339 Commits

Author SHA1 Message Date
Dylan K. Taylor
d0d16cdeb7
RuntimeDataDescriber: Introduce boundedIntAuto, replacing boundedInt
closes #6096
boundedIntAuto automatically calculates the correct number of bits to use based on the given bounds. The bounds must be constant, of course.
2023-10-17 12:03:43 +01:00
Dylan K. Taylor
628d77f8d7
Implemented pitcher plants, crops and pods 2023-09-29 12:30:52 +01:00
Dylan K. Taylor
31cd096b4b
Implement torchflower, its seeds and its crop 2023-09-28 17:13:33 +01:00
Dylan K. Taylor
78cc5ba635
CS again 2023-09-28 16:06:38 +01:00
Dylan K. Taylor
4b9d170954
RuntimeDataDescriber: added dynamic method for reading and writing enum sets
this was previously only needed for brewing stands, but it's now become needed for chiselled bookshelves too.
2023-09-28 16:06:17 +01:00
HimmelKreis4865
d94391af57
Implement Chiseled Bookshelf (#5827) 2023-09-28 15:56:46 +01:00
Dylan K. Taylor
56d7039086
Implemented budding amethyst and amethyst clusters 2023-09-27 17:02:37 +01:00
Dylan K. Taylor
6ec340359b
Implemented crimson and warped roots 2023-09-27 13:07:46 +01:00
Dylan K. Taylor
fe3e2cc90a
Merge branch 'stable' into minor-next 2023-09-20 19:14:34 +01:00
Dylan K. Taylor
6553852d99
Updated for 1.20.30 release 2023-09-20 18:34:12 +01:00
Dylan K. Taylor
7ce33d9375
Migrate final remaining EnumTrait users to native enums 2023-09-08 10:34:12 +01:00
Dylan T
7dcd2592d4
RuntimeDataDescriber: Support dynamically describing arbitrary enums (#6039)
Previously, we were using codegen to support describing a fixed set of enums.

Instead, we implement an enum() function, allowing any native PHP enum to be described.
All enums used in runtime data have been migrated to native PHP 8.1 enums in minor-next to facilitate this.

This implementation:

- is faster (in extreme cases by 40x, such as with PotionType)
- requires way less code
- does not require a build step
- is way more flexible

This fixes #5877, increasing the range of stuff that plugins are now able to do.

EnumTrait enums are not supported, as it's easier and cleaner to just support native enums. Most core EnumTrait enums have been migrated to native enums by now to facilitate this.
2023-09-07 20:07:14 +01:00
Dylan K. Taylor
6887fcd590
RuntimeEnum(De)SerializerTrait no longer uses legacy accessors for enum members 2023-09-07 19:40:14 +01:00
Dylan K. Taylor
c168818311
missed one 2023-09-07 19:39:13 +01:00
Dylan K. Taylor
94d98fb5c4
Migrate all but two remaining legacy enums to native PHP 8.1 enums 2023-09-07 19:32:45 +01:00
Dylan K. Taylor
ae564e445d
Start migrating EnumTrait enums to PHP 8.1 native enums 2023-09-07 17:20:52 +01:00
Dylan K. Taylor
506d8d1064
CS 2023-08-25 12:49:56 +01:00
Dylan K. Taylor
b56f1b679e
Deduplicate a bunch of repeated type ID map code 2023-08-25 12:30:54 +01:00
S3v3Nice
39867b97c5
Implement enchanting using enchanting tables (#5953)
Co-authored-by: Dylan K. Taylor <dktapps@pmmp.io>
2023-08-15 17:28:26 +01:00
ipad54
77dfbc4e23
Implemented pink petals (#5940) 2023-08-09 11:33:33 +01:00
ipad54
83d11c7429
Implemented Big & Small dripleaf (#5835) 2023-07-17 16:30:52 +01:00
ShockedPlot7560
fb6a7d279f
Implement fortune enchantment (#5757) 2023-07-17 11:13:45 +01:00
Dylan K. Taylor
dca752c72f
Stem: implement facing property
fixes #5858

