Commit Graph

405 Commits

Author SHA1 Message Date
ce58294305 ProcessLoginTask: check connected status instead of closed status
connected is what we're looking for here, as opposed to an entity being marked as garbage.
2018-08-14 14:39:01 +01:00
4b7300de8d Use openssl_digest() instead of hash() in network hot code
openssl_digest() is TWICE as fast as hash() on my machine for the same data and same algorithm. I can only guess that OpenSSL is more optimized than PHP ext/standard :)
2018-08-13 19:56:20 +01:00
15bac8c58a Implement send buffering and queuing for network sessions (#2358)
Async compression and broadcasts are now reliable and don't have race condition bugs.
This features improved performance and significantly reduced bandwidth wastage.

Reduce Level broadcast latency by ticking network after levels. This ensures that session buffers get flushed as soon as possible after level tick, if level broadcasts were done.
2018-08-13 14:37:18 +01:00
078a2486b5 Merge branch 'release/3.2' 2018-08-11 20:00:01 +01:00
a8811ab2b3 Fixed 1.5.0 PlayerSkinPacket protocol change that somehow disappeared
I am 100% sure I committed this change, but it isn't in the merge...
2018-08-11 19:59:44 +01:00
dbf5d9e985 Merge branch 'release/3.2' 2018-08-11 19:37:55 +01:00
974583a853 Merge branch 'release/3.0' into release/3.1 2018-08-11 19:37:10 +01:00
03f8fe62d4 Fixed structure of GuiDataPickItemPacket
this changed in 1.2.0.7 beta and I didn't spot it.
2018-08-11 19:36:53 +01:00
a5383b4a82 Use SetLocalPlayerAsInitializedPacket for spawning, fixed a bunch of bugs
this should fix forms not working during PlayerJoinEvent, and also removes the spurious PlayerItemHeldEvent firing on spawn bug.

The player MUST now send this packet. Bots take note.
2018-08-05 10:45:41 +01:00
25660843c5 Player: Obliterate InventoryTransactionPacket handler, add some new methods 2018-08-04 20:01:32 +01:00
20f3b82d52 Be less dependent on AsyncTask->onCompletion() Server parameter
this is going to get removed soon.
2018-08-04 15:56:14 +01:00
10ba3d6359 Network: add ability to tick sessions
moved responsibility for login timeout checks to NetworkSession instead of Server
2018-08-02 17:39:09 +01:00
e43496e7e4 Network: clean up ticking handling, RakLib only processes on Snooze notification 2018-08-02 17:14:21 +01:00
7560880168 Added DataPacketBroadcastEvent, refactor broadcast handling, close #1521
batchPackets() is now considered internal and shouldn't be used by plugins.

Added Server->broadcastPackets(Player[], DataPacket[]) : bool
2018-08-02 15:54:30 +01:00
1ef538b69e LoginSessionHandler: fix crash when disconnected during login handling 2018-07-31 19:40:24 +01:00
32a78e679a Fixed JWT padding 2018-07-31 18:36:36 +01:00
488c03c200 Make timings for player network more detailed 2018-07-31 16:34:15 +01:00
2bf6764112 Implemented network encryption (#2343)
For those who fuss about performance, you can disable the `network.enable-encryption` option to use sessions without encryption.
2018-07-31 15:54:18 +01:00
bdd42d6a78 Added NetworkSession->sendEncoded(), clean up some code 2018-07-27 18:39:14 +01:00
2647b3f404 VerifyLoginTask: remove unnecessary wordwrap()
I don't recall why this was needed, but it's not.
2018-07-27 18:33:10 +01:00
7541a6070f Player: clean up handling of authentication 2018-07-27 18:04:13 +01:00
622fe99982 NetworkSession: Don't crash on failure to decode compressed batches
this could be an outdated version (pre-1.1 for example).
2018-07-23 14:38:46 +01:00
cc84ec8629 Fixed Player/NetworkSession/SessionHandler cycle memory leak
NetworkSession and some SessionHandlers hold cyclic refs to each other, stopping them getting destroyed. Unfortunately, these also reference the player, stopping that getting destroyed too.

