Commit Graph

6586 Commits

Author SHA1 Message Date
e0c61071e1 3.19.3 is next 2021-05-19 22:53:31 +01:00
813d431208 Release 3.19.2 2021-05-19 22:53:30 +01:00
c47ecb55c0 Sign: Do not allow edits by any player except the one who placed it, and only while that player is online
signs now become finalized if:
- the player quits and rejoins (because the entity runtime ID of the player will not be the same)
- the chunk is unloaded and reloaded (because the tagged entity runtime ID is not saved).

closes #4198
2021-05-02 13:22:31 +01:00
4b5f279a3e UseItemOnEntityTransactionData: added missing type 2021-04-29 19:13:52 +01:00
89260d788c 3.19.2 is next 2021-04-25 20:34:13 +01:00
a7cd081002 Release 3.19.1 2021-04-25 20:34:13 +01:00
361be8fe36 Normal: drop MOUNTAINS and SMALL_MOUNTAINS from biome selection
this would cause disruption to generation on a patch release, which is unacceptable.
This would be better for 3.20 or 4.0.
2021-04-25 20:27:19 +01:00
177b963d8e TaskScheduler: do not push cancelled repeating tasks back onto the queue 2021-04-19 13:23:31 +01:00
8d1a1628de Item: Remove "ench" tag when all enchantments are removed from an item (#4184)
fixes #4144
2021-04-18 20:56:07 +01:00
6f80b8979d Particle: added some missing IDs 2021-04-16 18:20:47 +01:00
3c8eb29d4e Limit blockitem metadata hack to just blockitems
for some reason putting NBT on some items makes the creative inventory go haywire. Sadly, we currently need this hack, so I limit it to only stuff which actually needs it (blockitems).
closes #4159
2021-04-16 00:41:19 +01:00
b94bbf6f5e Merge branch 'stable' of github.com:pmmp/PocketMine-MP into stable 2021-04-16 00:11:01 +01:00
314a8a1297 protocol: updated particle type constants
closes #4173
2021-04-16 00:10:48 +01:00
547503e8f4 Normal: Fixed bug that never lets mountainous terrain generate (#4170) 2021-04-13 17:56:57 +01:00
6c351357ab NetworkBinaryStream: bail if finding unexpected trailing data on item extradata
this may help to discover additional bugs and/or missing data on items that we don't know about yet.
2021-04-11 16:02:41 +01:00
3433406cff 3.19.1 is next 2021-04-07 19:03:36 +01:00
b307cd0aa1 Release 3.19.0 2021-04-07 19:03:36 +01:00
c9b83d7276 Protocol changes for 1.16.220 2021-04-07 18:59:01 +01:00
e22b6ff566 Revert "Revert "Backport InventoryTransactionPacket impl from PM4""
This reverts commit c7cdaeae85.
2021-04-07 18:42:07 +01:00
af88f49a21 3.18.3 is next 2021-04-07 18:32:14 +01:00
599d5253db Release 3.18.2 2021-04-07 18:32:10 +01:00
54cb5ee0fa ItemTranslator: ensure that the correct meta value is returned after translation
-1 is a PM-specific thing. Right now there is a hack in the NetworkBinaryStream which prevents this from becoming a problem, but that might not be the case in future.
2021-04-07 13:10:29 +01:00
Ali
a45a4a91ae Call InventoryCloseEvent in Player::removeWindow() (#4142)
closes #4130
2021-04-04 01:07:58 +01:00
125837324f Player: don't dump cursor contents on mouseover interaction
this can fire while the player has the inventory window open, because it also gets sent when the player swaps their held itemstack for something new.

We already had a special-case for mouseover with entity ID 0, but since
this isn't just a zero problem, a more general fix suits better
(particularly since we might need to handle the 0 case anyway).

closes #4140
closes #4141
2021-04-02 21:35:38 +01:00
Ali
609dff1aae Player: Revert invalid attempts to toggle flight, instead of kicking (#4139)
If allowFlight was toggled by the server (e.g. due to gamemode change), a race could occur due to network latency where the client could try to enable flight, and then get kicked for cheating.

