3e5d3a646b
Make use of BadPacketException::wrap()
2020-03-23 21:28:38 +00:00
2d46ae4476
Added BadPacketException::wrap()
2020-03-23 21:27:08 +00:00
d930abce2d
ChunkSerializer: improve palette writing performance with one weird trick
...
this optimization relies on the fact that palette entries are always unsigned, and positive zigzag varints are just the same as their non-zigzag counterparts, except shifted left by 1 bit. This eliminates some function call overhead, making the encoding slightly less agonizingly slow.
2020-03-17 21:16:43 +00:00
093a7c239e
CraftingDataPacket: fix variable name collision
2020-03-14 14:24:50 +00:00
c9e8598510
InGamePacketHandler: do not handle inbound ActorEvents that are not for self
2020-03-13 15:19:32 +00:00
899d05c6ec
DataPacket: strip some whitespace
2020-03-10 13:06:16 +00:00
ca909ebc1d
Merge branch 'next-minor'
2020-03-10 13:05:37 +00:00
b4b1877ce5
Merge branch 'next-minor'
2020-03-09 14:38:15 +00:00
6e39e34c1e
Merge branch 'stable'
2020-03-03 12:35:11 +00:00
5c2ae0257c
DataPacket: inject buffer via parameter instead of class field (packet & stream separation, step 2)
...
this is not complete yet, but the final change (having the binarystream actually come from outside) is a little more disruptive, and some extra changes need to be made. This will grant some sanity in the meantime without breaking too much stuff.
2020-02-25 16:19:11 +00:00
bd00ee5038
Merge branch 'stable'
2020-02-24 22:11:13 +00:00
8a770d837e
Merge branch 'stable'
2020-02-24 20:32:43 +00:00
ce0af8b040
DataPacket now encapsulates NetworkBinaryStream instead of extending it
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ultimately the goal is to remove the NetworkBinaryStream crap entirely, but this change has most of the same benefits and is less disruptive.
2020-02-24 18:59:54 +00:00
36685001bd
ContainerOpenPacket: fixed entityInv() not initializing x/y/z fields
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these are written even when not used, so they have to be initialized.
2020-02-23 20:59:53 +00:00
95eddbdd74
InventoryManager: move add/remove logic to separate functions
2020-02-12 17:36:29 +00:00
55e3b9ed91
InventoryManager: avoid feedback loop when closing inventory
2020-02-12 16:35:57 +00:00
4014f9a4f2
InventoryManager: be aware of client-side state when syncing slots
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this eliminates feedback loops during client-initiated slot changes, and also makes it possible to have a SlotChangeAction anonymous from its initiator.
2020-02-11 21:12:18 +00:00
7ad44d8403
ChunkRequestTask: do not copy light information when sending chunks
2020-02-09 17:49:15 +00:00
ce42ca958e
InGamePacketHandler: do not execute use-item action if already using item, fixes #3246
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the useHeldItem() sets the using-item flag back to true immediately after consumeHeldItem() sets it to false, which caused this bug.
stable has the same problem, but the effects don't show due to a well timed MobEquipmentPacket (a happy accident).
2020-02-09 12:13:15 +00:00
bfdfa4184b
Merge branch 'stable'
2020-02-08 09:33:56 +00:00
04a3e71047
ChunkSerializer: avoid using loop vars outside loop scope
2020-02-07 22:10:23 +00:00
ee36ac9875
ProcessLoginTask: use strict base64_decode()
2020-02-07 22:09:46 +00:00
d2aca6023b
add native return types to closures (for phpstan)
2020-02-07 22:05:15 +00:00
aac7da6c96
eliminate remaining empty() usages
2020-02-07 21:51:50 +00:00
fb1126797a
Merge branch 'stable'
2020-02-07 18:13:55 +00:00
ff63f6d055
fill in more iterable types (master)
2020-02-01 20:19:57 +00:00
cb16f5c142
Merge commit '260ac47588c76a2e6814cfba46773a990fb8c5da'
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# Conflicts:
# resources/vanilla
# src/Server.php
# src/lang/Language.php
# src/network/mcpe/protocol/AddItemActorPacket.php
# src/network/mcpe/protocol/AddPlayerPacket.php
# src/network/mcpe/protocol/SetActorDataPacket.php
# src/network/mcpe/serializer/NetworkBinaryStream.php
# src/permission/Permission.php
# src/pocketmine/block/Leaves.php
# src/pocketmine/entity/DataPropertyManager.php
# src/pocketmine/entity/Entity.php
# src/pocketmine/item/Banner.php
# src/pocketmine/item/Item.php
# src/pocketmine/level/format/io/LevelProvider.php
# src/pocketmine/level/format/io/LevelProviderManager.php
# src/pocketmine/network/mcpe/protocol/AddActorPacket.php
# src/pocketmine/network/mcpe/protocol/LoginPacket.php
# src/pocketmine/tile/Banner.php
# src/scheduler/BulkCurlTask.php
# src/updater/AutoUpdater.php
# src/utils/Config.php
# src/utils/Utils.php
# src/world/generator/Flat.php
# src/world/generator/Generator.php
2020-01-31 21:07:34 +00:00
20d39846b7
Merge commit 'fc0619ee6e4fa08aba2719e58a9289edd11f0b6e'
...
