11208 Commits

Author SHA1 Message Date
Dylan K. Taylor
94d8f59484 LightUpdate::execute() now returns the number of visits made to blocks in total
this is useful for performance profiling.
2020-09-05 22:25:42 +01:00
Dylan K. Taylor
15299735e9 Do not create chunks during light propagation/removal
this used to be necessary to trigger subchunk creation so that light arrays would be available for use. With 02ff8d671b93ec5911576643e9b03f2049f31c81, this is no longer necessary.
2020-09-05 22:22:19 +01:00
Dylan K. Taylor
6054104ecb drop a few more useless static variables
phpstan is better able to understand constant literals, since it knows their types will never change.
2020-09-05 18:43:22 +01:00
Dylan K. Taylor
b96565faa4 Drop some obviously useless static function variables
these are better suited as constant literals.
2020-09-05 18:39:47 +01:00
Dylan K. Taylor
6b6f77f8af Chunk: improved heightmap calculation performance
recalculateHeightMapColumn is stateless, so it can't make any assumptions about which subchunks to check for blocks. However, in most the average case (6 allocated subchunks), this causes 2500+ useless SubChunk->getHighestBlockAt() calls (10 per column). Since we're calculating in bulk, we can figure out which subchunks are empty one time and ignore them for all 256 columns.
In the average case, this produced a 50-60% performance improvement for heightmap calculation (~1.1 ms -> 0.5 ms).
In extreme cases where the height is extremely varied, this produces no observable performance benefit, but for most cases with flattish terrain, it's an improvement.
It can likely be further improved, but further performance improvements are outside the scope of this commit and will likely result in more complexity increases.
2020-09-05 00:16:07 +01:00
Dylan K. Taylor
e1816bd415 SubChunkInterface: clarify documentation of isEmptyFast() 2020-09-04 22:10:42 +01:00
Dylan K. Taylor
2e45398072 World: skip random block ticking on chunks that don't have any light
typically this is a state that only lasts for a tick or so, but it's a race condition that is regardless very commonly encountered.
If you were very unlucky, you might have noticed grass randomly dying when you were spawning or flying around, even though it was in full sky light.
2020-09-04 18:08:42 +01:00
Dylan K. Taylor
d2f1a3cf5b SubChunk: workaround opcache preloading constant issue
non-class constants aren't stored during preloading phase and for some reason they aren't pre-resolved in opcode arrays. However, they are resolved by value when referenced by class constants, and class constants stick, so we can use those instead.
2020-09-04 17:53:22 +01:00
Dylan K. Taylor
a68b0b1f93 LightArray: make collectGarbage() more preload-friendly
opcache preloading doesn't store non-class constants, but it does store class constants. Class constants that reference non-class constants are pre-resolved into values before storing in opcache SHM, so class constants are OK to use, but non-class constants will come back as undefined.
2020-09-04 17:23:23 +01:00
Dylan K. Taylor
b81cc671e9 Major performance improvement to basic sky light calculation
this was degraded whenever it was I decided to make chunks always be allocated. This commit uses a fast path for light filling in subchunks which are completely clear of the heightmap, which returns the performance back to its old fast levels.
