Dylan K. Taylor
f9a587d40e
imports cleanup
2020-04-28 17:27:38 +01:00
Dylan K. Taylor
a97cafd4f6
moving serializers into protocol namespace
2020-04-27 13:54:39 +01:00
Dylan K. Taylor
f3d7c320a1
move SkinAdapter stuff to convert package
2020-04-23 15:46:37 +01:00
Dylan K. Taylor
ebcfab4b61
NetworkInventoryAction: move type translation to TypeConverter
2020-04-23 15:40:23 +01:00
Dylan K. Taylor
18d48869a0
the great airgapping of recipes and itemstacks
2020-04-23 14:11:48 +01:00
Dylan K. Taylor
86e051b7bf
Merge commit 'a2543ff80d2906bccda1a4e2fdbd9d8e7d147fb3'
2020-04-18 17:33:05 +01:00
Dylan K. Taylor
3e5d3a646b
Make use of BadPacketException::wrap()
2020-03-23 21:28:38 +00:00
Dylan K. Taylor
c9e8598510
InGamePacketHandler: do not handle inbound ActorEvents that are not for self
2020-03-13 15:19:32 +00:00
Dylan K. Taylor
55e3b9ed91
InventoryManager: avoid feedback loop when closing inventory
2020-02-12 16:35:57 +00:00
Dylan K. Taylor
4014f9a4f2
InventoryManager: be aware of client-side state when syncing slots
...
this eliminates feedback loops during client-initiated slot changes, and also makes it possible to have a SlotChangeAction anonymous from its initiator.
2020-02-11 21:12:18 +00:00
Dylan K. Taylor
ce42ca958e
InGamePacketHandler: do not execute use-item action if already using item, fixes #3246
...
the useHeldItem() sets the using-item flag back to true immediately after consumeHeldItem() sets it to false, which caused this bug.
stable has the same problem, but the effects don't show due to a well timed MobEquipmentPacket (a happy accident).
2020-02-09 12:13:15 +00:00
Dylan K. Taylor
bfdfa4184b
Merge branch 'stable'
2020-02-08 09:33:56 +00:00
Dylan K. Taylor
fb1126797a
Merge branch 'stable'
2020-02-07 18:13:55 +00:00
Dylan K. Taylor
e66197036d
InGamePacketHandler: drop transactions with 0 actions without trying to execute them
...
often we throw out actions that have no value, which can lead to an empty transaction and re-syncing the inventory. This happens every time we interact with the creative inventory in 1.13+, which causes items to appear to vanish when taking them from the creative menu.
The correct fix for this is to resend only the slots affected by SlotChangeActions, but this fix will suffice for now without rewriting everything.
2020-01-25 18:10:37 +00:00
Dylan K. Taylor
67bcc1c0fb
phpdoc armageddon for master, pass 1
2020-01-22 11:55:03 +00:00
Dylan K. Taylor
4651bcf8c3
master: imports cleanup
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it was easier to make an empty merge and re-run php-cs-fixer afterwards.
2019-12-11 23:23:03 +00:00
Dylan K. Taylor
c85c1c3c3f
Merge commit '82d9e481d2a0a389fbbc6dfd3672fc366127febc'
2019-12-11 23:06:35 +00:00
Dylan K. Taylor
3fa628f259
updated NBT dependency
2019-12-09 11:26:43 +00:00
Dylan K. Taylor
464b2116a6
Merge remote-tracking branch 'origin/stable'
2019-10-01 14:41:54 +01:00
Dylan K. Taylor
2d4a32fc77
first look at separating Entity and Location
2019-08-19 17:20:34 +01:00
Dylan K. Taylor
53ab860db5
first shot making Block not extend Position
...
this makes some stuff a lot less pretty, but this seems to be the bare minimum necessary to do this task. It can be enhanced later.
2019-08-05 16:44:09 +01:00
Dylan K. Taylor
5499ac620c
Removed pocketmine subdirectory, map PSR-4 style
2019-07-30 19:14:57 +01:00