This reverts commit 8f804f6f342e650156767372bac2d42b55297361.
This change is too disruptive, since popular plugins like
ExtendedBlocks and ExtendedBlocksConverter relied on custom tiles.
Deleting them at this stage would prevent these plugins from working,
making it impossible to upgrade old data.
An alternative solution to this problem will need to be developed.
I'd prefer a smarter solution for this that automatically disables updates depending on which type of property was changed, but for now, this will significantly improve the performance of cactus farms.
The newly placed cactus block at the top cannot have updates disabled, though, since it needs to check its surroundings in case it grew into a space with a solid block next to it.
Thanks @KingOfTurkey38 for bringing this to light.
in many instances, remnants of improperly removed blocks from PM3 have been causing problems, such as flower pot tiles where there are no flower pots.
this change might break some plugins which are using tiles for custom purposes, but this is a misuse that was never supported properly in the first place.
This allows better compensation for floating point errors introduced by the subtraction of the 1.62 height offset.
For example, if the player is at y=7 exactly, their Y coordinate will be reported as 8.62, which, because of floating point errors, will be something like `8.619999999`. Subtracting `1.62` from this (really something like `1.62000000000005...`) leads to the calculated Y coordinate being slightly below 7.
Rounding after subtracting this offset allows this to be rounded to 7 sharp. Similar errors appear in various other coordinates.
a couple of usages of properties that no longer exist couldn't be migrated.
in addition, this revealed a couple of dead properties in the default file.
this is not an ideal solution (I'd much rather model the configs using classes and map them) but in the absence of a good and reliable library to do that, this is the next best thing.
'enchant' just didn't feel right, being a verb.
All these things pertain to the act of enchanting.
This is now also consistent with CraftingTransaction etc. The ship already sailed on EnchantInventory, which will have to be renamed at a later datte. However, that was already inconsistent with 'enchanting table', so that's the odd one out here.
Perhaps this and EnchantOption should be called EnchantingHelper and EnchantingOption respectively. The terminology used is rather inconsistent, but 'enchantment' definitely isn't the right word here.