b18872fbc6
Merge branch 'release/3.0' into release/3.1
2018-07-20 11:57:06 +01:00
2b30ef1671
Revert "Living: fix knockback condition, take 2"
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This reverts commit 0081e30a89
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The logic introduced by this commit is correct in MC JAVA 1.9+. Unfortunately, nobody likes 1.9+ for combat.
Some testing in MCPE vanilla made it apparent that this logic isn't correct for MCPE. The old logic is correct for pre-1.9 knockback.
2018-07-20 11:55:10 +01:00
424e9f4a49
Merge branch 'release/3.2'
2018-07-20 11:30:46 +01:00
04f20c703c
Merge branch 'release/3.1' into release/3.2
2018-07-20 11:30:39 +01:00
dd8499e202
Merge branch 'release/3.0' into release/3.1
2018-07-20 11:30:27 +01:00
124ebf69c5
PlayStatusPacket: default to current protocol if not specified
2018-07-20 11:29:40 +01:00
1144620f2b
Level: minor de-spaghettification of chunk requesting
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Now the Level tells the player to request chunks on tick, instead of the server doing it.
2018-07-18 16:49:58 +01:00
e57dd3e8ba
Merge branch 'release/3.2'
2018-07-18 15:14:41 +01:00
efe4b0cd3a
Merge branch 'release/3.1' into release/3.2
2018-07-18 15:14:34 +01:00
4d1e56069d
Merge branch 'release/3.0' into release/3.1
2018-07-18 15:14:27 +01:00
4274640845
Player: fixed on-ground state not being updated when walking horizontally
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it's possible to walk off a tower while flying without moving vertically, and this code previously wouldn't detect that, leaving a gaping hole in the anti-cheat.
2018-07-18 15:14:18 +01:00
36e197e2a9
Move more session logic out of Player
2018-07-18 12:48:58 +01:00
4d1e2d1b3a
Rename SourceInterface -> NetworkInterface
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SourceInterface doesn't make sense really...
2018-07-18 11:03:21 +01:00
965f0d670d
Improve documentation of SourceInterface and AdvancedSourceInterface
2018-07-18 11:01:16 +01:00
bc9a387b0b
Fixed merge error
2018-07-17 18:46:27 +01:00
df3870a112
Merge branch 'release/3.2'
2018-07-17 18:35:43 +01:00
527d8e9374
Merge branch 'release/3.1' into release/3.2
2018-07-17 18:35:16 +01:00
c1c70a8a98
move up a version
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pushing this back to 3.2 so that we can make space for MCPE 1.5 line as 3.1.
2018-07-17 18:34:55 +01:00
45d30d53cc
back to dev
2018-07-17 18:33:36 +01:00
cfc8dfa369
disable dev flag
3.1.0
2018-07-17 18:21:02 +01:00
93a2f397c6
Merge branch 'mc-broken-ed-1.5' into release/3.1
2018-07-17 18:13:06 +01:00
62fc875cdc
bump version
2018-07-17 18:12:49 +01:00
58b665985e
back to dev
2018-07-17 18:09:24 +01:00
0f5c48e342
Disable dev flag for release
3.0.7
2018-07-17 16:59:00 +01:00
f47d6ee683
Merge branch 'release/3.1'
2018-07-17 16:57:08 +01:00
b7f15b6574
Merge branch 'release/3.0' into release/3.1
2018-07-17 16:56:57 +01:00
08ad5db05b
Config: remove useless switch cases
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CNF is the same type as PROPERTIES (it's an alias) so these cases are useless.
2018-07-17 16:56:47 +01:00
73afa22f50
Merge branch 'release/3.1'
2018-07-17 14:53:03 +01:00
6ab2fa84da
added some tests for ItemFactory::fromString()
2018-07-17 14:52:47 +01:00
b480c63060
Fixed ItemFactory::fromString() meta handling bug introduced by 71c3c34976
2018-07-17 14:46:08 +01:00
f6b54f5116
Server: don't create levels inside catch-all
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Under normal circumstances, none of the boxed code will throw exceptions. Under exceptional circumstances, the caller should know about it. Usually the caller is the server. We don't want to catch unexpected exceptions because those should crash the server and generate a crashdump.
2018-07-17 12:18:46 +01:00
89bfc380e3
Merge branch 'release/3.0' into release/3.1
2018-07-17 12:14:33 +01:00
94e8623c75
Server: account for default provider being missing
2018-07-17 12:14:26 +01:00
ddc118a562
Merge branch 'release/3.1'
2018-07-17 12:02:33 +01:00
40030e9800
added some LevelProviderManager tests
2018-07-17 12:02:08 +01:00
ad1cf38c21
LevelProviderManager: tighten up checks on registering
2018-07-17 12:02:08 +01:00
5d769147ca
LevelProviderManager: make addProvider() throw InvalidArgumentException instead of LevelException
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LevelException is not useful because it's too generic.
2018-07-17 12:02:08 +01:00
1f023bdcef
Merge branch 'release/3.1'
2018-07-17 10:13:00 +01:00
6f00a30ad7
Merge branch 'release/3.0' into release/3.1
2018-07-17 10:12:52 +01:00
b4bf6901e3
Server: remove useless try/catch around Query event firing
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this doesn't raise any exceptions, and if it causes Errors to be thrown, those are defects that should be fixed. A catch-all is a bad thing.
2018-07-17 10:10:28 +01:00
921f7e8f6a
Level: remove useless check from populateChunk()
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this is already checked at the top of the function.
2018-07-16 17:36:36 +01:00
71c3c34976
ItemFactory: prepare for handling items with negative IDs
2018-07-16 13:24:12 +01:00
16c253d7a9
Item: allow negative IDs
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this will be needed in the future for extended blocks support.
2018-07-16 12:46:16 +01:00
70f874a559
Merge branch 'release/3.1'
2018-07-16 12:08:29 +01:00
7efe767f1f
Merge branch 'release/3.0' into release/3.1
2018-07-16 12:08:22 +01:00
710e1d014d
Entity: fixed 0-length motion vectors being passed to move()
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this was an interesting bug.
This was discovered by making a projectile's drag 0, making its gravity a factor of its throw force (such that force / gravity = integer value), and then throwing it directly up. At the apex, an error would occur due to trying to do a ray trace with a zero vector.
This also led me to realize that there's an edge case in the current movement system - if an entity's motion reaches 0, it will stop getting movement updates. This can be undesirable when things such as gravity cause motion to become zero when throwing a projectile directly upwards. This will need to be fixed separately.
2018-07-16 12:08:13 +01:00
e502280b20
Merge branch 'release/3.1'
2018-07-14 19:28:47 +01:00
2e18fe710c
MemoryManager: Shut down idle workers during GC to reclaim memory
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workers can be a major memory hog, especially if you have lots of them.
2018-07-14 18:07:37 +01:00
165aac1ba3
Merge branch 'release/3.0' into mc-broken-ed-1.5
2018-07-14 16:09:57 +01:00
4962d9df97
Merge branch 'release/3.1'
2018-07-14 16:06:08 +01:00