Dylan K. Taylor
caf4937222
Fixed arrow flight and spawning bugs, fixed critical trail, close #420
2017-04-26 18:55:48 +01:00
Dylan K. Taylor
7a2ed232cc
Merge branch 'api3/network' into api3/network-mcpe-1.1
2017-04-24 13:56:19 +01:00
Dylan K. Taylor
d682fdfdf0
Food and exhaustion should not apply in creative, close #860
2017-04-24 13:31:05 +01:00
Dylan K. Taylor
0e7f364a41
Fixed chunk object memory leak when chunks are changed, close #419
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If a player quit the server in the 1-second between a chunk changing and a fresh chunk-order requesting a resend of that chunk, the player wouldn't know they were using that chunk and did not unregister themselves, causing the subject chunks to always remain loaded.
2017-04-24 11:55:33 +01:00
Dylan K. Taylor
179210aa27
Merge branch 'api3/network' into api3/network-mcpe-1.1
2017-04-21 22:50:14 +01:00
Dylan K. Taylor
6ece57e23e
Merge changes from master
2017-04-21 22:48:18 +01:00
Dylan K. Taylor
2204942338
Fixed the half-done hunger implementation, fixed lots of bugs related to hunger
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- Fixed starvation doesn't deal any damage at all (Human->getFood() returns a float, not an int, === 0 won't work so great)
- Added exhaustion for sprinting, walking, jumping and sprint-jumping as per MCPE (these use MCPE values, and yes MCPE does walking exhaustion!)
- Fixed attributes don't get reset after player death
- Added food and hunger regeneration in peaceful difficulty
- Added API methods Living->jump() (motion isn't updated yet, so this won't actually do much if plugins try to use it) and Living->getJumpVelocity()
TODO: implement exhaustion for swimming
2017-04-21 19:48:25 +01:00
Dylan K. Taylor
00a226921c
Fixed server crash when taking damage after being killed when having Health Boost effect
2017-04-21 18:52:04 +01:00
Dylan K. Taylor
3f1790bcb8
Found some missing data flags and proper fix for ladders
2017-04-20 19:42:00 +01:00
Dylan K. Taylor
86de0bddd9
World should only be completely immutable if we're in spectator mode
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Fixes being unable to break any blocks at all in adventure mode
2017-04-18 20:01:51 +01:00
Dylan K. Taylor
b55929b382
Merge branch 'api3/network' into api3/network-mcpe-1.1
2017-04-15 10:30:02 +01:00
Dylan K. Taylor
4ab8233fe0
Fixed shooting bow while sprinting, close #827
2017-04-14 15:27:32 +01:00
Dylan K. Taylor
a327a74ece
Protocol changes for 1.1.0.3, fixed red sky, fixed crashes
2017-04-14 15:17:56 +01:00
Dylan K. Taylor
f3ab45e7d5
Merged in 1.0.6 changes, added autogenerated data for 1.1.0.3 (doesn't work yet) and deliberately made the same merge error as Mojang
2017-04-14 13:00:43 +01:00
Muqsit Rayyan
319763dd93
Fix #823
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Thanks to @SuperMaXAleX
2017-04-13 22:32:53 +03:00
Sandertv
1c7773c5f1
Visibility keyword before final or abstract keyword. ( #814 )
2017-04-13 20:58:53 +08:00
Dylan K. Taylor
cb7264e0e5
Hexdump unhandled packets
2017-04-12 11:20:58 +01:00
Dylan K. Taylor
f7e1939ae8
Changed some handling of unknown packet content
2017-04-12 11:16:50 +01:00
Dylan K. Taylor
894beed59b
Removed time stopping fields from SetTimePacket and fixed #526
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TODO: rules
2017-04-11 20:13:37 +01:00
Dylan K. Taylor
e312c697fd
Merge master into api3/network
2017-04-10 21:21:29 +01:00
Luke | 14
80292c6c7a
Actually use iusername instead of repeatedly lowercasing player names ( #811 )
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#blameshoghi
2017-04-10 21:15:38 +01:00
Dylan K. Taylor
f7e959d602
Fixed inventory crash, fixed crafting
2017-04-02 10:58:39 +01:00
Dylan K. Taylor
874afc2fd2
fixed players need to move to pick up dropped items, close #498
2017-04-01 19:33:16 +01:00
Dylan K. Taylor
9c25ec3afd
Some protocol changes for 1.1.0.0
2017-04-01 19:20:30 +01:00
Dylan K. Taylor
e47c7ea55f
A bunch of really dirty hacks to get 1.1.0.0 working
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Mojang: once again, what the hell have you done.
