747 Commits

Author SHA1 Message Date
Dylan K. Taylor
6b037d6a4c RuntimeBlockMapping: these IDs are not static any more 2020-05-11 12:40:55 +01:00
Dylan K. Taylor
b7cf4f01f9 remove utils\UUID, switch to pocketmine/uuid package 2020-05-11 10:46:48 +01:00
Dylan K. Taylor
a6c35cab9a JwtUtils: fix phpstan failure 2020-05-06 22:00:11 +01:00
Dylan K. Taylor
0b6d6306cf LoginPacket: fixed error handling edge case with malformed chain data JSON 2020-05-06 21:46:35 +01:00
Dylan K. Taylor
ed757c7207 consolidate some JWT handling into one class 2020-05-06 21:32:22 +01:00
Dylan K. Taylor
5d154e43a9 LoginPacket: removed an old hack that's no longer used 2020-05-06 21:18:05 +01:00
Dylan K. Taylor
a92580b993 StartGamePacket: remove unused imports 2020-05-06 21:14:57 +01:00
Dylan K. Taylor
acd37b95b8 Merge branch 'next-minor' 2020-05-06 20:41:48 +01:00
Dylan K. Taylor
88c6dcf46d ChunkCache: clean up handling of cache cleanup on world unload 2020-05-06 13:41:36 +01:00
Dylan K. Taylor
e392a6a807 PrepareEncryptionTask: do not store onCompletion as a field
pthreads will screw around with it and make it do things it's not supposed to, which is the exact reason why we have thread-local storage to begin with.
2020-05-06 13:32:18 +01:00
Dylan K. Taylor
ff53ddd3ad PrepareEncryptionTask: fix wrongly-specified nullability of serverPrivateKey 2020-05-06 13:29:58 +01:00
Dylan K. Taylor
b4606a4cd0 remove PM resource interaction from StartGamePacket
also lose the cache, because it's not very useful ...
2020-05-06 13:17:16 +01:00
Dylan K. Taylor
dbd51610c3 TypeConverter: use SingletonTrait 2020-05-05 19:22:20 +01:00
Dylan K. Taylor
81f982a8d9 remove hardcoded legacy entity type ID mapping, load from resources instead 2020-05-04 13:47:39 +01:00
Dylan K. Taylor
fcd6a69000 cleaning up NBT handling on packet decode/encode
now we always decode, because it's not safe to assume that we can just grab the rest of the bytes in the packet.
2020-05-04 13:23:29 +01:00
Dylan K. Taylor
a73c54bdd0 making tile spawn compound cache use CacheableNbt instead of strings 2020-05-04 12:35:13 +01:00
Dylan K. Taylor
c2857a91bd [Network]ChunkSerializer: allow injecting RuntimeBlockMapping
this will allow the same serializer to be reused with different mapping tables (will be needed for multi version).
2020-05-04 12:14:27 +01:00
Dylan K. Taylor
d3dcb8a4e3 moving entity attack sounds to server-side 2020-05-04 11:50:42 +01:00
Dylan K. Taylor
8682ea35f7 Introduce some (not great) API for entity animations
while this API is a bit yucky, it's a step forward for protocol isolation and offers the possibility of controlling animations by adding events.
2020-05-01 13:57:26 +01:00
Dylan K. Taylor
2964a4be35 making BlockPunchSound server-controlled 2020-05-01 12:23:00 +01:00
Dylan K. Taylor
1969766b70 Nix some client-sided sounds, control them from the server
this is a necessary step to knock out the implicit assumption that every player is using the same protocol.
2020-05-01 11:52:32 +01:00
Dylan K. Taylor
b74f177958 ChunkCache: destroy cache when world is unloaded 2020-04-29 18:50:33 +01:00
Dylan K. Taylor
bb11cbd89c World: relocate packet stuff for time and difficulty behind NetworkSession API 2020-04-29 18:31:54 +01:00
Dylan K. Taylor
c8c0a1533c NetworkSession: seal up actor removal behind API 2020-04-29 17:00:47 +01:00
Dylan K. Taylor
adadd5423d move force-close crafting grid hack to InGamePacketHandler
the crafting transaction implementation has no business caring about this
2020-04-29 16:54:23 +01:00
Dylan K. Taylor
4ce6525065 NetworkSession: incomplete abstraction of SetActorDataPacket handling
this needs to have the metadata properties separated too, but that's a job that's going to get VERY messy.
