Dylan K. Taylor
4e731f61af
BlockFactory: Remap double slab IDs with 0x8 bit set to their base DOUBLE state, instead of BOTTOM
...
this was causing problems with slabs in converted Java worlds, where the
0x8 bit means 'smooth', instead of 'double'. In MCPE it has no effect.
Since Slab doesn't retain the high/low flag for DOUBLE type slabs, this
caused BlockFactory to assume that those states were invalid, and
remapped them to their base state instead.
The following changes resulted in the consistency check:
Remap changed for 43:8 (44:0 (Smooth Stone Slab) -> 43:0 (Smooth Stone Slab))
Remap changed for 43:9 (44:1 (Sandstone Slab) -> 43:1 (Sandstone Slab))
Remap changed for 43:10 (44:2 (Fake Wooden Slab) -> 43:2 (Fake Wooden Slab))
Remap changed for 43:11 (44:3 (Cobblestone Slab) -> 43:3 (Cobblestone Slab))
Remap changed for 43:12 (44:4 (Brick Slab) -> 43:4 (Brick Slab))
Remap changed for 43:13 (44:5 (Stone Brick Slab) -> 43:5 (Stone Brick Slab))
Remap changed for 43:14 (44:6 (Quartz Slab) -> 43:6 (Quartz Slab))
Remap changed for 43:15 (44:7 (Nether Brick Slab) -> 43:7 (Nether Brick Slab))
Remap changed for 157:8 (158:0 (Oak Slab) -> 157:0 (Oak Slab))
Remap changed for 157:9 (158:1 (Spruce Slab) -> 157:1 (Spruce Slab))
Remap changed for 157:10 (158:2 (Birch Slab) -> 157:2 (Birch Slab))
Remap changed for 157:11 (158:3 (Jungle Slab) -> 157:3 (Jungle Slab))
Remap changed for 157:12 (158:4 (Acacia Slab) -> 157:4 (Acacia Slab))
Remap changed for 157:13 (158:5 (Dark Oak Slab) -> 157:5 (Dark Oak Slab))
Remap changed for 181:8 (182:0 (Red Sandstone Slab) -> 181:0 (Red Sandstone Slab))
Remap changed for 181:9 (182:1 (Purpur Slab) -> 181:1 (Purpur Slab))
Remap changed for 181:10 (182:2 (Prismarine Slab) -> 181:2 (Prismarine Slab))
Remap changed for 181:11 (182:3 (Dark Prismarine Slab) -> 181:3 (Dark Prismarine Slab))
Remap changed for 181:12 (182:4 (Prismarine Bricks Slab) -> 181:4 (Prismarine Bricks Slab))
Remap changed for 181:13 (182:5 (Mossy Cobblestone Slab) -> 181:5 (Mossy Cobblestone Slab))
Remap changed for 181:14 (182:6 (Smooth Sandstone Slab) -> 181:6 (Smooth Sandstone Slab))
Remap changed for 181:15 (182:7 (Red Nether Brick Slab) -> 181:7 (Red Nether Brick Slab))
Remap changed for 422:8 (417:0 (End Stone Brick Slab) -> 422:0 (End Stone Brick Slab))
Remap changed for 422:9 (417:1 (Smooth Red Sandstone Slab) -> 422:1 (Smooth Red Sandstone Slab))
Remap changed for 422:10 (417:2 (Polished Andesite Slab) -> 422:2 (Polished Andesite Slab))
Remap changed for 422:11 (417:3 (Andesite Slab) -> 422:3 (Andesite Slab))
Remap changed for 422:12 (417:4 (Diorite Slab) -> 422:4 (Diorite Slab))
Remap changed for 422:13 (417:5 (Polished Diorite Slab) -> 422:5 (Polished Diorite Slab))
Remap changed for 422:14 (417:6 (Granite Slab) -> 422:6 (Granite Slab))
Remap changed for 422:15 (417:7 (Polished Granite Slab) -> 422:7 (Polished Granite Slab))
Remap changed for 423:8 (421:0 (Mossy Stone Brick Slab) -> 423:0 (Mossy Stone Brick Slab))
Remap changed for 423:9 (421:1 (Smooth Quartz Slab) -> 423:1 (Smooth Quartz Slab))
Remap changed for 423:10 (421:2 (Stone Slab) -> 423:2 (Stone Slab))
Remap changed for 423:11 (421:3 (Cut Sandstone Slab) -> 423:3 (Cut Sandstone Slab))
Remap changed for 423:12 (421:4 (Cut Red Sandstone Slab) -> 423:4 (Cut Red Sandstone Slab))
2021-07-08 20:37:19 +01:00
Dylan T
32d7b1e6af
Start using webmozart/pathutil for joining paths ( #4287 )
2021-06-29 19:40:43 +01:00
Dylan K. Taylor
e43bca95bf
Fixed build
2021-06-26 17:40:43 +01:00
aieuo
a6039ad733
Fixed InventoryHelpersTrait::addItem() cannot add items with a count greater than maxstack ( #4283 )
2021-06-26 16:48:53 +01:00
Dylan K. Taylor
2a6009f8bf
Check consistency of block remaps
2021-06-21 20:45:30 +01:00
Jason
15e5bdb210
BaseInventory::addItem(item1,item2,item3) now has the same behaviour as multiple separate addItem() calls ( #4237 )
...
