Commit Graph

14687 Commits

Author SHA1 Message Date
203cc7fcef World: Removed noisy debug message 2021-04-13 22:32:00 +01:00
ecf6de3430 WorldManager: Pre-generate a radius of 8 chunks
3 is absurdly small. 8 is a more realistic estimation of what the average player's render distance will be (it's also the default server.properties limit).
3 doesn't even fill the default spawn-radius setting, meaning that delays during player connection would occur anyway due to generation.
2021-04-13 22:15:47 +01:00
0f3147f49b WorldManager: Log progress of spawn terrain generation 2021-04-13 21:28:17 +01:00
c90ca37ea3 Fix CS 2021-04-13 21:10:18 +01:00
ab176264b4 ... 2021-04-13 21:06:37 +01:00
9c1b274499 WorldManager::createWorld() now accepts WorldCreationOptions instead of mixed[] 2021-04-13 21:03:25 +01:00
6ce15854af Clean up generator preset handling 2021-04-13 20:19:53 +01:00
547503e8f4 Normal: Fixed bug that never lets mountainous terrain generate (#4170) 2021-04-13 17:56:57 +01:00
666670bc6f PermissionAttachment may now reference zero or more permissibles
this makes PermissionAttachment more and more like Permission, except that it doesn't have a name.
Right now, the only value of this API change is that it allows breaking references to dead Permissibles, but in the future it should be possible to reuse a single PermissionAttachment on multiple Permissibles.
2021-04-12 15:57:24 +01:00
e720c001a9 ConsoleCommandSender: ensure that PermissibleBase doesn't leak
if recalculatePermissions() was called, the PermissionManager will reference it, preventing it from being GC'd.
2021-04-11 17:21:29 +01:00
66622defae PacketSerializer: fix merge error 2021-04-11 16:49:57 +01:00
74d103a56f Merge remote-tracking branch 'origin/stable' 2021-04-11 16:36:39 +01:00
6c351357ab NetworkBinaryStream: bail if finding unexpected trailing data on item extradata
this may help to discover additional bugs and/or missing data on items that we don't know about yet.
2021-04-11 16:02:41 +01:00
0312b62c8a DataPacket no longer keeps its own serializer
since a while ago, we're anyway just discarding the internal buffer anyway when the packet is repeatedly encoded, so this doesn't serve any advantage anymore.
We do need a system to be able to reuse encoded packet buffers, but right now we're not reusing them anyway.
2021-04-09 15:37:58 +01:00
19f536d68a ... 2021-04-07 21:54:21 +01:00
1e6d97a157 Merge branch 'stable' 2021-04-07 21:25:39 +01:00
7578bca006 Merge tag '3.18.2' 2021-04-07 19:41:57 +01:00
3433406cff 3.19.1 is next 2021-04-07 19:03:36 +01:00
b307cd0aa1 Release 3.19.0 2021-04-07 19:03:36 +01:00
c9b83d7276 Protocol changes for 1.16.220 2021-04-07 18:59:01 +01:00
e22b6ff566 Revert "Revert "Backport InventoryTransactionPacket impl from PM4""
This reverts commit c7cdaeae85.
2021-04-07 18:42:07 +01:00
af88f49a21 3.18.3 is next 2021-04-07 18:32:14 +01:00
599d5253db Release 3.18.2 2021-04-07 18:32:10 +01:00
54cb5ee0fa ItemTranslator: ensure that the correct meta value is returned after translation
-1 is a PM-specific thing. Right now there is a hack in the NetworkBinaryStream which prevents this from becoming a problem, but that might not be the case in future.
2021-04-07 13:10:29 +01:00
Ali
a45a4a91ae Call InventoryCloseEvent in Player::removeWindow() (#4142)
closes #4130
2021-04-04 01:07:58 +01:00
1898d4b42c Fixed corner case with player spawning in ungenerated terrain
we can't get the safe spawn location of a set of coordinates if the coordinates are in an ungenerated chunk. This can happen if doing /setworldspawn <somewhere ungenerated> and then having a new player join the server.
2021-04-03 22:20:19 +01:00
125837324f Player: don't dump cursor contents on mouseover interaction
this can fire while the player has the inventory window open, because it also gets sent when the player swaps their held itemstack for something new.