2017-04-01 19:18:15 +01:00
Dylan K. Taylor
b24d516eda
Send TransferPacket with immediate priority, should fix #497
2017-04-01 10:40:05 +01:00
Dylan K. Taylor
7f838a8c36
Fixed crashes due to adding players 'online' far too early, fixed some Player save logic
2017-03-31 13:45:28 +01:00
Dylan K. Taylor
69ac80518c
some improvements to the horrendous mess that is the handling of joining and quitting, fixed some crashes, probably caused some other crashes
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I can't fix this completely because it's just too much of a fucking mess. NEED to separate network stuff from Player.
2017-03-30 19:33:47 +01:00
Dylan K. Taylor
45e5b6b04c
Do not subscribe to broadcast permissions until the player spawns
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This is unnecessary since the player won't see any messages sent before they spawn anyway. This was also causing an occasional client-sided crash due to TextPackets being sent to players at bad times during the login sequence.
2017-03-30 16:29:18 +01:00
Dylan K. Taylor
cb059ea713
fix some PhpStorm inspections
2017-03-30 12:10:59 +01:00
Dylan K. Taylor
6b747f9272
Added basic API for working with titles
2017-03-29 20:02:16 +01:00
madecode15
c84ec90398
Set forceMovement to null when player is closed ( #472 )
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Cater for the very very very slim chance that a player could quit while teleporting, be leaked and then have their level unloaded and leak their level.
2017-03-29 09:20:31 +01:00
Dylan K. Taylor
3e76c3a6dd
Added handling for tile picking, added API for setting item lore
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worked almost out of the box (some W10 equipment bugs though)
2017-03-28 18:47:51 +01:00
Dylan K. Taylor
52f2596dc5
Merge branch 'master' into api3/network
2017-03-28 12:27:40 +01:00
Dylan K. Taylor
2079e2fd88
Fixed entity visibility Player object memory leak, close #416
2017-03-28 12:26:02 +01:00
Dylan K. Taylor
07f32765ba
Merge branch 'api3/network_mcpe-1.0.5' into api3/network
2017-03-26 18:52:30 +01:00
Dylan K. Taylor
788bd6fc20
Fixed resource packs/login sequence fail, added basic safety restrictions for packet sending before clients are logged in
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close #452
2017-03-26 14:42:23 +01:00
Dylan K. Taylor
01440fb659
Fixed players receiving double SetEntityMotionPackets for themselves
2017-03-26 13:40:39 +01:00
Dylan K. Taylor
dda8c6cc8f
Removed a condition that's been useless almost since the beginning of PocketMine
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This condition has been useless since before NBT was introduced to PocketMine.
If there was a use for it, it should have been placed BEFORE anything attempted to read from the NBT.
However, Server now handles bad data automatically now, so Server->getOfflinePlayerData() will never _not_ return a CompoundTag. Hence I've added a CompoundTag type-hint.
2017-03-26 13:20:46 +01:00
Dylan K. Taylor
bb79684480
Merge branch 'api3/network' into api3/network_mcpe-1.0.5
2017-03-25 21:31:48 +00:00
Dylan K. Taylor
4245274aec
Merge branch 'master' into api3/network
2017-03-25 21:26:46 +00:00
Dylan K. Taylor
a5a51fb9c5
Merge branch 'master' into api3/network_mcpe-1.0.5
2017-03-21 10:47:41 +00:00
Irish
06f2a9c674
Fix client-side death bug ( #438 )
2017-03-20 12:21:58 +00:00
Dylan K. Taylor
0e64d4bbc2
Given Player->iusername a use, added Player->getLowerCaseName()
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Micro optimizations by not repeatedly lowercasing names when searching
2017-03-20 12:21:02 +00:00
Dylan K. Taylor
284c18d401
Added debug for mismatched item equipment
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tool damage packets sent in the wrong order?
This could be bad for performance since the entire inventory is resent every time this issue crops up.
2017-03-20 10:58:43 +00:00
Dylan K. Taylor
6ba4a8fe5c
Moved batch packet handling into BatchPacket->handle(), fixed data packet receive timings to include MCPE packet decode time
2017-03-20 10:26:53 +00:00
Dylan K. Taylor
4638ccbb68
Remove this workaround (client bug fixed in 1.0.5 beta)
2017-03-19 21:58:12 +00:00
Dylan K. Taylor
36cda5de61
Merge branch 'api3/network' into api3/network_mcpe-1.0.5
2017-03-19 21:54:14 +00:00
Dylan K. Taylor
9c350dbe47
Fixed DataPacketReceiveEvent, fixed packet receive timings, gave Player->handleDataPacket() a new use
2017-03-19 21:50:09 +00:00
Dylan K. Taylor
be449b6106
Removed useless condition from RemoveBlockPacket handler
2017-03-19 10:32:54 +00:00