Since this can happen in legitimate, non-cheating cases, we can't make any assumptions about whether a player is cheating, so instead we just revert it, like we do with every other bad input.
2021-04-01 17:57:26 +01:00
b03212053c 3.18.2 is next 2021-03-28 21:24:07 +01:00
fd4ac885bb Release 3.18.1 2021-03-28 21:24:03 +01:00
34c2b62ffe Remove unused import 2021-03-28 19:12:18 +01:00
e42a691da9 Strip trailing whitespace 2021-03-28 19:02:51 +01:00
Ali
3b3fb5e662 fix ItemFrames (#4101)
removing items from item frames was broken due to behavioural changes in 1.16.210.
2021-03-28 18:53:46 +01:00
4abf4aecad MainLogger: fixed potential deadlock during syncFlushBuffer()
the notify() to flush the buffer might arrive in between the writeLogStream() and synchronized() calls in the thread body, resulting in a deadlock if the logger thread managed to call wait() before the main thread did.
2021-03-28 18:10:23 +01:00
4bc57f00b8 Updated LevelSoundEventPacket constants 2021-03-23 23:36:48 +00:00
ff61e1e018 ClientCacheBlobStatusPacket: fixed field order
miss comes first, not hit.
2021-03-23 19:52:25 +00:00
fb20bb3832 Don't handle NAN/INF in movements 2021-03-23 14:54:39 +00:00
c7cdaeae85 Revert "Backport InventoryTransactionPacket impl from PM4"
This reverts commit cb06be615a.

we can't push this to stable because it would break plugins without any
way to know (no protocol or API change).

At most, this should have been wrapped into a protocol change.
2021-03-22 21:21:11 +00:00
cb06be615a Backport InventoryTransactionPacket impl from PM4
this version is far better, and we're going to need it to deal with the PlayerAuthInputPacket bullshit.
2021-03-19 22:16:30 +00:00
3667e95ff6 Added PlayerAuthInputFlags 2021-03-19 21:41:22 +00:00
0e2dc51ec8 added some missing things to the protocol 2021-03-19 21:09:53 +00:00
1bb2d162ab Simplify CommandReader
while stream_select() doesn't work on pipes, if it ever starts working properly in the future, we'll need this code. In the meantime, it's harmless (it just immediately returns 1 anyway).
2021-03-16 21:42:35 +00:00
ee868bcccc update argument type constants (#4082) 2021-03-15 18:22:01 +00:00
cbc8576d4a Implement UPnP support without dotNET (#3378)
UPnP forwarding is now available on all supported platforms.
com_dotnet is no longer required for UPnP forwarding to work.

Closes #3216 .
2021-03-14 22:50:33 +00:00
edcf296086 RakLibInterface: fixed server being unjoinable if gamemode is Spectator
closes #4069
this happens because the client bans any server that has an invalid pong, which is very stupid in this case because the gamemode isn't even shown on the UI anyway ...
2021-03-14 20:35:17 +00:00
a0368a843e 3.18.1 is next 2021-03-12 22:07:01 +00:00
3f64906263 Release 3.18.0 2021-03-12 22:07:01 +00:00
4816a66fb8 Baseline protocol changes for 1.16.210
this is not a complete changeset, but it's sufficient to get servers back online.
There are additional changes to PlayerAuthInputPacket which need to be reversed.
2021-03-12 21:41:48 +00:00
5b8166c1f0 3.17.8 is next 2021-03-11 00:22:17 +00:00
30c5cad5b3 Release 3.17.7 2021-03-11 00:22:17 +00:00
f95fcecb5b 3.17.7 is next 2021-03-10 20:49:10 +00:00
61391b6e23 Release 3.17.6 2021-03-10 20:48:57 +00:00
fbb6f1f81c Workaround for cursor sync in 1.13+, closes #4059 2021-03-07 21:17:52 +00:00