Commit Graph

9927 Commits

Author SHA1 Message Date
da4c646d27 Simplify InventoryAction implementation
none of these action types are able to fail now.
2019-06-13 18:35:05 +01:00
44be2179c4 SlotChangeAction: fix feedback loop 2019-06-13 18:31:25 +01:00
8551d1e282 Remove Inventory->sendSlot() and Inventory->sendContents()
the plan is to remove this from inventory entirely and use listeners for this.
2019-06-13 18:14:11 +01:00
7ba1dd3242 BaseInventory: remove setSize()
no inventory is designed to deal with this. Changing this can break transactions, specialized logic like double chest / furnace and more.
2019-06-13 17:24:17 +01:00
f128fc1849 Merge branch 'stable' 2019-06-13 16:07:00 +01:00
3568c7b1c7 Merge branch 'stable' of https://github.com/pmmp/PocketMine-MP into stable 2019-06-13 16:05:18 +01:00
862c844759 Write PID into lock file 2019-06-13 15:11:59 +01:00
6bd67730eb AsyncWorker: use a shorter name on logs 2019-06-13 14:00:26 +01:00
e95d81e04b Server: fix possible comparison bug in load orders 2019-06-12 19:50:27 +01:00
31f0576725 Server: remove useless constructor assignment 2019-06-12 19:47:51 +01:00
8afea36919 Clean up some internal commands protocol handling 2019-06-12 19:35:14 +01:00
4364d2a942 AvailableCommandsPacket: Clean up internals
this is still disgusting, but it's a little more bearable now.
2019-06-12 16:54:30 +01:00
42954c1d72 Server: document the crazy behaviour of some innocent looking functions 2019-06-12 10:14:29 +01:00
9765d78a5d Merge branch 'stable' 2019-06-11 19:19:32 +01:00
4c5f6eb1b7 Moved preprocessor submodule to build/ directory 2019-06-11 17:56:13 +01:00
858f440bcf TimingsHandler: return the result of $closure() for easier usage
this isn't type safe, but it doesn't matter a whole lot, and there's nothing we can do about it without generics.
2019-06-11 15:04:30 +01:00
de6053de11 TimingsHandler: use a try/finally block in time() 2019-06-11 14:54:54 +01:00
f349a58f2b TimingsHandler: added time(Closure) function
I find myself often using try/finally blocks to avoid accidentally forgetting to stop a timer. This allows a cleaner more concise way of doing it.
2019-06-11 14:46:19 +01:00
1c69226187 NetworkSession: add an extra debug 2019-06-11 09:55:32 +01:00
8e6f21afad clean up gamemode net sync 2019-06-10 19:58:14 +01:00
f0d56f25b6 Moved creative inventory sync to NetworkSession 2019-06-10 19:54:24 +01:00
dd45753fa9 NetworkSession: add some more debug 2019-06-10 19:47:02 +01:00
3ac0c98199 De-spaghettify spawn notification handling 2019-06-10 19:31:54 +01:00
714393820f MainLogger: Use millisecond precision on log timestamps 2019-06-10 19:14:08 +01:00
3175a319a2 Merge branch 'stable'
# Conflicts:
#	resources/vanilla
#	src/pocketmine/VersionInfo.php
2019-06-10 18:20:01 +01:00
7c1f038f20 3.8.5 is next 2019-06-10 17:56:23 +01:00
a42f68d3cf Release 3.8.4 3.8.4 2019-06-10 17:55:50 +01:00
b6f3f6120b InventoryTransaction: Shuffle actions on execution to prevent plugins relying on the order
closes #2955
2019-06-10 17:24:16 +01:00
96d3f4f78b Updated documentation for transaction classes 2019-06-10 17:19:03 +01:00
6756203aec InventoryTransaction: Added a warning about ordering 2019-06-10 16:54:45 +01:00
419fc418fe SubChunk: reduce memory usage on fast-deserialized chunks
this saves about 25MB RAM on an idle server on HEAD commit with 856 chunks loaded.
2019-06-10 15:52:21 +01:00
261ba017a6 Merge branch 'stable' 2019-06-10 11:15:17 +08:00
adb78679c5 Added link to docker image 2019-06-09 18:47:04 +08:00
c1f900ab18 Start using transactions for block placement 2019-06-08 18:56:27 +01:00
f84040a7ad FlowerPot (tile): Allow BlockFactory to determine id/data validity 2019-06-08 17:55:50 +01:00
1b629d7ac0 implement daylight sensor power recalculation 2019-06-08 17:52:47 +01:00
73964e6e2f Always do chunk relighting for unlit chunks on load
this is necessary because we stopped saving light info some time ago, so it has to be calculated on load for things to work properly.
2019-06-08 17:47:55 +01:00
ad1b9e5cdd fix item pickup animation 2019-06-08 17:35:56 +01:00
43dfc8ae0f Remove update mechanism for tiles, delegate to block instead
block handles triggering tile update on furnace for now.
2019-06-08 15:44:38 +01:00
fefc9b5278 wtf PhpStorm 2019-06-07 19:36:56 +01:00
5e88fda824 added BrewingStand tile (implementation incomplete)
since we already have a partial implementation of brewing stand, we should also have the corresponding tile so that PM doesn't create any more busted blocks.
2019-06-07 19:29:26 +01:00
3bc8244673 proper remapping for the old all-sided-log bug block 2019-06-07 19:25:44 +01:00
659cad0eff BlockFactory: added a hacky method to allow block state remapping
we need this for fixing old data in some cases
2019-06-07 18:31:37 +01:00
f30cee15ca added Dried Kelp block 2019-06-07 18:03:17 +01:00
a2274429ab Chest: constrain pair positions to immediately horizontally adjacent blocks
under normal circumstances a chest will never pair with a chest which isn't directly next to it anyway.
2019-06-07 17:24:59 +01:00
cc6296b019 Furnace: give some properties clearer names 2019-06-07 15:41:32 +01:00
7eb9b33fd6 Extract a CreativeInventory unit from Item
this will probably undergo further changes, but I'm primarily interested in just encapsulating the existing functionality for now.
2019-06-07 14:24:03 +01:00
41039cecc1 Furnace: remove redundant network properties
these properties are continuously updating when the furnace is active, but they never trigger cache destruction, which means this is sending outdated garbage over the network, which is entirely unnecessary anyway.
2019-06-07 14:15:47 +01:00
857092cf65 Furnace: Use the correct method to sync furnace fuel max burn time to the client 2019-06-07 14:06:17 +01:00
741d2a7380 devtools rollback 2019-06-07 10:49:58 +01:00