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6d5620606e
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Block->place() parameter refactor to make things clearer
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2017-08-26 14:41:49 +01:00 |
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ebda6ec19b
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Cleaned up random-block-ticking registration
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2017-08-25 11:47:38 +01:00 |
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456ddd3fb3
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Removed obsolete parameters from Entity->attack() and Entity->heal()
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2017-08-21 13:25:11 +01:00 |
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02f42eba48
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Move block registration to its own class
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2017-08-20 18:05:01 +01:00 |
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e1d894057c
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Changed face position floating-point params to Vector3s
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2017-08-20 10:23:34 +01:00 |
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0e24596aed
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Changed block construction calls to Block::get()
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2017-08-19 13:46:17 +01:00 |
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41c6cb6f97
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Added Block->getVariantBitmask(0 to cut down on getDrops() boilerplate, fixed several blocks incorrectly retaining meta when broken
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2017-08-18 19:49:28 +01:00 |
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d8f0dd6db8
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Changed Block->getDrops() to return Item[]
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2017-08-18 11:21:33 +01:00 |
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83af4dcd59
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Block API typehints
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2017-08-17 13:50:19 +01:00 |
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2103c981a9
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Replaced literal ints with Vector3 constants for Block->getSide() calls
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2017-08-04 13:33:23 +01:00 |
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51b0673b4b
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Bite the bullet and enable strict types on everything
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2017-06-07 12:53:16 +01:00 |
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b7b7bcee4f
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Fixed some weak comparisons
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2017-06-05 21:07:35 +01:00 |
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9004417456
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Fixed file headers (#255)
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2017-01-13 16:57:05 +00:00 |
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f3c46b12c5
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Block breaking part 1
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2015-07-27 20:31:55 +02:00 |
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1da0a48edb
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Fixed #3055
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2015-05-23 11:37:48 +02:00 |
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d34499e67b
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Revert "Implemented proportional armor modifier, applied armor in other damage types and consume armor when player is damaged"
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2015-03-18 17:26:06 +01:00 |
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8aa8ae5094
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Implemented proportional armor modifier, applied armor in other damage types and consume armor when player is damaged
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2015-03-17 20:04:59 +08:00 |
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074c8b876d
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Cleaned up code
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2015-01-03 16:07:49 +01:00 |
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747f7685e7
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Fix formatting issues due to bad IDE settings
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2014-12-07 16:30:04 +01:00 |
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a98da3bab1
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Renamed old getID() calls to getId()
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2014-12-07 15:21:32 +01:00 |
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af82d616c1
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Block creating and property handling rewrite, part2
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2014-12-07 02:20:26 +01:00 |
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a0d4bff385
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Block creating and property handling rewrite, part1
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2014-12-07 01:53:27 +01:00 |
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8601405a88
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Fixed CPU leak
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2014-10-31 21:07:00 +01:00 |
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8a768cea33
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EntityDamageEvent and children now only fire if the attack is possible, moved event trigger to Entity->attack()
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2014-10-29 16:02:40 +01:00 |
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289bc56b4b
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Blocks now save their bounding box, fixed entity block collision check
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2014-10-29 15:43:23 +01:00 |
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350cee3d41
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Added Event allocation pool, updated SPL with Class::onClassLoaded()
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2014-10-28 10:47:40 +01:00 |
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144a871c07
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Improved Vector3 and Block handling, less allocation on Positions
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2014-10-28 10:03:10 +01:00 |
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7abf52e615
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Implemented Vector3 List and AxisAlignedBB Pool to decrease object allocation
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2014-10-27 15:39:20 +01:00 |
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1eec333501
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Save block bounding boxes, improves block cache
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2014-10-13 18:38:00 +02:00 |
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ebb844fa52
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Removed unused code, fixed undefined variables
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2014-10-11 22:22:51 +02:00 |
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bf89ea1cf6
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Added BlockGrowEvent
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2014-10-11 20:19:46 +02:00 |
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0af3dfedd5
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Improved Living entity ticking
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2014-10-11 17:35:13 +02:00 |
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62af784d37
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Removed unused imports
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2014-10-08 17:00:23 +02:00 |
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4346773e25
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Added EntityDamageByBlockEvent (child of EntityDamageEvent)
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2014-10-08 16:13:18 +02:00 |
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8a8a95480e
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Added Cactus damage
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2014-09-16 12:02:18 +02:00 |
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ad7acb93b6
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Added cactus neighbour block check
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2014-09-05 11:16:24 +02:00 |
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ac4b4b08fd
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Fixed Level::setBlock() old calls
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2014-09-05 11:00:13 +02:00 |
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3bf39df255
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Added cactus bounding box
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2014-08-30 23:06:27 +02:00 |
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eab86f5f90
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Replaced array() with []
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2014-08-28 17:04:22 +02:00 |
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db7222976e
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Code cleanup
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2014-08-21 17:26:41 +02:00 |
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e860c339e2
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Fixed crash when cactus was updated
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2014-07-28 14:46:52 +02:00 |
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c1546aac9c
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Updated Position to use Weak / strong references for Level objects
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2014-05-22 04:14:06 +02:00 |
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dd17652aca
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Fixed wrong paths
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2014-04-01 05:06:12 +02:00 |
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