c5f0665853
Merge branch '3.5'
2019-01-29 14:05:00 +00:00
5364e4de68
Explosion: fix chest unpairing (root cause of #2701 )
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not ready to call this "fixed" yet because any chests that were already affected by the bug will still be affected. This change will prevent the creation of more broken chests like this.
2019-01-29 13:58:47 +00:00
1099e2044b
SetupWizard: fixed user being able to avoid agreeing to license, closes #2703
2019-01-29 13:43:13 +00:00
80d48161d3
Crops: fixed consuming bonemeal on fully-grown crop, closes #2704
2019-01-29 13:41:02 +00:00
fbe8485696
Player: fixed falling causing starvation, closes #2708
2019-01-29 13:36:24 +00:00
a150f39b02
Fixed fall handling when flying, closes #2709
2019-01-29 13:28:43 +00:00
b6ecab1d49
Merge remote-tracking branch 'origin/3.5'
2019-01-29 12:53:38 +00:00
71d17c50d6
Fixed internal IP detection ( #2711 ), closes #2702
2019-01-29 12:51:53 +00:00
ceddf6f5d8
Merge branch '3.5'
2019-01-28 17:52:11 +00:00
3a18bdd6a0
Prevent block-picking unknown blocks
2019-01-28 17:45:48 +00:00
c3bbb8905c
Human: simplify setFood()
2019-01-28 17:33:58 +00:00
78dfcc5f2d
Move Effect and EffectInstance to entity\effect namespace
2019-01-28 15:41:07 +00:00
a6237958e8
Level: fix another crashy edge case in chunk ticking
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this also removes a bias towards the chunk that the player is on, because this makes such chunks tick faster than adjacent chunks.
2019-01-27 20:41:47 +00:00
9ec40c421f
Split up Effects into a bunch of classes
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Server-side levitation now works too.
2019-01-27 19:45:15 +00:00
729ae8bab7
Level: fixed adjacent chunk loading check
2019-01-27 16:20:38 +00:00
ac551cf248
Entity: add addMotion() to allow updating motion vector
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this allows updating motion without needing to create new objects for the task.
2019-01-27 15:43:57 +00:00
bccc07633c
Entity: Allow disabling gravity for a mob
2019-01-27 15:42:46 +00:00
6f9c4eb8e8
Merge branch '3.5'
2019-01-27 15:08:26 +00:00
96857c65b6
Player: Fixed subscribing to broadcast permissions too early
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Plugins would indirectly trigger permissible recalculation too early in the login sequence, which then caused their permissions to be recalculated and subscribing them to the broadcast permission far too early.
2019-01-27 15:08:08 +00:00
0b1bdec3ac
GameMode::fromString() now throws InvalidArgumentException
2019-01-26 17:09:54 +00:00
e86ff7d988
Merge branch '3.5'
2019-01-26 17:00:04 +00:00
9826abd83e
Stair: fixed crash if player is null
2019-01-26 16:59:03 +00:00
48c8c2a8c3
ItemFrame: address crashdump 2113950
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thanks Mojang for designing this lovely system where so much undefined behaviour is able to take place :(
2019-01-26 16:58:25 +00:00
d378371cc8
Transition to spl_object_id()
2019-01-26 15:06:38 +00:00
1e708db26c
Server: fixed wrong doc type on broadcastMessage()
2019-01-26 15:03:15 +00:00
d052b1a45f
Server: reduce code duplication in broadcast handling
2019-01-26 15:02:07 +00:00
d6e44c7475
Sync composer dependencies
2019-01-26 14:11:45 +00:00
eac8f639a7
Level: Simplify internal chunk ticking handling
2019-01-26 13:48:43 +00:00
519f6e2668
Merge branch '3.5'
2019-01-26 12:08:21 +00:00
c83b7d9b69
Utils: fixed getNiceClosureName() not processing namespaced closures properly
2019-01-26 12:08:07 +00:00
939f3efa3b
Merge branch '3.5'
2019-01-25 19:44:08 +00:00
c66dc7b273
Level: Optimize blockticking coordinate selection
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generating 1 large bounded random costs the same as generating 4 small ones, so it makes more sense to do it like this instead.
Note that prior to 7.1 this code would not work due to it not handling 64-bit appropriately.
2019-01-25 19:43:16 +00:00
6ee484e401
ChunkLoader: remove getLoaderId() (take 2)
2019-01-25 18:58:01 +00:00
bb27c76d13
Merge branch '3.5'
2019-01-25 17:12:00 +00:00
5bf7350ee5
Level: change some stupid var names
2019-01-25 17:10:44 +00:00
8a0f5cd7c9
Merge branch '3.5'
2019-01-25 13:19:40 +00:00
636cc1c199
Level: some mitigations for #2675
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this reduces the performance impact by using smaller keys, which reduces the key distance for nearby blocks.
2019-01-25 13:17:33 +00:00
9d69154da5
Merge branch '3.5'
2019-01-24 18:45:06 +00:00
62b6405371
Use 2 space indents in YAML files
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this is (mostly) a backport of #2593 to 3.5. Closes #2593 .
2019-01-24 18:44:06 +00:00
469b24b0a5
Remove built-in spawn protection
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Users should use the new BasicSpawnProtection plugin instead.
2019-01-24 16:56:15 +00:00
df09b0101a
Merge branch '3.5'
2019-01-24 11:50:19 +00:00
9ecf23d3ee
Fix some bugs in doxygen config
2019-01-24 11:26:48 +00:00
738e310798
Strip out RCON, closes #2686
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Users should move to the new RconServer plugin instead.
2019-01-23 20:39:16 +00:00
61e04d5284
Merge branch '3.5'
2019-01-23 16:48:12 +00:00
187f36fe38
ExperienceOrb: clean up some confusing code
2019-01-23 16:46:18 +00:00
dc89b48354
Human: Fixed XP drop amount to match vanilla
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In vanilla it doesn't drop the exact number of points you collected. Rather, you lose a little for every level above 1 you had (1 level requires 7 points, later levels require +2 per level), and can recover at most 100 points. Hence, if you had 10 levels, you get back enough points to fill 5 levels and most of a 6th. 14-15 levels gets you the upper bound of about 7.5 levels.
2019-01-23 12:39:25 +00:00
e6d1c1dfbc
Living: Get rid of delayed XP spawning, closes #2644
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This is not identical to vanilla, but I don't care because it gets rid of edge cases and also makes it easier to integrate with EntityDeathEvent in the future.
2019-01-23 12:31:05 +00:00
6277787e0a
Convert Particle to interface
2019-01-23 12:18:24 +00:00
d2284d5c47
Move Particle IDs to protocol namespace
2019-01-23 12:16:01 +00:00
23a18a8eb6
Convert Sound into interface
2019-01-23 12:10:24 +00:00