3de7a8c27f
Updated for 1.19.70
2023-03-14 18:08:10 +00:00
e7209679fb
...
2023-02-24 22:23:00 +00:00
ae50b952f1
Accept 1.19.63 (same protocol, different protocol version)
2023-02-24 22:15:58 +00:00
71aad310c6
stfu
2023-02-17 16:39:46 +00:00
1e3b025916
1.19.62
2023-02-17 16:36:32 +00:00
59be901efe
Fixed unauthenticated sessions taking up player slots
2022-12-28 20:42:33 +00:00
dce8bd6d21
CS: Standardize new with braces
2022-08-15 17:16:23 +01:00
38d6284671
Use PHP-CS-Fixer to enforce file header presence
2022-06-04 17:34:49 +01:00
6eac2ea7a5
Modernize private property declarations in src/network
2022-05-17 21:22:33 +01:00
be1996752a
Replace disallowed operators in src/network/
2022-01-20 19:11:32 +00:00
a81680c5c6
missed a few more hardcoded translation keys
2021-08-15 20:12:55 +01:00
2293bd948d
Added KnownTranslationFactory and use it in as many places as possible
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this makes translation usage much more statically analysable.
The only places this isn't used are:
- places that prefix translations with colours (those are still a problem)
- places where server/client translations don't match (e.g. gameMode.changed accepts different parameters in vanilla than in PM)
2021-08-10 14:50:40 +01:00
0eb4231b51
Use OpenSSL for ECDH during client login, drop mdanter/ecc ( #4328 )
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This brings a significant performance improvement to login sequence handling, reducing CPU cost of `PrepareEncryptionTask` by over 90% and `ProcessLoginTask` by over 60%. It also allows us to shed a dependency.
2021-07-22 23:04:00 +01:00
c474aa42e5
ClientDataToSkinDataHelper: Remove SingletonTrait
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SingletonTrait is pointless here for multiple reasons:
1) the class is final
2) this is protocol-specific translation of types, no loss of data or alternative mutation of it needs to occur
Using SingletonTrait is an obstacle to separating the protocol library from the core code, so it has to go.
2021-07-14 14:50:59 +01:00
94e16f416d
Added KnownTranslationKeys (generated) and start using it
2021-06-29 22:46:04 +01:00
b7a6c9dc17
Renamed BadPacketException -> PacketHandlingException
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this better describes the intent, instead of just vaguely describing a packet as 'bad'.
2021-03-30 01:15:28 +01:00
72de45f0e9
Drop pocketmine/uuid for ramsey/uuid
2021-03-16 23:03:00 +00:00
6a266bcbd1
Separated XUID stuff from PlayerInfo into its own XboxLivePlayerInfo
2020-11-10 14:25:08 +00:00
11eb1f1c5e
imports cleanup
2020-06-18 20:01:19 +01:00
e6a3f7baa2
Merge branch 'stable'
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# Conflicts:
# resources/vanilla
# src/pocketmine/Player.php
2020-06-17 22:23:17 +01:00
715fca8986
LoginPacketHandler: use playerInfo directly again, fix another 2 PHPStan level 8 errors
2020-06-17 21:30:34 +01:00
eefb6ae8e7
LoginPacketHandler: use reference to new PlayerInfo directly, fixes a PHPStan level 8 error
2020-06-17 21:29:16 +01:00
503782d67c
moved skin-parsing code from LoginPacketHandler to its own dedicated helper class
2020-06-17 21:24:12 +01:00
8cabab20e3
Merge commit '09771849aefb70bc29202b160f65723cf926c974'
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# Conflicts:
# resources/vanilla
# src/pocketmine/network/mcpe/VerifyLoginTask.php
2020-06-17 21:10:59 +01:00
3294075aad
LoginPacketHandler: use double quotes consistently
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the mixture of single quotes and double quotes makes PHPStan type inference quietly not work, and reports an error here in checkExplicitMixed mode.
2020-06-15 20:31:09 +01:00
129a7c1b3e
LoginPacketHandler: avoid trashing variables in foreach
2020-05-15 11:19:14 +01:00
31e4fc6fcb
fixing incompatible protocol handling, do not explode immediately on bad clientdata, login encode/decode is now symmetrical
2020-05-15 10:55:29 +01:00
36c5d9117d
LoginPacketHandler: properly handle failure to base64_decode stuff from JWT
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previously this might just return false and blow up in your face.
I considered fixing this on stable too, but it's less useful there because so much stuff on stable just explodes at the first wrong thing anyway.
2020-05-14 09:46:44 +01:00
b7cf4f01f9
remove utils\UUID, switch to pocketmine/uuid package
2020-05-11 10:46:48 +01:00
549940d8a7
remove NullPacketHandler
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this is a waste of LOC
2020-04-29 13:14:23 +01:00
f3d7c320a1
move SkinAdapter stuff to convert package
2020-04-23 15:46:37 +01:00
18d48869a0
the great airgapping of recipes and itemstacks
2020-04-23 14:11:48 +01:00
35d656c6e5
ProcessLoginTask no longer depends on NetworkSession
2020-04-22 13:30:37 +01:00
9bfc1df486
Merge branch 'stable'
2020-04-18 13:19:31 +01:00
e86c243db5
NetworkSession: do not expose setPlayerInfo()
2020-04-16 01:55:52 +01:00
9ba47f90d1
LoginPacketHandler: account for failure to correctly parse UUID
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this will still crash in some circumstances, pending merging bug fixes from stable.
2020-04-16 01:45:00 +01:00
83a3adecff
LoginPacket: use netresearch/jsonmapper for login data decoding
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this makes retrieval static analysis friendly without extra steps.
2020-03-23 22:00:13 +00:00
fb1126797a
Merge branch 'stable'
2020-02-07 18:13:55 +00:00
055b13a6cf
strip extra blank lines (php-cs-fixer)
2020-01-22 15:14:10 +00:00
67bcc1c0fb
phpdoc armageddon for master, pass 1
2020-01-22 11:55:03 +00:00
c85c1c3c3f
Merge commit '82d9e481d2a0a389fbbc6dfd3672fc366127febc'
2019-12-11 23:06:35 +00:00
dbdcabcc56
Player: get rid of CID requirement from player info, CID is still available via extradata if supported by client impl
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this is useless for PM and it doesn't have any fit purpose for plugin use either, so it doesn't make sense to expose it to the API.
2019-08-21 18:17:31 +01:00
018a4467bf
fix bug in LoginPacketHandler (incorrect metadata array in PlayerInfo)
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this was intended to make available things like the deviceOS, input method etc without placing an API requirement for custom implementations to provide such information.
2019-08-21 18:06:18 +01:00
5499ac620c
Removed pocketmine subdirectory, map PSR-4 style
2019-07-30 19:14:57 +01:00