Commit Graph

14743 Commits

Author SHA1 Message Date
c3c81b09e8 Release 5.8.2 2023-11-09 18:51:17 +00:00
e3700cab50 ZlibCompressor: use libdeflate for level 0 compression
this is supported since libdeflate 1.15 and ext-libdeflate 0.2.0.
Everyone should be using these versions by now anyway, and if they aren't, they should update.

libdeflate's level 0 compression is over 20 times faster than zlib, so this is a nice performance improvement.
2023-11-09 18:05:07 +00:00
ace
c1ed182112 Fix loading of sign text from vanilla world (#6122) 2023-11-09 14:22:37 +00:00
5f3a2a5096 BlockStateUpgrader: fixed undefined array key when flattening a block whose new ID is the same as the old
this came up during 1.20.50 testing, where minecraft:stone[stone_type=stone] continues to have an ID minecraft:stone without the stone_type property.
This could have appeared in other ways, such as with an invalid legacy blockstate.
2023-11-08 18:52:22 +00:00
9fc9609694 Fix ancient debris not being fireproof (#6138) 2023-11-06 15:01:43 +00:00
3385087c56 Fix Iron & Gold ores not affected by fortune (#6134) 2023-11-04 10:57:53 +00:00
1e4a1565bb Stem: fixed not attaching to grown pumpkin/melon
no idea how this got missed ...
2023-11-02 14:48:45 +00:00
8aaa6dd176 Stem: do not disable ticking when the stem is not attached to a pumpkin
fixes #6131
2023-11-02 14:47:55 +00:00
07dff9c9e8 5.8.2 is next 2023-11-01 17:55:23 +00:00
75a39491be Release 5.8.1 2023-11-01 17:55:22 +00:00
a10e4b6481 Merge branch 'minor-next' into stable 2023-11-01 17:51:52 +00:00
68c6b87678 5.8.1 is next 2023-11-01 17:49:56 +00:00
e20c031aa1 Release 5.8.0 2023-11-01 17:49:53 +00:00
9832fe899f Merge branch 'stable' into minor-next 2023-11-01 16:39:44 +00:00
55f3477ed9 5.7.2 is next 2023-11-01 16:37:46 +00:00
2c17f82eb8 Release 5.7.1 2023-11-01 16:37:46 +00:00
e6e2c54ec9 Fixed various reentrant-unsafe 2D array element unsets (similar to previous commit)
this pattern was used in various places
2023-11-01 16:28:59 +00:00
0093732d49 PermissionManager: fixed non-reentrant-safe permission unsubscribing
during unset(), the destructors for other objects with cyclic references can get triggered, resulting in the functions being reentered before the count() call. This leads to a crash because the offset no longer exists.
Instead, we check if only the given PermissibleInternal is present, and clean everything up with a single unset instead of two.
This could also have been solved by adding extra isset() checks before checking the counts, but this way seemed more elegant.

This is similar to an issue with AsyncTask thread-local storage a few months ago, which was also caused by GC reentrancy.

closes #6119
2023-11-01 16:13:28 +00:00
9eb2a46942 World: remove useless isChunkLoaded checks
getChunkEntities() will return an empty array if the chunk isn't loaded anyway, so this is just wasting CPU cycles.
2023-11-01 15:53:37 +00:00
b41960dfec Merge branch 'stable' into minor-next 2023-10-26 12:55:47 +01:00
0b2fc84827 5.7.1 is next 2023-10-26 12:51:45 +01:00
22b9e70372 Release 5.7.0 2023-10-26 12:51:45 +01:00
53a740433f Changes for 1.20.40 2023-10-26 12:32:59 +01:00
8491d3c6c0 Merge branch 'stable' into minor-next 2023-10-24 11:56:51 +01:00
d637370b83 Wipe internal block AABB cache only for specific blocks that need it
the vast majority of blocks don't need this cache erasing, so it's costing performance for no good reason.
2023-10-23 17:38:04 +01:00
f655eda3b3 Player: bypass slow function call
for some reason the isSpectator() call here can take upwards of 2 microseconds, for no obvious reason. Subsequent calls are much faster, so I think there's some weird cache thing going on here.
2023-10-23 16:05:13 +01:00
af432c1a7f Give neighbour block updates its own timer
this way we aren't conflating them with scheduled updates, which are usually caused by e.g. water
2023-10-23 12:33:36 +01:00
9fcc9f4338 StringToItemParser: added missing blocks
closes #6108
2023-10-23 12:24:02 +01:00
41c5f63565 World: remove dead code 2023-10-23 12:17:41 +01:00
73b1fba53c Fixed Promise<null> calling rejection handler given after being successfully resolved
closes #6110