The cycle garbage collector will deal with this, but it's best to get rid of the cyclic refs for immediate collection.
2018-07-22 13:41:06 +01:00
85105ed066 Inseparable set of network changes - these all need each other to work
- Separated player handling and creation from network interfaces
- Rewire disconnects to make them not be recursive
- Batching now uses sessions instead of players
- Fixed DisconnectPacket getting sent to players who disconnect of their own accord
2018-07-21 20:03:05 +01:00
a86d3fe071 PlayerCreationEvent: Remove useless crap from constructor 2018-07-21 18:42:18 +01:00
b93318b2cf RakLibInterface: Use NetworkSession API for getting IP instead of Player
soon the network interfaces won't be dealing with Players at all.
2018-07-21 18:41:15 +01:00
ca1a0c8643 Move responsibility for ping handling to NetworkSession 2018-07-21 16:33:12 +01:00
57e5b1309d NetworkSession: Stop processing batch if player gets disconnected during handling 2018-07-21 16:27:30 +01:00
34d64be427 CompressBatchedTask: players aren't strings 2018-07-21 16:10:25 +01:00
c5bf746e4c typo 2018-07-21 14:45:22 +01:00
7d8624b12f ResourcePacksSessionHandler: clean up error reporting 2018-07-21 14:44:54 +01:00
da876cc8f3 ResourcePacksSessionHandler: Prevent clients requesting the same chunk more than once
Currently this can be used to attack the server by spamming requests for the same chunks forever. This commit prevents that by disconnecting the client if a chunk is requested more than 1 time. It is not necessary to allow more than 1 request per chunk, since RakNet should ensure that these are always delivered correctly.
2018-07-21 14:31:34 +01:00
d6e61e3e00 ResourcePacksSessionHandler: Account for out-of-bounds chunk requests 2018-07-21 14:19:24 +01:00
b9cd96f6e0 ResourcePacksSessionHandler: remove useless brackets 2018-07-21 13:36:20 +01:00
c257a791e1 ResourcePacksSessionHandler: move max pack chunk size to const 2018-07-21 09:37:15 +01:00
59f6821c29 Allow parameterizing ResourcePackManager to session handler
this will open the way (in the future) for custom managers to be used, instead of a global thing.
2018-07-20 20:08:12 +01:00
30c044f028 Unwrap more code from packet handlers 2018-07-20 18:48:46 +01:00
015ee90571 Split PlayerActionPacket handling into two classes, death is now a session state 2018-07-20 18:11:29 +01:00
f626b9e8a0 Initial mass migration to session handlers
This introduces several new session handlers, splitting up session handling into several new states:

- Login: Only allows handling the LoginPacket. This is the only time LoginPacket can be sent, and it'll be discarded when sent at any other time.
- Resource packs: Handles only the resource packs sequence (downloading packs and such). This is the only time ResourcePackClientResponse and ResourcePackChunkRequest will be handled.
- Pre-spawn: Only chunk radius requests are accepted during this state.

SimpleNetworkHandler handles all the "rest" of the logic that hasn't yet been separated out into their own dedicated handlers. There's also a NullNetworkHandler which discards all packets while it's active.

This solves a large number of issues with the security of the login sequence. It solves a range of possible DoS attacks and crashes, while also allowing great code simplification and cleanup.
2018-07-20 17:09:04 +01:00
3cd105ff33 Remove remnants of needACK functionality
this has been broken for a long time and hasn't been used for even longer.
2018-07-20 13:07:06 +01:00
57a86d9ed7 Player: remove useless InteractPacket handler
all the things we cared about in here don't exist anymore, so there's no sense in the handler still existing. It can be restored when we want to use the things it still does.
2018-07-20 12:39:48 +01:00
25cfcada26 Player: clean up container close handling 2018-07-20 12:36:44 +01:00
e16f20affa NetworkSession: added getHandler() and setHandler(), SessionHandler->setUp() now not useless 2018-07-20 12:36:44 +01:00
08621604cd PacketPool: remove redundant comment
this was added to signify that these were normal, while BatchPacket was a hack. Since this has now been corrected, there's no need for the comment.
2018-07-20 12:36:44 +01:00
cdcafb1e75 PacketPool: Properly deal with varint packet IDs now that BatchPacket is gone 2018-07-20 12:36:44 +01:00
64ecc373be Split up session base logic and packet handling
this will allow for mutable packet handlers which can be used to cleanly implement multi-stage game sessions.
2018-07-20 12:36:44 +01:00
bdd9a7eb52 Kill BatchPacket, clean up batching related things
DataPacketSendEvent and DataPacketReceiveEvent will no longer capture BatchPackets
In most places strings are now used instead of DataPackets, to remove limitations on what data can be sent to a network interface
Removed CraftingManager's cyclic dependency on Server

There is a lot more work to do aside from this, but this commit is intended to clean up what is necessary to fix the handling of BatchPacket.
2018-07-20 12:36:44 +01:00
85647c03bf Move IP/port to NetworkSession 2018-07-20 12:36:43 +01:00
f969f3b77f Flatten NetworkSession hierarchy in preparation for refactor 2018-07-20 12:36:43 +01:00
424e9f4a49 Merge branch 'release/3.2' 2018-07-20 11:30:46 +01:00