitely (until a player joined).
2018-08-06 18:44:53 +01:00
Dylan K. Taylor
ff6d590d0c
PlayerInventory: Send updates to viewers automatically on setItemInHand()
2018-08-05 19:31:21 +01:00
Dylan K. Taylor
c90e3e351d
PlayerBlockPickEvent: remove setResultItem()
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the same behaviour can be achieved by cancelling the event and setting the held item manually. Allowing this to be changed increases the complexity of dealing with survival block picking.
2018-08-05 19:07:23 +01:00
Dylan K. Taylor
6fcb221453
Remove useless crap from ChunkLoader interface
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these methods are not used anywhere and are unnecessary extra baggage for any implementation.
2018-08-05 18:38:51 +01:00
Dylan K. Taylor
90f80782d4
Player: remove useless return value from dropItem()
2018-08-05 12:55:12 +01:00
Dylan K. Taylor
ea9415961b
Player: remove useless check from dropItem()
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the transaction system will deal with this now, and if a plugin wants to make a player drop a null item, they are free to do so.
2018-08-05 12:53:31 +01:00
Dylan K. Taylor
5df56a1bac
Clean up some AnimatePacket boilerplate code
2018-08-05 12:39:36 +01:00
Dylan K. Taylor
d81388f62c
Merge branch 'release/3.2'
2018-08-05 12:21:06 +01:00
Dylan K. Taylor
ca541032ae
Move Player death message derivation to PlayerDeathEvent static method
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This now no longer requires a Player to operate, only a player name.
2018-08-05 12:19:16 +01:00
Dylan K. Taylor
ac832f94a8
Merge branch 'release/3.2'
2018-08-05 11:33:20 +01:00
Dylan K. Taylor
bcf9915082
Merge branch 'release/3.1' into release/3.2
2018-08-05 11:33:11 +01:00
Dylan K. Taylor
6a05edb4e9
Merge branch 'release/3.0' into release/3.1
2018-08-05 11:33:02 +01:00
Dylan K. Taylor
70635d0870
DropItemAction: Consider invalid if the target item is null
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it's not possible to drop a null item.
2018-08-05 11:32:50 +01:00
Dylan K. Taylor
a5383b4a82
Use SetLocalPlayerAsInitializedPacket for spawning, fixed a bunch of bugs
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this should fix forms not working during PlayerJoinEvent, and also removes the spurious PlayerItemHeldEvent firing on spawn bug.
The player MUST now send this packet. Bots take note.
2018-08-05 10:45:41 +01:00
Dylan K. Taylor
25660843c5
Player: Obliterate InventoryTransactionPacket handler, add some new methods
2018-08-04 20:01:32 +01:00
Dylan K. Taylor
905c0c825c
Merge branch 'release/3.2'
2018-08-04 16:47:35 +01:00
Dylan K. Taylor
8d6dc4e188
Merge branch 'release/3.1' into release/3.2
2018-08-04 16:47:26 +01:00
Dylan K. Taylor
46bd096f06
3.1.4 is next
2018-08-04 16:46:51 +01:00
Dylan K. Taylor
51a8905fb3
Release 3.1.3
3.1.3
2018-08-04 16:41:16 +01:00
Dylan K. Taylor
f954d7c3dc
Bring 3.1 up to speed with 3.0
2018-08-04 16:40:40 +01:00
Dylan K. Taylor
7ad0aa56b1
3.0.11 is next
2018-08-04 16:39:53 +01:00
Dylan K. Taylor
1ff6f8846e
disable dev flag
3.0.10
2018-08-04 16:30:23 +01:00
Dylan K. Taylor
83077309ef
Merge branch 'release/3.2'
2018-08-04 16:03:46 +01:00
Dylan K. Taylor
20f3b82d52
Be less dependent on AsyncTask->onCompletion() Server parameter
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this is going to get removed soon.
2018-08-04 15:56:14 +01:00
Dylan K. Taylor
12d8d925c8
TimingsCommand: check for instances of InternetException only
2018-08-04 14:59:31 +01:00
Dylan K. Taylor
f3f229ef7c
Internet: only catch InternetExceptions - anything else is an unexpected fault condition
2018-08-04 14:51:26 +01:00
Dylan K. Taylor
779d92c656
BulkCurlTask: Remove complexData parameter (BC break)
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This is a leftover from when it was necessary to pass complex data to the AsyncTask constructor in order to have it locally-stored. Since this has now been superseded by storeLocal(), it doesn't make sense for this parameter to exist anymore.
2018-08-04 14:44:20 +01:00
Dylan K. Taylor
2cb6307e5b
Merge branch 'release/3.2'
2018-08-03 20:08:01 +01:00
Dylan K. Taylor
6614183c7f
Merge branch 'release/3.1' into release/3.2
2018-08-03 20:07:52 +01:00
Dylan K. Taylor
e6f53cc56b
Merge branch 'release/3.0' into release/3.1
2018-08-03 20:07:46 +01:00
Dylan K. Taylor
87f458f9bd
AsyncPool: remove now-unnecessary isTerminated() call
2018-08-03 20:07:37 +01:00
Dylan K. Taylor
5a7e575c3a
AsyncPool: isCrashed() now returns true when a fatal error occurred
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the fix for chunks earlier didn't fix...
2018-08-03 20:06:41 +01:00
Dylan K. Taylor
2170411cf8
Merge branch 'release/3.2'
2018-08-03 18:50:37 +01:00
Dylan K. Taylor
7ebf3c7bf4
Merge branch 'release/3.1' into release/3.2
2018-08-03 18:50:22 +01:00
Dylan K. Taylor
20b37d0208
Merge branch 'release/3.0' into release/3.1
2018-08-03 18:50:14 +01:00
Dylan K. Taylor
d6d98183ea
MainLogger: Log messages and exception traces in a synchronized block
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this ensures that stack traces are emitted coherently without messages from other threads landing in the middle.
2018-08-03 18:50:06 +01:00
Dylan K. Taylor
425b1aa6f5
Merge branch 'master' of https://github.com/pmmp/pocketmine-mp
2018-08-03 18:25:21 +01:00
Dylan K. Taylor
588d6c4b26
Merge branch 'release/3.2'
2018-08-03 18:24:50 +01:00
Dylan K. Taylor
334caaaa34
Merge branch 'release/3.1' into release/3.2
2018-08-03 18:24:44 +01:00
Dylan K. Taylor
89cf76363f
Merge branch 'release/3.0' into release/3.1
2018-08-03 18:24:36 +01:00
Dylan K. Taylor
9ff5c65fb6
Level: Make async chunk sending aware of faults
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Previously any random error could occur during an AsyncTask preparing a chunk, and the Level would never know about it and thus never send the chunk.
I don't know how many invisible-chunk bug cases this fixes, but I expect it's quite a lot.
2018-08-03 18:23:32 +01:00
Dylan K. Taylor
1532b0ef6d
Level: Remove chunks from chunk send queue on unload
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When a chunk request task crashes, these can get stuck and never get removed. This allows using /gc to collect the bad chunk in order to fix the bug.
2018-08-03 18:04:56 +01:00
Dylan K. Taylor
0e44e5b681
Update ISSUE_TEMPLATE.md
2018-08-03 09:02:53 +01:00
Dylan K. Taylor
10ba3d6359
Network: add ability to tick sessions
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moved responsibility for login timeout checks to NetworkSession instead of Server
2018-08-02 17:39:09 +01:00