fixes #1412
2021-06-17 21:05:24 +01:00
Dylan K. Taylor
61c59be299
Replace hardcoded block metadata shifts and masks with constants
...
we might want to make these bigger than 4 bits in the future.
2021-06-16 12:48:09 +01:00
Dylan K. Taylor
f655d262be
Added stripped all-sided-log variants
...
again, these should be dynamic; but right now it's not possible.
2021-05-22 12:43:07 +01:00
Dylan K. Taylor
24405b63c1
Coarse is now a state of Dirt, instead of a separate block
2021-05-21 21:36:49 +01:00
Dylan K. Taylor
df260034cd
BlockFactory: Fill default state for all variants covered by bitmask when mismatch occurs
2021-05-21 21:12:34 +01:00
Dylan K. Taylor
af678f985d
All types of coral now have fully dynamic types
2021-05-19 22:49:44 +01:00
Dylan K. Taylor
f909557529
Cleaned up implementations for EnderChestInventory/DoubleChestInventory
...
previously, these were forced to extend BaseInventory because of the amount of crap in Inventory's interface.
This meant that these inventories had their own slots storage, which would be _mostly_ unused because these inventories aren't real inventories, but rather just delegates.
This lead to a variety of bugs in the past, such as certain API methods on BaseInventory not working correctly for DoubleChestInventory in particular.
Now, BaseInventory just implements the functional part of the inventory implementation, leaving the storage system up to the implementation.
A SimpleInventory class is provided with a simple SplFixedArray storage backing, which is used by most inventories.
EnderChestInventory and DoubleChestInventory now extend BaseInventory directly, and implement custom methods for dealing with their delegates.
2021-05-09 20:51:16 +01:00
Dylan K. Taylor
6384b6602c
phpstorm you piece of shit
2021-05-07 23:55:49 +01:00
Dylan K. Taylor
e8cb49f7ae
php-cs-fixer fixing php-cs-fixer's own mess
2021-05-05 11:25:11 +01:00
Dylan K. Taylor
726978b8f1
Migrate all coloured blocks (except glazed terracotta) to dynamic colours
2021-04-29 20:11:03 +01:00
Dylan K. Taylor
593a8ac529
Added Loom blocks
...
these don't support doing patterns yet, but their inventories work.
2021-04-29 19:51:09 +01:00
Dylan K. Taylor
b33bf1f433
Unfuck banners ...
2021-04-28 18:44:21 +01:00
Dylan K. Taylor
d5e5a81cff
Don't explode when data contains invalid dye colour IDs
2021-04-28 13:39:03 +01:00
Dylan K. Taylor
2eb05a2420
Updated block factory consistency check
2021-04-27 21:00:22 +01:00
Covered123
9c1b4fd1cd
Added CancelTaskException ( #4186 )
2021-04-19 13:41:51 +01:00
Dylan K. Taylor
5872b2fe23
Merge remote-tracking branch 'origin/stable'
2021-04-19 13:32:15 +01:00
TheNewHEROBRINEX
8d1a1628de
Item: Remove "ench" tag when all enchantments are removed from an item ( #4184 )
...
fixes #4144
2021-04-18 20:56:07 +01:00
Dylan K. Taylor
a32eb4ebc3
Implemented coral and coral fans
...
this implementation is very rough due to having to hack around lots more MCPE bullshit, and currently doesn't allow dynamic coral types; but it's there. We'll clean this up after 1.13 migration is done.
2021-04-17 02:04:10 +01:00
Dylan K. Taylor
9abdcd8ee5
shut
2021-04-16 21:45:22 +01:00
Dylan K. Taylor
01c3668375
ItemFactory: Check the bounds of durability, instead of trying to catch exceptions
2021-04-16 21:30:48 +01:00
Dylan K. Taylor
81ced66bd0
BlockIdentifier: variant parameter of constructor is now mandatory
2021-04-16 20:14:29 +01:00
Dylan K. Taylor
5d83f4670a
RegionLoader: Switch to using named constructors
...
this makes the code more self-descriptive, and also helps to detect potential bugs.
