7139eccfbe
Merge branch 'stable'
2021-03-28 18:11:53 +01:00
4abf4aecad
MainLogger: fixed potential deadlock during syncFlushBuffer()
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the notify() to flush the buffer might arrive in between the writeLogStream() and synchronized() calls in the thread body, resulting in a deadlock if the logger thread managed to call wait() before the main thread did.
2021-03-28 18:10:23 +01:00
d5549b72de
...
2021-03-27 00:08:23 +00:00
9137666952
Fixed build
2021-03-26 22:57:21 +00:00
06f20234f7
Scrub unused imports
2021-03-26 22:56:09 +00:00
adbc58f326
TickingChunkLoader: use native return types
2021-03-26 22:55:48 +00:00
cdeedbad8b
Player: extract some entity spawning logic into a separate function
2021-03-26 22:51:56 +00:00
de49a361c0
NetworkSession: Remove parameters from startUsingChunk() callback
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these can easily be use()d into the closure (which also has slightly better performance, because no type checks - not that anyone will notice).
2021-03-26 22:45:36 +00:00
49cf009017
Remove unused variable
2021-03-26 22:43:21 +00:00
a223d1cbf3
NetworkSession: allow Player to handle its own business in chunk sending
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these checks should appear consistently in all of these async callbacks.
2021-03-26 22:00:42 +00:00
f047ecfd2d
Fixed player spawning in ungenerated terrain ( #4087 )
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fixes #4044
fixes #2724
this is significantly more complex than I hoped for, but it's a start... and it works.
2021-03-26 21:36:27 +00:00
64886707b2
SubChunkExplorer: avoid repeated shift-right instructions
2021-03-25 23:36:10 +00:00
5e9ce92b55
Explosion: don't depend on air having stateID 0
2021-03-25 23:17:33 +00:00
52ce8ad8ae
Plugin: removed useless shit
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Plugin is the interface by which the server core interacts with plugins, so it should be limited only to the stuff that the server actually uses.
These methods are still provided by PluginBase, so in 99.9% of cases there will be no BC break.
2021-03-25 19:17:16 +00:00
d9b548bfde
Fixed unintentional formatting change introduced by ae75d73f48
2021-03-25 01:37:26 +00:00
95eb70a924
Merge branch 'stable'
2021-03-25 01:30:52 +00:00
4bc57f00b8
Updated LevelSoundEventPacket constants
2021-03-23 23:36:48 +00:00
0d775f8731
Require ext-chunkutils2 at ^0.2.0
2021-03-23 22:23:17 +00:00
aa8c13ec45
Remove dynamic LightArray constants
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sad, no constexpr functions :(
2021-03-23 20:23:56 +00:00
f2a320bb5c
Merge branch 'stable'
2021-03-23 19:57:54 +00:00
ff61e1e018
ClientCacheBlobStatusPacket: fixed field order
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miss comes first, not hit.
2021-03-23 19:52:25 +00:00
ad048f0b7f
Merge remote-tracking branch 'origin/stable'
2021-03-23 15:17:10 +00:00
fb20bb3832
Don't handle NAN/INF in movements
2021-03-23 14:54:39 +00:00
8dd900a2c6
Sugarcane: allow placement on podzol ( #4094 )
2021-03-23 00:00:13 +00:00
eb9b644447
PressurePlate: remove collision boxes, closes #4045
2021-03-22 21:54:27 +00:00
c7cdaeae85
Revert "Backport InventoryTransactionPacket impl from PM4"
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This reverts commit cb06be615a
.
we can't push this to stable because it would break plugins without any
way to know (no protocol or API change).
At most, this should have been wrapped into a protocol change.
2021-03-22 21:21:11 +00:00
49438d360d
RegistryUtils: generate ordered doc comments
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this makes things easier to find, especially in the large ones like VanillaBlocks.
2021-03-22 16:16:28 +00:00
90161f24e3
Added script to update registry/enum docblocks
2021-03-22 16:00:09 +00:00
cb06be615a
Backport InventoryTransactionPacket impl from PM4
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this version is far better, and we're going to need it to deal with the PlayerAuthInputPacket bullshit.
2021-03-19 22:16:30 +00:00
3667e95ff6
Added PlayerAuthInputFlags
2021-03-19 21:41:22 +00:00
a515b5e1b8
World: remove dead constant Y_MASK
2021-03-19 21:13:56 +00:00
5dd0b3ac35
OOOPS
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it's a bit too early for this
2021-03-19 21:12:46 +00:00
0e2dc51ec8
added some missing things to the protocol
2021-03-19 21:09:53 +00:00
69cb0ba1bb
Entity: don't flag as closed until just before cycle destruction
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this allows stuff that requires a non-cycle-destroyed state to still operate during onDispose().
2021-03-19 01:00:49 +00:00
c092a2e836
Separate TickingChunkLoader from ChunkLoader
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this makes it possible to keep chunks loaded without ticking them.
2021-03-18 23:19:27 +00:00
d1387ebd0a
World: assume that the primary active chunk is not NULL in generateChunkCallback()
2021-03-18 21:56:17 +00:00
34bb225566
World: rename some poorly-named fields
2021-03-18 21:33:17 +00:00
eb9a68edee
Further refactors to prepare for y=-64 lower limit
2021-03-18 00:08:16 +00:00
b844c4266d
Added World::Y_MIN
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preparation for Y axis expansion in 1.17
2021-03-17 23:19:49 +00:00
5a59afbe2c
Place world conversion backups in <pwd>/backups/worlds instead of <pwd>/world_conversion_backups
2021-03-17 01:21:11 +00:00
fe3b493cdb
UPnP: restore 'attempting to portforward' log message
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sometimes this takes a long time (usually in the failure case).
2021-03-17 01:06:05 +00:00
b3c6c11b20
BulkCurlTask now accepts a closure callback for onCompletion
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this requires much less boilerplate code than an anonymous class.
2021-03-16 23:56:14 +00:00
dcf53bd06d
BulkCurlTask: fixed reference to removed function [ci skip]
2021-03-16 23:38:07 +00:00
72de45f0e9
Drop pocketmine/uuid for ramsey/uuid
2021-03-16 23:03:00 +00:00
1bb2d162ab
Simplify CommandReader
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while stream_select() doesn't work on pipes, if it ever starts working properly in the future, we'll need this code. In the meantime, it's harmless (it just immediately returns 1 anyway).
2021-03-16 21:42:35 +00:00
ee868bcccc
update argument type constants ( #4082 )
2021-03-15 18:22:01 +00:00
6d622c4020
Merge branch 'stable'
2021-03-14 23:32:09 +00:00
cbc8576d4a
Implement UPnP support without dotNET ( #3378 )
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UPnP forwarding is now available on all supported platforms.
com_dotnet is no longer required for UPnP forwarding to work.
Closes #3216 .
2021-03-14 22:50:33 +00:00
edcf296086
RakLibInterface: fixed server being unjoinable if gamemode is Spectator
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closes #4069
this happens because the client bans any server that has an invalid pong, which is very stupid in this case because the gamemode isn't even shown on the UI anyway ...
2021-03-14 20:35:17 +00:00
3fe0adbd7f
Merge branch 'stable'
2021-03-14 20:14:08 +00:00