We already had a special-case for mouseover with entity ID 0, but since
this isn't just a zero problem, a more general fix suits better
(particularly since we might need to handle the 0 case anyway).

closes #4140
closes #4141
2021-04-02 21:35:38 +01:00
Ali
609dff1aae Player: Revert invalid attempts to toggle flight, instead of kicking (#4139)
If allowFlight was toggled by the server (e.g. due to gamemode change), a race could occur due to network latency where the client could try to enable flight, and then get kicked for cheating.

Since this can happen in legitimate, non-cheating cases, we can't make any assumptions about whether a player is cheating, so instead we just revert it, like we do with every other bad input.
2021-04-01 17:57:26 +01:00
cd71fec53d fucking phpstorm 2020.3 and its broken autocomplete 2021-03-31 21:41:50 +01:00
5e8078f3dd PacketSerializer: Improved performance of item serialize/deserialize 2021-03-31 21:39:55 +01:00
b7a6c9dc17 Renamed BadPacketException -> PacketHandlingException
this better describes the intent, instead of just vaguely describing a packet as 'bad'.
2021-03-30 01:15:28 +01:00
b03212053c 3.18.2 is next 2021-03-28 21:24:07 +01:00
fd4ac885bb Release 3.18.1 2021-03-28 21:24:03 +01:00
25998720ce Fixed server crash on invalid gamemode in SetPlayerGameTypePacket
this really ought to be detected at the decode layer, but right now that's a bit difficult ...
2021-03-28 21:11:07 +01:00
b032d49722 Merge branch 'stable' 2021-03-28 19:41:23 +01:00
34c2b62ffe Remove unused import 2021-03-28 19:12:18 +01:00
e42a691da9 Strip trailing whitespace 2021-03-28 19:02:51 +01:00
Ali
3b3fb5e662 fix ItemFrames (#4101)
removing items from item frames was broken due to behavioural changes in 1.16.210.
2021-03-28 18:53:46 +01:00
7139eccfbe Merge branch 'stable' 2021-03-28 18:11:53 +01:00
4abf4aecad MainLogger: fixed potential deadlock during syncFlushBuffer()
the notify() to flush the buffer might arrive in between the writeLogStream() and synchronized() calls in the thread body, resulting in a deadlock if the logger thread managed to call wait() before the main thread did.
2021-03-28 18:10:23 +01:00
d5549b72de ... 2021-03-27 00:08:23 +00:00
9137666952 Fixed build 2021-03-26 22:57:21 +00:00
06f20234f7 Scrub unused imports 2021-03-26 22:56:09 +00:00
adbc58f326 TickingChunkLoader: use native return types 2021-03-26 22:55:48 +00:00
cdeedbad8b Player: extract some entity spawning logic into a separate function 2021-03-26 22:51:56 +00:00
de49a361c0 NetworkSession: Remove parameters from startUsingChunk() callback
these can easily be use()d into the closure (which also has slightly better performance, because no type checks - not that anyone will notice).
2021-03-26 22:45:36 +00:00
49cf009017 Remove unused variable 2021-03-26 22:43:21 +00:00
a223d1cbf3 NetworkSession: allow Player to handle its own business in chunk sending
these checks should appear consistently in all of these async callbacks.
2021-03-26 22:00:42 +00:00
f047ecfd2d Fixed player spawning in ungenerated terrain (#4087)
fixes #4044
fixes #2724

this is significantly more complex than I hoped for, but it's a start... and it works.
2021-03-26 21:36:27 +00:00
64886707b2 SubChunkExplorer: avoid repeated shift-right instructions 2021-03-25 23:36:10 +00:00