technically speaking, the sideways states for non-fully-grown stems shouldn't exist, but they do in Bedrock, and changing this code to split non-fully-grown stems from fully grown ones would likely require BC breaks.
This was the minimum necessary to achieve the desired functionality.
2023-07-13 14:50:26 +01:00
ace
7132ac0ad3
Implemented strong slowness potion (#5888) 2023-07-13 13:22:01 +01:00
Dylan K. Taylor
b7210755a7
1.20.10 2023-07-12 13:39:39 +01:00
Dylan K. Taylor
a34514c6a1
RuntimeDataDescriber: document that this is a sealed interface 2023-07-04 15:56:03 +01:00
Dylan K. Taylor
644b417d2c
BlockStateData: added auxiliary toVanillaNbt() helper method
toNbt() adds PM version metadata, which might not always be desired.
2023-07-03 14:05:17 +01:00
Dylan K. Taylor
c165670e0a
Added support for using and generating blockstate upgrade schemas using newFlattenedName rules
see pmmp/BedrockBlockUpgradeSchema@f426fccbee
2023-06-26 16:20:01 +01:00
Dylan K. Taylor
2654fb294b
Merge branch 'stable' into minor-next 2023-06-26 16:08:22 +01:00
Dylan K. Taylor
ad67fb7291
BlockStateUpgradeSchemaModelBlockRemap: added missing @required tag 2023-06-24 16:22:29 +01:00
ace
bccda4fe44
Implement Piglin Head (#5839) 2023-06-19 12:07:49 +01:00
Dylan K. Taylor
8f48f8a596
Added missing cherry door item, closes #5817 2023-06-13 18:18:13 +01:00
Dylan K. Taylor
288ebfa08a
Fixed a bunch of item IDs being missing
these items were all pretending to be blockitems when I dumped data, and I wasn't aware that they'd been omitted.
2023-06-13 18:15:47 +01:00
Dylan K. Taylor
a3046eb6fa
Merge branch 'stable' into minor-next 2023-06-13 18:06:06 +01:00
Dylan K. Taylor
ff0199cdf8
Fixed blue candle being missing from the creative inventory
this coincidentally fixes mangrove doors being tagged with unwanted blockstate runtime IDs. Their items client-side are not actually blockitems, so the client doesn't expect them to have blockstate IDs attached.
This reduces the chaos in the creative inventory slightly (for some reason the client responds to this stuff by putting random creative items in the wrong places), but the mess is still substantial and I don't know what caused the rest of it.

closes #5818

technically we shouldn't be breaking BC of internals signatures in a patch release, but it's internals, and that's an unwritten rule anyway. In any case, no one is likely to be affected.
2023-06-13 18:03:10 +01:00
Dylan K. Taylor
1533dc4e56
Added cherry leaves 2023-06-10 13:21:21 +01:00
Dylan K. Taylor
3800c0480f
Group leaves (de)serializers together 2023-06-09 19:19:29 +01:00
Dylan K. Taylor
0f8e61eda4
Implemented new cherry-wood blocks 2023-06-09 18:04:52 +01:00
Dylan K. Taylor
0eb5f9b684
Fixed missing ItemTypeNames (forgot to regenerate from 1.20) 2023-06-09 17:59:11 +01:00
Dylan K. Taylor
0f9283fda1
Reduce chaos in blockstate (de)serializers wrt. wooden blocks
these started to get flattened in 1.19, and rather than dump them in random places in the main function I made a new method, creating placement inconsistencies.
2023-06-09 17:47:06 +01:00
Dylan K. Taylor
833f9401f9
Merge branch 'stable' into minor-next 2023-06-07 22:03:34 +01:00
Dylan K. Taylor
73ee94b62c
Fixed BlockStateData::CURRENT_VERSION 2023-06-07 21:58:21 +01:00
Dylan K. Taylor
9a67e3d660
PM5-specific changes for 1.20.0.23 beta 2023-06-07 21:08:41 +01:00
IvanCraft623
6d7f44d8fe
Implement glow lichen (#5401) 2023-06-04 16:04:08 +01:00
Dylan K. Taylor
4340c26029
RuntimeDataSizeCalculator: Tidy up junk comments 2023-06-02 16:37:08 +01:00
Dylan K. Taylor
f5a1a0c9cb
ÂInsert PM data version into blockstates, chunks, entities, tiles and level.dat
this information will allow us to correct for any bugs introduced by past versions.

however, we still need to propagate this information to permit actually using it when loading data.
2023-05-29 16:32:24 +01:00
Dylan K. Taylor
b8ba2d03ba
Added new note instruments up to 1.19
1.20 adds extra ones for each type of mob head, but we're not supporting 1.20 yet.
2023-05-26 16:58:06 +01:00
Dylan K. Taylor
fddab29e87
Move mob head and note instrument save IDs into pocketmine\data\bedrock
to be consistent, these shouldn't be exposed in the API like this...
I'm not very happy with the whole 'type ID map' paradigm (particularly its lack of static analysis guarantees), but the most important thing right now is to get this stuff out of the API so that plugin devs don't try and abuse it. We're not going to change the whole system days before PM5 release.
2023-05-26 15:47:12 +01:00
Dylan K. Taylor
bdb0ed0701
Consistently use 'mob head' terminology in the API
previously, we were sometimes using 'mob head' and other times 'skull', sometimes even within the same file.
2023-05-26 15:08:00 +01:00
Dylan K. Taylor
fdb724c646
ItemSerializer: change exception type 2023-05-20 18:58:59 +01:00