7b7dfc36d1
Living: fixed broken @var tag
2020-02-14 08:17:51 +00:00
d63d6b73f6
Player: workaround 1.14.30 movement bug
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I can understand why this bug happened, but it doesn't mean I like it.
Fix it pls mojang, this sucks.
2020-02-13 19:40:31 +00:00
95eddbdd74
InventoryManager: move add/remove logic to separate functions
2020-02-12 17:36:29 +00:00
55e3b9ed91
InventoryManager: avoid feedback loop when closing inventory
2020-02-12 16:35:57 +00:00
b108fb61bf
Inventory: drop $send params from setItem() and clear()
2020-02-12 13:34:35 +00:00
1c06438cbb
Inventory: remove final usage of $send parameter of setItem() and clear()
2020-02-12 13:33:23 +00:00
4014f9a4f2
InventoryManager: be aware of client-side state when syncing slots
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this eliminates feedback loops during client-initiated slot changes, and also makes it possible to have a SlotChangeAction anonymous from its initiator.
2020-02-11 21:12:18 +00:00
cd71a6204f
Revert "PopulationTask: do not populate light in chunks out of the gate"
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This reverts commit 42148f0d15
.
2020-02-11 19:43:25 +00:00
42148f0d15
PopulationTask: do not populate light in chunks out of the gate
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this is a relic from when we needed to store light on disk. Now we can just calculate lighting as-needed instead.
2020-02-11 19:14:01 +00:00
9b6fa8c25b
Merge branch 'stable'
2020-02-11 19:12:39 +00:00
2bb497b716
Chunk: flag hasChanged when changing generated/populated/light-populated flags
2020-02-11 08:26:12 +00:00
613bd40601
PopulationTask: move setPopulated() call to make it more obvious what is going on
2020-02-10 18:22:19 +00:00
398b636759
PopulationTask: fixed chunks being generated empty in flat worlds
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the flat generator just clones a pregenerated chunk instead of modifying the provided chunks, which means that the references that population task has would be the outdated ones.
2020-02-10 18:21:08 +00:00
19bd283807
Process: drop a blank line
2020-02-10 12:23:11 +00:00
20d1a048dd
fixup imports
2020-02-10 12:21:56 +00:00
15b76a24b7
scrub useless phpdoc
2020-02-10 12:21:07 +00:00
e8bb6b8625
Command: fix output translation regression caused by 4c51f1dda3
2020-02-10 11:42:21 +00:00
2d51971b84
Revert "ClosureTask: drop requirement for void return type"
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This reverts commit 9e993aa83f
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apparently PHPStan isn't cool with this ...
2020-02-10 11:40:47 +00:00
f08e411cad
Merge branch 'stable' into next-minor
2020-02-10 11:40:08 +00:00
7ad44d8403
ChunkRequestTask: do not copy light information when sending chunks
2020-02-09 17:49:15 +00:00
d360439c92
FastChunkSerializer: expose a method to disable lighting serialization
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this is useful for copies which don't care about lighting, such as chunk sending.
2020-02-09 17:48:30 +00:00
ce42ca958e
InGamePacketHandler: do not execute use-item action if already using item, fixes #3246
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the useHeldItem() sets the using-item flag back to true immediately after consumeHeldItem() sets it to false, which caused this bug.
stable has the same problem, but the effects don't show due to a well timed MobEquipmentPacket (a happy accident).
2020-02-09 12:13:15 +00:00
4c51f1dda3
Scrap TextContainer, make TranslationContainer immutable
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TextContainer provided zero real value as a base of TranslationContainer, given that it required its own logic to be handled wherever accepted. As such, it's no better than a simple string.
Removing it also allows fixing an ambiguity when embedding translations inside other translations, allowing it to be made immutable.
2020-02-08 13:38:27 +00:00
2375e9519d
RegionWorldProvider: fix CS
2020-02-08 09:34:22 +00:00
bfdfa4184b
Merge branch 'stable'
2020-02-08 09:33:56 +00:00
1257378198
clean up function imports
2020-02-08 09:31:15 +00:00
17fc49db8a
Player: fix regression in disconnect caused by 66a1134ca1
2020-02-08 09:07:09 +00:00
66a1134ca1
Player: avoid another empty() usage
2020-02-07 22:13:43 +00:00
ec9ece56f5
Player: fetch world via location
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this code caters for the possibility of the world being null.
2020-02-07 22:11:14 +00:00
04a3e71047
ChunkSerializer: avoid using loop vars outside loop scope
2020-02-07 22:10:23 +00:00
ee36ac9875
ProcessLoginTask: use strict base64_decode()
2020-02-07 22:09:46 +00:00
bc60bb9462
remove useless type asserts on Entity->getWorld()
2020-02-07 22:08:38 +00:00
85f3dca11b
HandlerListManager: make resolveNearestHandleableParent() a little easier to follow
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and also sidestep phpstan complaining about using loop vars outside of loop
2020-02-07 22:07:36 +00:00
fd675449e9
BlockFactory: fill blastResistance with float(0)
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technically there wasn't anything wrong with this code, but it caused the type inference to report incompatibility, and I can't be bothered to report a PHPStan bug.
2020-02-07 22:06:34 +00:00
d2aca6023b
add native return types to closures (for phpstan)
2020-02-07 22:05:15 +00:00
aac7da6c96
eliminate remaining empty() usages
2020-02-07 21:51:50 +00:00
347b94b284
Merge branch 'stable'
2020-02-07 20:18:17 +00:00
758a68aa2c
ItemFactory: add Item[] as type for list field (for auto complete)
2020-02-07 20:11:31 +00:00
bfce478e72
BlockFactory: keep the generic types for PHPStan, which actually understands it
2020-02-07 20:10:40 +00:00
681dd469a2
PluginManager: add class-string phpstan param to registerEvent()
2020-02-07 20:05:41 +00:00
3edbea8545
PluginManager: fix spacing of phpdoc comment for registerEvent()
2020-02-07 19:37:22 +00:00
3a9e6bb612
CallbackInventoryChangeListener: fix use of tab instead of space
2020-02-07 19:28:43 +00:00
fb1126797a
Merge branch 'stable'
2020-02-07 18:13:55 +00:00
9b02b8e51e
Item: do not compare serialized NBT in equals()
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this isn't cached anymore, and would be a performance drag.
It would be nice to have some kind of fast path for this, but comparing NBT binary isn't it.
2020-02-06 20:23:58 +00:00
25bc95cd1e
removing more unnecessary casts
2020-02-06 19:33:34 +00:00
213bf8366a
TranslationContainer: fix parameter type of setParameters()
2020-02-06 19:33:34 +00:00
4e693e91e6
ChestInventory: document that getHolder() may return Position
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there is a variance issue with EnderChestInventory that was detected by phpstan-strict-rules which can't be addressed without a BC break. This fix will at least allow static analysers to be aware that code using this function might catch fire when it sees an EnderChestInventory without realizing it.
2020-02-06 19:33:34 +00:00
0ec869932f
Item: clean up internal NBT storage, discard useless legacy network cache
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this will now bail if the NBT string given is invalid upon setCompoundTag(), rather than shitting the bed when it's accessed.
2020-02-06 17:59:05 +00:00
79acaa3253
Utils: remove useless typecasts
2020-02-06 16:06:58 +00:00
da3742b39e
Remove useless typecasts
2020-02-06 16:00:57 +00:00