# Conflicts:
# resources/vanilla
# src/network/mcpe/protocol/AddItemActorPacket.php
# src/network/mcpe/protocol/AddPlayerPacket.php
# src/network/mcpe/protocol/SetActorDataPacket.php
# src/network/mcpe/serializer/NetworkBinaryStream.php
# src/pocketmine/network/mcpe/protocol/AddActorPacket.php
# src/pocketmine/network/mcpe/protocol/LoginPacket.php
2020-01-31 19:42:07 +00:00
5be45dd793
Merge commit '259f0425a9657befcc8ef5f474ecc24ec78042fa'
2020-01-31 18:43:47 +00:00
5c4487c980
added some callable prototypes for phpstan
2020-01-29 19:56:16 +00:00
68bea6d4aa
ChunkRequestTask: fix @var for error hook fetch
2020-01-29 19:36:52 +00:00
ded0f5c80e
network: added some missing native closure return types
2020-01-28 11:10:01 +00:00
e66197036d
InGamePacketHandler: drop transactions with 0 actions without trying to execute them
...
often we throw out actions that have no value, which can lead to an empty transaction and re-syncing the inventory. This happens every time we interact with the creative inventory in 1.13+, which causes items to appear to vanish when taking them from the creative menu.
The correct fix for this is to resend only the slots affected by SlotChangeActions, but this fix will suffice for now without rewriting everything.
2020-01-25 18:10:37 +00:00
0b423c5b96
Merge branch 'stable'
2020-01-22 15:16:10 +00:00
055b13a6cf
strip extra blank lines (php-cs-fixer)
2020-01-22 15:14:10 +00:00
7f06002027
Merge commit 'bff5bf25aea5cf56bbbfaeaa89f5e1f0ac920c90'
2020-01-22 15:00:13 +00:00
67bcc1c0fb
phpdoc armageddon for master, pass 1
2020-01-22 11:55:03 +00:00
ccdf003c8d
ResourcePacksPacketHandler: fixed chemistry being applied to top of stack instead of bottom
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it seems like the stack order is reversed, so all 'regular' in-memory stack behaviour goes out of the window.
2020-01-22 08:26:44 +00:00
3ee6887792
populate remaining missing return types, using native returns where possible
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this is done separately to stable so that stable changes can be integrated easily using an empty merge.
2020-01-19 10:26:35 +00:00
df2551ed4d
NetworkSession: add missing return type for syncAttributes()
2020-01-18 20:00:05 +00:00
c0a45083b6
Packet: specify void return type in phpdoc (native return type not possible yet)
2020-01-18 19:58:14 +00:00
2b4ce3ea6d
Merge branch 'stable'
2020-01-18 19:41:17 +00:00
886ac4b788
Merge commit 'ab57914322d8e93790a88604b9bb3046a759da22'
2020-01-18 18:22:57 +00:00
00869e81ba
NetworkBinaryStream: fix server crash on wrong skindata size, close #3276
2020-01-15 19:48:25 +00:00
9c06c1a06f
Merge branch 'stable'
2020-01-11 22:36:57 +00:00
96b91af66a
Merge branch 'stable'
2020-01-11 21:41:38 +00:00
aba71762e9
master-specific @var annotations
2020-01-09 17:50:01 +00:00
cda1143a79
Merge branch 'stable'
2020-01-09 17:17:42 +00:00
e76cc8eb33
RakLibPacketSender: fixed session leak on server-side disconnect
2020-01-07 11:32:23 +00:00
fde888bf59
Merge commit 'f3550446267f975b33219bdde6aec8fbea614cb2'
2020-01-04 16:36:33 +00:00