2020-09-04 15:51:33 +01:00
Dylan K. Taylor
101dc1e1d7 fixed a couple of new phpstan errors 2020-09-04 01:44:21 +01:00
Dylan K. Taylor
0aee39027e Merge branch 'stable' into master
# Conflicts:
#	composer.lock
#	resources/vanilla
#	src/entity/Living.php
#	src/pocketmine/Player.php
#	src/pocketmine/VersionInfo.php
#	src/pocketmine/block/Potato.php
#	src/pocketmine/block/Sugarcane.php
#	src/pocketmine/entity/Entity.php
#	src/pocketmine/item/Item.php
#	src/pocketmine/level/format/Chunk.php
#	src/pocketmine/level/format/io/leveldb/LevelDB.php
#	src/world/generator/GeneratorRegisterTask.php
#	tests/phpstan/configs/check-explicit-mixed-baseline.neon
#	tests/phpstan/configs/l7-baseline.neon
#	tests/phpstan/configs/l8-baseline.neon
#	tests/plugins/TesterPlugin/src/pmmp/TesterPlugin/tests/AsyncTaskMainLoggerTest.php
#	tests/plugins/TesterPlugin/src/pmmp/TesterPlugin/tests/AsyncTaskMemoryLeakTest.php
#	tests/plugins/TesterPlugin/src/pmmp/TesterPlugin/tests/AsyncTaskPublishProgressRaceTest.php
2020-09-04 01:43:52 +01:00
Dylan K. Taylor
2ea7a9e216 3.15.2 is next 2020-09-03 15:09:52 +01:00
Dylan K. Taylor
9f60484212 Release 3.15.1 2020-09-03 15:09:52 +01:00
Dylan K. Taylor
3031d89ec5 Potato: drop 1-5 potatoes per harvest, not 1-4 2020-09-03 14:54:58 +01:00
Dylan K. Taylor
883e135bc0 Potato: drop poisonous potatoes when harvested, fixes #2830 2020-09-03 14:54:04 +01:00
Dylan K. Taylor
9365525efa ANTI CHEAT DOESN'T TRIP ON STAIRS ANYMORE 🎉
This commit fixes the 5+ years-old bug with the movement anti-cheat that everyone has complained about: sprinting on stairs causes rubberbanding.
This commit addresses this problem at long last, along with a handful of precursor commits that were necessary to fix this problem:
- dac76f0e0f14d9beae3e55491ab9f61353db1b68
- 89fe8f7f10716fed6193646984a7e2d28f6f6ce5
- 2d77b1e3649d11a6072fbd1dbf88574b6ebf1af3

Additionally, these changes now allow the anti-cheat to be accurate to at least 0.001 of a block, perhaps even better. I didn't commit a change to the threshold here, but it was instrumental to pinning down the exact nature of these bugs.

This closes #1475, at long last.
2020-09-03 14:27:11 +01:00
Dylan K. Taylor
17bee5e349 Fixed crash when using strings for flatworld layers
I don't know why this didn't show up sooner.
2020-09-03 14:15:37 +01:00
KingOfTurkey38
0af08a7375
Call BlockGrowEvent when sugarcane grows (#3780) 2020-08-31 16:03:38 +01:00
Stephen B
9cf8f608d8
Provide a default for health (#3806) 2020-08-30 21:50:11 +01:00
Dylan K. Taylor
09eb904f6b fixed explicit-mixed errors exposed by upgrading pocketmine/nbt 2020-08-28 15:47:41 +01:00
Dylan K. Taylor
eba888449d ExperienceUtils: handle an unhandled error condition explicitly
this would previously throw a TypeError on some negative numbers and crash. This should still crash, but this makes it explicit.
2020-08-25 21:28:29 +01:00
Dylan K. Taylor
dac76f0e0f Player: reset ySize when syncing movement 2020-08-23 18:31:25 +01:00
Dylan K. Taylor
89fe8f7f10 Entity: shift BB back down after trying to auto-step
this fixes bugs where the entity would jump in the air when walking on blocks like carpet. It also fixes a lot of the issues with stepping in the anti-cheat, allowing to reduce the error tolerance on movement processing.
2020-08-23 17:54:48 +01:00
Dylan K. Taylor
2d77b1e364 Entity: fixed recalculateCollisionBox not taking ySize into account
this was causing the movement anti-cheat to shit itself after the first movement because it used setPosition() on the player if the position wasn't exactly perfect (which obviously it never is perfect, because of fp rounding errors).
2020-08-23 17:51:36 +01:00
Dylan K. Taylor
e59a4296f8 LevelDB: fixed crash on corrupted level.dat 2020-08-22 19:36:22 +01:00
Dylan K. Taylor
ebd20f997d Merge commit 'e80ad22702f87f4a006ab16af3b46baae0490856' into master
# Conflicts:
#	build/php
#	resources/vanilla
#	src/pocketmine/Player.php
#	tests/plugins/DevTools
2020-08-21 21:39:17 +01:00
Dylan K. Taylor
1ed36573a1 BlockLegacyMetadata: added some coral constants 2020-08-21 17:46:44 +01:00
Dylan K. Taylor
c22ab37372 Player: pre-cancel PlayerInteractEvent when left-clicking a block in spectator mode
fixes #3778
2020-08-20 23:43:52 +01:00
Dylan K. Taylor
ddc5694b70 remove file accidentally committed in 0b05fd198733ac5d4eebf4cfa720c63a9efa070b 2020-08-17 20:25:30 +01:00
Dylan K. Taylor
40d49b88dd EntityFactory: remove requirement for $className as return type on creation funcs
since the removal of EntityFactory::create() this isn't needed anymore, since these creation functions are only used for creating entities loaded from disk.
