e3567faa94
Anvils aren't non-solid, they are transparent
...
solid and transparent are not mutually exclusive!
2017-10-13 10:22:22 +01:00
4b5040dcc7
Blocks extending Thin ARE solid
2017-10-13 09:52:08 +01:00
21c79b0645
Use up to 2 AABBs for fence collision checks instead of 5
...
overlapping cuboids do fine
2017-10-13 09:40:29 +01:00
60b62a4890
fixed wall collision detection
...
walls have to be weird...
2017-10-12 19:36:06 +01:00
061a9444cc
implemented multi AABB collision checks for fences and walls
...
fixes anti-cheat getting triggered when falling down between a square of fences
fixes not being able to shoot arrows between a square of fences
2017-10-12 18:33:26 +01:00
3eb73ab468
Abstracted Fence code away from wooden fences
2017-10-12 17:04:49 +01:00
15d6fd86e2
Added basic support for blocks with multiple AABBs, fixed stairs ( #1303 )
2017-10-12 16:29:24 +01:00
b9501ef415
Remove unnecessary duplicated ray-trace code from Block
...
this isn't actually used anywhere, but "backwards compatibility"
2017-10-12 13:40:12 +01:00
63fccd4682
farmland and grass path should die when a solid block is above them
2017-10-12 11:11:33 +01:00
35e7aca88f
refactor some more stupid variable names
2017-10-12 10:45:22 +01:00
9413f155ce
implement updating properly for multi-face vines
2017-10-12 10:21:08 +01:00
6569fdbe04
Refactor some variable names in Vine
2017-10-11 20:12:12 +01:00
d8b1757ebc
added some nullable and void typehints to Block API
2017-10-11 18:45:40 +01:00
8f0ee84277
Cleaned up Ladder AABB calculation code
2017-10-11 18:25:16 +01:00
b7a9e10d49
Some cleanup to how tiles are created
2017-10-11 18:08:08 +01:00
78ca2f2e58
fix heads rotating 45 degrees when placed facing north
2017-10-09 18:12:56 +01:00
97dbf61236
Remove some no-longer-needed item classes
2017-10-09 12:31:57 +01:00
2be8b576ef
Changed constructor of ItemBlock to allow handling blocks with different item IDs, added more doors
2017-10-09 11:58:58 +01:00
cebb4b35f6
Fixed beds not getting deleted properly in survival
...
the anti-instabreak kicked in twice... damned anti-cheat... luckily the player is not needed for this part
2017-10-09 10:49:30 +01:00
8fafef2f7f
Added tagType parameter to ListTag constructor, remove some boilerplate code
2017-10-08 13:28:01 +01:00
fc9c264e77
Resend blocks around targeted blocks when interactions & block-break are cancelled, fixes #906
...
this solution is dumber but more effective (also solves the beds & doors placement problem)
2017-10-03 19:28:01 +01:00
c09d782503
Fix #145 , take 2 (slab placement in half gaps doesn't work) ( #1411 )
2017-10-01 16:19:59 +01:00
b76b9d53fe
Fixed drops for DeadBush
2017-09-30 21:04:39 +01:00
27798c69ee
fix collision detection not detecting fence & fence-gate, fixed nether-brick fence gate AABB, close #1299
2017-09-29 15:27:14 +01:00
a33be643c4
Fixed falling blocks not falling when placed above fire, close #1425
...
yes, hardcoding this is not a nice solution - PC also does this, want to fight?
2017-09-29 14:53:23 +01:00
d0bf0ff083
Imports cleanup
2017-09-28 10:51:05 +01:00
c47f1f572c
Added API method Item->pop()
2017-09-27 10:56:04 +01:00
90cb018de2
Re-organise some Block code
2017-09-26 19:39:05 +01:00
992c4ce6a0
Added API method Block->getVariant()
2017-09-26 19:35:04 +01:00
78af87a572
ConcretePowder: add tool type
2017-09-26 19:00:53 +01:00
c79a5509f6
Implemented concrete powder
...
this is a little buggy with water updating due to a hack for liquids to fix a CPU leak (210bdc2436
), but everything works fine when a block nearby gets updated.
2017-09-26 18:56:43 +01:00
f5b0cbb337
Generated some TODOs for BlockFactory & ItemFactory
2017-09-26 16:15:35 +01:00
6e961ae897
Addition of Coarse Dirt ( #1396 )
2017-09-23 22:25:03 +01:00
c8fd0eaf8b
Removed autogenerated stub TODO from BoneBlock
2017-09-21 19:50:03 +01:00
c6670b2e74
Fixed Nether Wart's name
2017-09-21 16:56:41 +01:00
0e2e9aab2e
Fixed crash when block classes override the constructor but don't specify a fallback name
2017-09-21 16:43:33 +01:00
1b5fed983b
Revert "Fixed slab placement, close #145 ", reopen #145 , close #1314
...
This reverts commit f2ff0198cc
.
2017-09-21 14:41:18 +01:00
5aba87b250
Added brown and red mushroom blocks
2017-09-21 14:07:51 +01:00
6b34c47c96
Merge branch 'master' into mcpe-1.2
2017-09-14 18:16:45 +01:00
23a38400e2
Added CraftingGrid and BigCraftingGrid, WIP stuff for crafting
...
moving whole stacks in & out of the crafting grid works now, splitting stacks is fucked up because the transaction system can't handle the same slot changing multiple times in one transaction
2017-09-12 19:34:06 +01:00
07268e4b37
Added API methods to determine if a block or item is already registered
2017-09-11 16:22:55 +01:00
78d49f8e66
Merge branch 'php/7.0' into mcpe-1.2
2017-09-03 15:02:41 +01:00
bb9299070d
Fixed several Cake bugs
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fixed cake flat-out doesn't work
fixed last slice of cake vanishing (NOOOOO)
fixed EntityEatBlockEvent not getting called
made AABB calculation less confusing
2017-09-03 13:09:53 +01:00
aa9fd1b4f9
Remove redundant gamemode checks
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The caller will check the player's gamemode, so there is no use for these checks.
2017-09-03 12:22:37 +01:00
5d75d3d5b6
Merge branch 'php/7.0' into mcpe-1.2
2017-09-01 23:10:58 +01:00
138d85307b
Fixed double chests being openable when the other half has a solid block above it, close #1165
2017-09-01 16:50:55 +01:00
ea5bd0348a
Fixed liquid flow attempting to set negative block damage values
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This should only execute if the current liquid block is actually still existent. When decay is negative, it means the water block doesn't exist anymore.
2017-08-29 14:22:12 +01:00
6abef6b22d
Made block and item factory lists private to stop people doing stupid things with them
2017-08-29 10:53:01 +01:00
b5d2402c9b
Merge branch 'master' into mcpe-1.2
2017-08-28 18:02:09 +01:00
37b050f864
Return an UnknownBlock if the BlockFactory hasn't been initialized yet
2017-08-28 17:07:39 +01:00