2020-04-29 16:50:52 +01:00
Dylan K. Taylor
d1b28ce17a NetworkSession: allow sending an arbitrary set of attributes for an entity 2020-04-29 16:45:09 +01:00
Dylan K. Taylor
f6f714c158 NetworkSession: do not mark shared attributes as synchronized, they don't necessarily belong to us
if we decided to start sending entity attribute changes to viewers too, this would have caused some unexpected behaviour.
2020-04-29 16:38:10 +01:00
Dylan K. Taylor
f35b7bf80b NetworkBinaryStream: remove stale @throws from getAttributeList() 2020-04-29 16:32:56 +01:00
Dylan K. Taylor
ad70a9e3dc NetworkSession: allow provision of a custom list of players to syncPlayerList() 2020-04-29 16:27:34 +01:00
Dylan K. Taylor
d8968e9e40 box up TakeItemActorPacket sending behind NetworkSession API
we need to start thinking about moving this into interfaces.
2020-04-29 16:24:04 +01:00
Dylan K. Taylor
549940d8a7 remove NullPacketHandler
this is a waste of LOC
2020-04-29 13:14:23 +01:00
Dylan K. Taylor
b6214744d5 NetworkSession: inject PacketPool instead of hardcoding it
this will make it slightly easier for multi version implementations, but handlers are still quite a big problem.
2020-04-29 12:48:28 +01:00
Dylan K. Taylor
09e994a026 NetworkBinaryStream: swap BadPacketException for PacketDecodeException 2020-04-29 11:39:44 +01:00
Dylan K. Taylor
f6f1d31112 do not mess with cached data directly in packets 2020-04-29 11:34:25 +01:00
Dylan K. Taylor
f9a587d40e imports cleanup 2020-04-28 17:27:38 +01:00
Dylan K. Taylor
81044d6aea updated to latest RakLib 2020-04-28 16:30:29 +01:00
Dylan K. Taylor
3be9548b1e net: compressors are now fully dynamic (or at least the potential to be)
the compressor used by RakLibInterface when opening a session is still
hardcoded, but that's because we have no way to select the correct
compressor at that point in the login sequence, since we aren't
propagating the protocol information up from RakLib right now.
2020-04-28 16:21:18 +01:00
Dylan K. Taylor
d9e4783b24 start making network compressors dynamic
this will facilitate future multi version support where compression types are different between versions
2020-04-28 14:47:01 +01:00
Dylan K. Taylor
a97cafd4f6 moving serializers into protocol namespace 2020-04-27 13:54:39 +01:00
Dylan K. Taylor
0397204c68 network/mcpe: imports cleanup 2020-04-27 12:56:28 +01:00
Dylan K. Taylor
15c744b0d7 protocol: specialize exception used for bad packets 2020-04-27 12:55:00 +01:00
Dylan K. Taylor
2a4d936fd4 Merge branch 'master' of https://github.com/pmmp/pocketmine-mp 2020-04-25 12:36:24 +01:00
Dylan K. Taylor
45bed454f2 Merge commit '3d2ca45' 2020-04-25 12:14:45 +01:00
Muqsit Rayyan
b1eff87ad1
fix incorrect conversion of CreateItemAction, close #3436 (#3437) 2020-04-25 10:21:40 +01:00
Dylan K. Taylor
1f7f33d35d NetworkSession: privatise setAuthenticationStatus()
this is accessed via a closure proxy, so it doesn't need to be exported anymore.
2020-04-25 03:33:44 +01:00
Dylan K. Taylor
80680f15f4 seal up resource pack completion callback visibility 2020-04-25 03:31:13 +01:00
Dylan K. Taylor
6dd31cc3f5 break cycle between block and inventory packages 2020-04-24 23:53:49 +01:00
Dylan K. Taylor
c869a7f099 HandshakePacketHandler no longer depends on NetworkSession 2020-04-24 23:18:29 +01:00
Dylan K. Taylor
a75241ef03 RuntimeBlockMapping: use SingletonTrait 2020-04-24 21:32:47 +01:00