2020-08-17 13:20:34 +01:00
Dylan T
bf401421fa
Implemented bamboo (#3762) 2020-08-16 20:39:51 +01:00
Dylan K. Taylor
62394811e3 Merge branch 'stable' into master
# Conflicts:
#	resources/vanilla
#	src/world/Explosion.php
2020-08-16 01:00:04 +01:00
Dylan K. Taylor
0506905875 clean up unused imports 2020-08-16 00:58:55 +01:00
Dylan K. Taylor
b53f88027e Explosion: fixed blocks getting updated too early
this bug became painfully obvious when testing bamboo. Detonating TNT near tall bamboo canes would result in bamboo canes not deleting themselves in some circumstances, because the non-destroyed parts of the cane would be updated before their supporting block was deleted, and subsequently would not be re-updated afterwards.
I think this bug should also reproduce with cacti, but I have not tested.
2020-08-16 00:09:17 +01:00
Dylan K. Taylor
a35ca1fa71 Merge branch 'stable' into master 2020-08-15 20:32:14 +01:00
Dylan K. Taylor
6920deac2c BlockFactory: regenerated TODO lists 2020-08-15 19:47:38 +01:00
Dylan T
730ee74a65
Use objects for internal structures created in TextFormat::toJSON() (#3747) 2020-08-15 18:30:26 +01:00
Dylan K. Taylor
dbd015b866 3.15.1 is next 2020-08-11 21:26:12 +01:00
Dylan K. Taylor
a498b0415a Release 3.15.0 2020-08-11 21:26:12 +01:00
Dylan K. Taylor
5b01cf72dd Data sync and version bump for 1.16.20
this version doesn't change any packets as far as I know, but it does change some packet content (most notably, some blockstates changed, which are troublesome when not in sync).
2020-08-11 21:17:11 +01:00
Dylan K. Taylor
11a0d9b502 3.14.4 is next 2020-08-11 21:06:38 +01:00
Dylan K. Taylor
a7fc245291 Release 3.14.3 2020-08-11 21:06:38 +01:00
Dylan K. Taylor
98db4c5200 Merge branch 'stable' into master
# Conflicts:
#	.gitmodules
#	composer.lock
#	resources/vanilla
#	src/network/mcpe/protocol/PlayerAuthInputPacket.php
#	src/pocketmine/Player.php
#	src/pocketmine/network/mcpe/protocol/LoginPacket.php
2020-08-10 17:55:49 +01:00
Dylan K. Taylor
192e31a397 Move code & docblock generation methods out of RegistryTrait
this allows generating a docblock / code for a registry without the class needing to exist or be populated yet, which makes code generation significantly less cumbersome.
2020-08-07 21:43:19 +01:00
Jack Honour
ff2a3baa8e
Implemented Jukebox & Records (#3742)
Co-authored-by: Dylan K. Taylor <odigiman@gmail.com>
2020-08-07 21:07:58 +01:00
Dylan K. Taylor
63f57841de PlayerAuthInputPacket: fixed yaw/pitch being the wrong way round, closes #3757 2020-08-07 19:50:49 +01:00
Dylan K. Taylor
2545897fc2 HorizontalFacingTrait: use a cheaper check for horizontal facing 2020-08-06 14:53:51 +01:00
Dylan K. Taylor
2b044195a5 Update for pocketmine/math Axis refactor 2020-08-06 14:38:54 +01:00
Dylan K. Taylor
7399e6944e Consistent fluency for block property setters 2020-08-06 13:46:08 +01:00