2021-04-15 21:57:23 +01:00
Dylan K. Taylor
32c4a165cf
Removed RegionLoader::open()
...
this is nothing but a source of bugs.
2021-04-15 15:38:18 +01:00
Dylan K. Taylor
0312b62c8a
DataPacket no longer keeps its own serializer
...
since a while ago, we're anyway just discarding the internal buffer anyway when the packet is repeatedly encoded, so this doesn't serve any advantage anymore.
We do need a system to be able to reuse encoded packet buffers, but right now we're not reusing them anyway.
2021-04-09 15:37:58 +01:00
Dylan K. Taylor
06f20234f7
Scrub unused imports
2021-03-26 22:56:09 +00:00
Dylan K. Taylor
e80c1a0ce9
Split Mushroom Stem away from other mushroom variants
...
mushroom stem (and all-sided stem) are unique blocks, which don't drop anything and which don't stack with other shroom variants when block-picked.
They also get mapped to the same block when placed, and there's no distinction between red mushroom stem and brown mushroom stem.
2021-02-07 22:02:50 +00:00
Dylan K. Taylor
8d5cc9adc3
Merge branch 'stable'
2021-02-07 20:57:19 +00:00
Dylan K. Taylor
fd2ebd84b4
Recognize underwater TNT
2021-02-06 23:37:05 +00:00
Dylan K. Taylor
c5bdd7dd64
Added a unit test to ensure valid format of MINECRAFT_VERSION_NETWORK
2021-02-04 22:36:40 +00:00
Dylan K. Taylor
169650dc5b
MainLogger: accept timezone as a constructor parameter
...
this makes it easier to unit-test, as well as making it independent of Timezone.
2021-02-04 21:50:06 +00:00
Dylan K. Taylor
27b1951df7
MainLogger: accept main thread name as a constructor parameter
2021-02-04 20:55:50 +00:00
Dylan K. Taylor
709b4154d7
MainLogger: Require useFormattingCodes as a constructor parameter
...
this avoids needing to call Terminal::init() before starting a MainLogger. Since it inits the formatting codes anyway when log messages are first recorded, it shouldn't be necessary to pre-initialize it.
2021-02-04 19:16:22 +00:00
Dylan K. Taylor
ae75d73f48
Extract MainLoggerThread unit from MainLogger
...
MainLogger is no longer a Thread, as per the recent changes to pocketmine/log-pthreads.
2021-02-04 16:28:49 +00:00
Dylan K. Taylor
d4290837f3
fix build failure
2021-02-02 13:55:56 +00:00
Dylan K. Taylor
3e1ac66abf
Merge branch 'stable'
2021-02-02 13:46:29 +00:00
Dylan K. Taylor
fe731b9018
Added failing test case for region header validation
...
fucking PHP... what genius thought it was a good idea to cache file stats without even an attempt at keeping the cache up to date on modifications?
2021-02-02 13:43:12 +00:00
Dylan K. Taylor
bbae02264d
Merge branch 'stable'
2021-01-27 20:04:13 +00:00
Dylan K. Taylor
d39348929f
Removed PLUGIN_PATH constant
2020-12-09 20:48:50 +00:00
Dylan K. Taylor
c808095978
Chunks no longer contain their own coordinates
2020-12-03 21:59:30 +00:00
Dylan K. Taylor
29f6ed3f68
Use Snooze to improve AsyncTask collection times
...
regardless of how long an async task takes to run, it will take a multiple of 50ms to get the result processed. This delay causes issues in some cases for stuff like generation, which causes locking of adjacent chunks, and async packet compression, which experiences elevated latency because of this problem.
This is not an ideal solution for packet compression since it will cause the sleeper handler to get hammered, but since it's already getting hammered by every packet from RakLib, I don't think that's a big problem.
2020-12-02 19:34:34 +00:00
Dylan K. Taylor
870d237260
BlockFactory::get() second parameter is now mandatory
2020-11-18 00:50:01 +00:00
Dylan K. Taylor
430d16e5f5
fixed borked test
2020-11-16 18:17:04 +00:00
Dylan K. Taylor
fd88c78d3a
added test for CoralTypeIdMap
...
we really need a better way to guarantee exhaustiveness for this ...
2020-11-16 18:12:01 +00:00
Dylan K. Taylor
1eee24f1fa
Implemented coral blocks
...
there are some complications with coral plants due to the fact we're stuck with R12 worlds right now - and also coral fans are a major pain to implement due to how messed up the metadata is.
2020-11-16 18:05:39 +00:00
Aericio
b2765f32e9
Implemented Barrels, closes #3672
2020-11-16 17:26:07 +00:00