this is a weird use case, but it should work nonetheless.
2023-10-23 11:46:08 +01:00
8e17aed4f4 Fix build 2023-10-20 17:43:04 +01:00
1f461977d4 Block: Avoid useless Vector3 allocations in getHorizontalSides and getAllSides 2023-10-20 17:28:19 +01:00
eb935ca80f ÂLeaves: use a constant for max distance from wood 2023-10-20 11:20:30 +01:00
1c5d3b43be 5.6.2 is next 2023-10-20 10:30:50 +01:00
decc188302 Release 5.6.1 2023-10-20 10:30:50 +01:00
8fa5c7cdab World: do not apply fake state properties from tile if the block doesn't expect this tile type
This was causing a variety of crashes due to incorrect tiles, presumably from PM3 worlds.
2023-10-20 10:28:46 +01:00
7dd3a70d2e Revert "World: discard tiles on load if they aren't the correct type or no tile is expected"
This reverts commit 8f804f6f34.

This change is too disruptive, since popular plugins like
ExtendedBlocks and ExtendedBlocksConverter relied on custom tiles.
Deleting them at this stage would prevent these plugins from working,
making it impossible to upgrade old data.

An alternative solution to this problem will need to be developed.
2023-10-20 10:16:49 +01:00
dbb5a32a96 Liquid: eliminate unnecessary Position allocations and getSide() calls 2023-10-19 17:09:13 +01:00
9474324f75 Liquid: simplify code 2023-10-19 17:02:40 +01:00
ada37899aa Liquid: improve code legibility and fix a bunch of PHPStan errors 2023-10-19 17:02:22 +01:00
73659318f6 World: Avoid unnecessary Vector3 usages in neighbour block update scheduling
The old code was allocating 6 Vector3s which were all immediately discarded. In addition, we didn't need to take the performance hit of reading Vector3 properties when we could have just passed integers directly.
The real performance difference of this is likely to be close to zero, but it's still worth doing.
2023-10-19 16:46:52 +01:00
f868c1d8c6 Liquid: Update legacy code with Facing::OFFSET 2023-10-19 16:38:34 +01:00
19a1792184 Fixed behavioural change on invalid Facing introduced by previous commit
while this shouldn't be given invalid facings anyway, Vector3::getSide() accepts them and just returns itself.
2023-10-19 13:27:44 +01:00
6a3ec70c72 ÂBlock: use Facing::OFFSET in getSide()
instead of the comically inefficient getBlock() + throwaway Position->getSide()
This improved the function's performance by 2.3x.
2023-10-19 13:25:32 +01:00
ccd2cdd324 World: improve performance of calculating non-cached AABBs for a cell
Avoiding getSide() improved the performance by 2x ...
2023-10-19 13:13:46 +01:00
c7a358a56f World: extract getBlockCollisionBoxes() from getCollisionBoxes()
closes #6104

This function has been a footgun for anyone using it, since it also returns entity AABBs by default.
In all core use cases, this functionality was disabled, and we were paying a needless (admittedly micro) performance penalty for passing the extra useless argument and useless condition check.
2023-10-19 12:52:24 +01:00
b4d55e4384 Fixed dirt and grass block interactions when clicking on sides other than the top (#6071) 2023-10-18 10:40:01 +01:00
932116fa52 Server: re-added @see reference that somehow got deleted
this is useful when clicking through references in the call stack.
2023-10-18 10:23:02 +01:00
7b5c30bc2c WoodenDoor can be a fuel (#6101) 2023-10-17 22:10:08 +01:00
c14eb63f9b Wooden Button can be a fuel (#6099) 2023-10-17 16:30:35 +01:00