aafe0c4f69
Remove biome colours and fix biome id arrays
2016-12-04 15:12:23 +00:00
ce289cbe25
Merge branch 'master' into 0.17-chunks
2016-12-01 17:50:12 +00:00
d6629d6843
More ?? ( #131 )
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* More ??
* fix undefined variable
2016-11-30 10:07:37 +00:00
4c49db6036
New generic in-memory chunk format, fixed 0.17.0.1 chunk loading
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Terrible performance, needs profiling. TODO: fix this.
2016-11-27 21:57:59 +00:00
58ff381557
PhpStorm automated formatting ( #11 )
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* PhpStorm reformatting
* Tuned PhpStorm reformatting
* Improved ItemIds and BlockIds formatting
* Tuned more PhpStorm reformatting
* Improved string concatenation
2016-10-03 19:05:48 +08:00
cbed8d40ff
Fix a mispelled "new" call
2015-11-05 17:11:42 -06:00
b1edfd7631
Improved Falling blocks physics, entity kill, chunk unserialize, fixed flat generator color, fixed nbt tags __toString(), fixed explosion offsets, fixed increased player interaction range in creative
2015-05-13 12:18:59 +02:00
ed2ba70a29
Merge remote-tracking branch 'origin/master' into mcpe-0.11
2015-03-26 01:32:44 +01:00
c68cd2c496
Cloned the initial empty chunk
2015-03-23 10:28:29 +01:00
add380c7ed
A few fixes!
2015-03-21 00:45:29 +01:00
1d1a8a316e
Take-2: Delay "parsePreset" until we have to really generate a block
2015-03-20 08:13:55 +01:00
8ae9cd4eaf
Clone initial chunk in Flat.php
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The Flat generator destroys Chunk at 0,0.
What happens is that it request the level to read Chunk at 0,0. It then uses that chunk to create the template chunk. However this obliterates whatever was in Chunk at 0,0.
Added a line to "clone" this chunk, so when parsePreset generates the template chunk, all this goes to a copy rather than the original file chunk 0,0.
2015-03-19 15:41:26 +01:00
d5601b0c9f
Generator works!
2015-03-15 16:40:18 +01:00
4b73dbd9f8
Fixed Flat generator on existing chunks, region issues
2015-01-06 18:46:18 +01:00
04bdb13103
Improved move offset check
2015-01-02 19:14:18 +01:00
a98da3bab1
Renamed old getID() calls to getId()
2014-12-07 15:21:32 +01:00
7923c40b33
Removed as Vector3 on Flat generator
2014-09-12 00:12:52 +02:00
eab86f5f90
Replaced array() with []
2014-08-28 17:04:22 +02:00
db7222976e
Code cleanup
2014-08-21 17:26:41 +02:00
cb4a970631
Tuned generator to use a better way to process chunks, closes #1807 #1794 #1740 #1741 #1685
2014-07-31 19:27:01 +02:00
95b5979351
Removed SimpleChunk from generator, core, use binary representation of chunks
2014-07-31 14:28:17 +02:00
109b6dbf44
Updated to v0.9.0 build 2, now using Anvil worlds
2014-06-11 00:06:46 +02:00
fa50cbf4b3
Working Threaded Generation
2014-06-10 20:45:09 +02:00
392eb74901
Merge branch 'Level-Rewrite' into 0.9.0
2014-06-10 16:08:34 +02:00
5f163133ee
Added grass color test
2014-06-10 15:24:33 +02:00
115b4cf4ac
Updated Levels :D
2014-06-09 11:35:52 +02:00
6cbd39de9b
Added Inventory interfaces and types, updated long array() to []
2014-05-22 18:59:16 +02:00
0be679c9d5
Updated method names: getMetadata() & setMetadata() to getDamage() & setDamage() on Block and Item classes
2014-05-22 18:37:28 +02:00
dd17652aca
Fixed wrong paths
2014-04-01 05:06:12 +02:00