Dylan K. Taylor
ff915b829c
StartGamePacket: remove hardcoded cache, move to RuntimeBlockMapping
2020-04-24 20:50:56 +01:00
Dylan K. Taylor
f3d7c320a1
move SkinAdapter stuff to convert package
2020-04-23 15:46:37 +01:00
Dylan K. Taylor
ebcfab4b61
NetworkInventoryAction: move type translation to TypeConverter
2020-04-23 15:40:23 +01:00
Dylan K. Taylor
1b26cf1df9
break the hard cycle between mcpe\handler and mcpe\protocol
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preparing to move mcpe\protocol to a separate library
2020-04-23 15:38:11 +01:00
Dylan K. Taylor
18d48869a0
the great airgapping of recipes and itemstacks
2020-04-23 14:11:48 +01:00
Dylan K. Taylor
35d656c6e5
ProcessLoginTask no longer depends on NetworkSession
2020-04-22 13:30:37 +01:00
Dylan K. Taylor
86e051b7bf
Merge commit 'a2543ff80d2906bccda1a4e2fdbd9d8e7d147fb3'
2020-04-18 17:33:05 +01:00
Dylan K. Taylor
9bfc1df486
Merge branch 'stable'
2020-04-18 13:19:31 +01:00
Dylan K. Taylor
e86c243db5
NetworkSession: do not expose setPlayerInfo()
2020-04-16 01:55:52 +01:00
Dylan K. Taylor
9ba47f90d1
LoginPacketHandler: account for failure to correctly parse UUID
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this will still crash in some circumstances, pending merging bug fixes from stable.
2020-04-16 01:45:00 +01:00
Dylan K. Taylor
83a3adecff
LoginPacket: use netresearch/jsonmapper for login data decoding
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this makes retrieval static analysis friendly without extra steps.
2020-03-23 22:00:13 +00:00
Dylan K. Taylor
3e5d3a646b
Make use of BadPacketException::wrap()
2020-03-23 21:28:38 +00:00
Dylan K. Taylor
c9e8598510
InGamePacketHandler: do not handle inbound ActorEvents that are not for self
2020-03-13 15:19:32 +00:00
Dylan K. Taylor
55e3b9ed91
InventoryManager: avoid feedback loop when closing inventory
2020-02-12 16:35:57 +00:00
Dylan K. Taylor
4014f9a4f2
InventoryManager: be aware of client-side state when syncing slots
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this eliminates feedback loops during client-initiated slot changes, and also makes it possible to have a SlotChangeAction anonymous from its initiator.
2020-02-11 21:12:18 +00:00
Dylan K. Taylor
ce42ca958e
InGamePacketHandler: do not execute use-item action if already using item, fixes #3246
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the useHeldItem() sets the using-item flag back to true immediately after consumeHeldItem() sets it to false, which caused this bug.
stable has the same problem, but the effects don't show due to a well timed MobEquipmentPacket (a happy accident).
2020-02-09 12:13:15 +00:00
Dylan K. Taylor
bfdfa4184b
Merge branch 'stable'
2020-02-08 09:33:56 +00:00
Dylan K. Taylor
d2aca6023b
add native return types to closures (for phpstan)
2020-02-07 22:05:15 +00:00
Dylan K. Taylor
fb1126797a
Merge branch 'stable'
2020-02-07 18:13:55 +00:00
Dylan K. Taylor
e66197036d
InGamePacketHandler: drop transactions with 0 actions without trying to execute them
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often we throw out actions that have no value, which can lead to an empty transaction and re-syncing the inventory. This happens every time we interact with the creative inventory in 1.13+, which causes items to appear to vanish when taking them from the creative menu.
The correct fix for this is to resend only the slots affected by SlotChangeActions, but this fix will suffice for now without rewriting everything.
2020-01-25 18:10:37 +00:00
Dylan K. Taylor
055b13a6cf
strip extra blank lines (php-cs-fixer)
2020-01-22 15:14:10 +00:00
Dylan K. Taylor
67bcc1c0fb
phpdoc armageddon for master, pass 1
2020-01-22 11:55:03 +00:00
Dylan K. Taylor
ccdf003c8d
ResourcePacksPacketHandler: fixed chemistry being applied to top of stack instead of bottom
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it seems like the stack order is reversed, so all 'regular' in-memory stack behaviour goes out of the window.
2020-01-22 08:26:44 +00:00
Dylan K. Taylor
fde888bf59
Merge commit 'f3550446267f975b33219bdde6aec8fbea614cb2'
2020-01-04 16:36:33 +00:00
Dylan K. Taylor
4651bcf8c3
master: imports cleanup
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it was easier to make an empty merge and re-run php-cs-fixer afterwards.
2019-12-11 23:23:03 +00:00
Dylan K. Taylor
c85c1c3c3f
Merge commit '82d9e481d2a0a389fbbc6dfd3672fc366127febc'
2019-12-11 23:06:35 +00:00
Dylan K. Taylor
3fa628f259
updated NBT dependency
2019-12-09 11:26:43 +00:00
Dylan K. Taylor
464b2116a6
Merge remote-tracking branch 'origin/stable'
2019-10-01 14:41:54 +01:00
Dylan K. Taylor
dbdcabcc56
Player: get rid of CID requirement from player info, CID is still available via extradata if supported by client impl
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this is useless for PM and it doesn't have any fit purpose for plugin use either, so it doesn't make sense to expose it to the API.
2019-08-21 18:17:31 +01:00
Dylan K. Taylor
018a4467bf
fix bug in LoginPacketHandler (incorrect metadata array in PlayerInfo)
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this was intended to make available things like the deviceOS, input method etc without placing an API requirement for custom implementations to provide such information.
2019-08-21 18:06:18 +01:00
Dylan K. Taylor
2d4a32fc77
first look at separating Entity and Location
2019-08-19 17:20:34 +01:00
Dylan K. Taylor
774e6fe8a3
Make chemistry textures always enabled
2019-08-10 17:38:00 +01:00
Dylan K. Taylor
fae6289eb8
protocol: move resource-pack related types to their own subnamespace
2019-08-08 19:58:24 +01:00
Dylan K. Taylor
d87b6f9ff7
Remove resource pack packets dependency on ResourcePack, now supports decoding
2019-08-08 19:36:54 +01:00
Dylan K. Taylor
53ab860db5
first shot making Block not extend Position
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this makes some stuff a lot less pretty, but this seems to be the bare minimum necessary to do this task. It can be enhanced later.
2019-08-05 16:44:09 +01:00
Dylan K. Taylor
5499ac620c
Removed pocketmine subdirectory, map PSR-4 style
2019-07-30 19:14:57 +01:00