Commit Graph

33 Commits

Author SHA1 Message Date
51b0673b4b Bite the bullet and enable strict types on everything 2017-06-07 12:53:16 +01:00
f3ab45e7d5 Merged in 1.0.6 changes, added autogenerated data for 1.1.0.3 (doesn't work yet) and deliberately made the same merge error as Mojang 2017-04-14 13:00:43 +01:00
9004417456 Fixed file headers (#255) 2017-01-13 16:57:05 +00:00
26c9eed82e Added all block hardness 2015-07-27 20:31:55 +02:00
d66a2d7105 Merge branch 'master' into mcpe-0.11 2015-03-19 09:18:39 +01:00
d34499e67b Revert "Implemented proportional armor modifier, applied armor in other damage types and consume armor when player is damaged" 2015-03-18 17:26:06 +01:00
8169803bb4 Updated Water/Lava to use new methods 2015-03-17 21:22:51 +01:00
5a35e7b058 Removed damage reduction by armor for lava 2015-03-17 21:10:54 +01:00
1b25cd6ffa Merge branch 'master' into mcpe-0.11 2015-03-17 19:12:03 +01:00
8aa8ae5094 Implemented proportional armor modifier, applied armor in other damage types and consume armor when player is damaged 2015-03-17 20:04:59 +08:00
4383e272eb Added Effects base, /effect and methods 2015-03-15 23:15:54 +01:00
747f7685e7 Fix formatting issues due to bad IDE settings 2014-12-07 16:30:04 +01:00
a0d4bff385 Block creating and property handling rewrite, part1 2014-12-07 01:53:27 +01:00
b3c3f896a3 Implemented light population, added Level->getFullLight() 2014-11-28 14:44:27 +01:00
8601405a88 Fixed CPU leak 2014-10-31 21:07:00 +01:00
8a768cea33 EntityDamageEvent and children now only fire if the attack is possible, moved event trigger to Entity->attack() 2014-10-29 16:02:40 +01:00
350cee3d41 Added Event allocation pool, updated SPL with Class::onClassLoaded() 2014-10-28 10:47:40 +01:00
4299ebebcc Bump API version to 1.6.1 2014-10-28 00:55:07 +01:00
1eec333501 Save block bounding boxes, improves block cache 2014-10-13 18:38:00 +02:00
0af3dfedd5 Improved Living entity ticking 2014-10-11 17:35:13 +02:00
62af784d37 Removed unused imports 2014-10-08 17:00:23 +02:00
4346773e25 Added EntityDamageByBlockEvent (child of EntityDamageEvent) 2014-10-08 16:13:18 +02:00
b0c314526d Added EntityCombustEvent and childs 2014-10-08 15:51:27 +02:00
5e03e157ad Fixed #2153 2014-10-04 23:16:35 +02:00
b0bd927545 Improved entity base ticks 2014-09-29 12:55:10 +02:00
48bc919a33 Added Liquid flow 2014-09-26 16:56:10 +02:00
ae6f532b1d Partial Liquid flow 2014-09-26 13:25:52 +02:00
e9a2f88847 Added Fire, Lava damage 2014-09-16 10:42:29 +02:00
ac4b4b08fd Fixed Level::setBlock() old calls 2014-09-05 11:00:13 +02:00
c47e359262 Updated blocks bounding boxes 2014-08-24 16:30:56 +02:00
ed90d58e32 Fixed crash when placing water or lava 2014-07-28 12:18:17 +02:00
c1546aac9c Updated Position to use Weak / strong references for Level objects 2014-05-22 04:14:06 +02:00
dd17652aca Fixed wrong paths 2014-04-01 05:06:12 +02:00