mirror of
https://github.com/pmmp/PocketMine-MP.git
synced 2025-07-07 10:31:51 +00:00
193 lines
6.9 KiB
PHP
193 lines
6.9 KiB
PHP
<?php
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/*
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*
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* ____ _ _ __ __ _ __ __ ____
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* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
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* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
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* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
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* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* @author PocketMine Team
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* @link http://www.pocketmine.net/
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*
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*
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*/
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declare(strict_types=1);
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namespace pocketmine\network\mcpe\handler;
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use pocketmine\entity\Skin;
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use pocketmine\event\player\PlayerPreLoginEvent;
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use pocketmine\network\BadPacketException;
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use pocketmine\network\mcpe\auth\ProcessLoginTask;
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use pocketmine\network\mcpe\NetworkSession;
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use pocketmine\network\mcpe\protocol\LoginPacket;
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use pocketmine\network\mcpe\protocol\PlayStatusPacket;
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use pocketmine\network\mcpe\protocol\ProtocolInfo;
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use pocketmine\network\mcpe\protocol\types\login\ClientDataPersonaPieceTintColor;
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use pocketmine\network\mcpe\protocol\types\login\ClientDataPersonaSkinPiece;
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use pocketmine\network\mcpe\protocol\types\PersonaPieceTintColor;
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use pocketmine\network\mcpe\protocol\types\PersonaSkinPiece;
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use pocketmine\network\mcpe\protocol\types\SkinAdapterSingleton;
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use pocketmine\network\mcpe\protocol\types\SkinAnimation;
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use pocketmine\network\mcpe\protocol\types\SkinData;
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use pocketmine\network\mcpe\protocol\types\SkinImage;
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use pocketmine\player\Player;
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use pocketmine\player\PlayerInfo;
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use pocketmine\Server;
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use pocketmine\utils\UUID;
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use function base64_decode;
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/**
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* Handles the initial login phase of the session. This handler is used as the initial state.
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*/
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class LoginPacketHandler extends PacketHandler{
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/** @var Server */
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private $server;
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/** @var NetworkSession */
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private $session;
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/**
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* @var \Closure
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* @phpstan-var \Closure(PlayerInfo) : void
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*/
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private $playerInfoConsumer;
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/**
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* @phpstan-param \Closure(PlayerInfo) : void $playerInfoConsumer
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*/
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public function __construct(Server $server, NetworkSession $session, \Closure $playerInfoConsumer){
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$this->session = $session;
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$this->server = $server;
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$this->playerInfoConsumer = $playerInfoConsumer;
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}
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public function handleLogin(LoginPacket $packet) : bool{
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if(!$this->isCompatibleProtocol($packet->protocol)){
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$this->session->sendDataPacket(PlayStatusPacket::create($packet->protocol < ProtocolInfo::CURRENT_PROTOCOL ? PlayStatusPacket::LOGIN_FAILED_CLIENT : PlayStatusPacket::LOGIN_FAILED_SERVER), true);
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//This pocketmine disconnect message will only be seen by the console (PlayStatusPacket causes the messages to be shown for the client)
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$this->session->disconnect(
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$this->server->getLanguage()->translateString("pocketmine.disconnect.incompatibleProtocol", [$packet->protocol]),
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false
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);
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return true;
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}
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if(!Player::isValidUserName($packet->extraData->displayName)){
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$this->session->disconnect("disconnectionScreen.invalidName");
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return true;
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}
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try{
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$clientData = $packet->clientData; //this serves no purpose except readability
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/** @var SkinAnimation[] $animations */
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$animations = [];
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foreach($clientData->AnimatedImageData as $animation){
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$animations[] = new SkinAnimation(
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new SkinImage(
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$animation->ImageHeight,
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$animation->ImageWidth,
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base64_decode($animation->Image, true)
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),
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$animation->Type,
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$animation->Frames
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);
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}
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$skinData = new SkinData(
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$clientData->SkinId,
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base64_decode($clientData->SkinResourcePatch, true),
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new SkinImage($clientData->SkinImageHeight, $clientData->SkinImageWidth, base64_decode($clientData->SkinData, true)),
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$animations,
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new SkinImage($clientData->CapeImageHeight, $clientData->CapeImageWidth, base64_decode($clientData->CapeData, true)),
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base64_decode($clientData->SkinGeometryData, true),
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base64_decode($clientData->SkinAnimationData, true),
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$clientData->PremiumSkin,
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$clientData->PersonaSkin,
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$clientData->CapeOnClassicSkin,
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$clientData->CapeId,
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null,
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$clientData->ArmSize,
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$clientData->SkinColor,
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array_map(function(ClientDataPersonaSkinPiece $piece) : PersonaSkinPiece{
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return new PersonaSkinPiece($piece->PieceId, $piece->PieceType, $piece->PackId, $piece->IsDefault, $piece->ProductId);
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}, $clientData->PersonaPieces),
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array_map(function(ClientDataPersonaPieceTintColor $tint) : PersonaPieceTintColor{
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return new PersonaPieceTintColor($tint->PieceType, $tint->Colors);
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}, $clientData->PieceTintColors)
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);
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$skin = SkinAdapterSingleton::get()->fromSkinData($skinData);
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}catch(\InvalidArgumentException $e){
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$this->session->getLogger()->debug("Invalid skin: " . $e->getMessage());
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$this->session->disconnect("disconnectionScreen.invalidSkin");
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return true;
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}
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try{
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$uuid = UUID::fromString($packet->extraData->identity);
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}catch(\InvalidArgumentException $e){
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throw BadPacketException::wrap($e, "Failed to parse login UUID");
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}
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($this->playerInfoConsumer)(new PlayerInfo(
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$packet->extraData->displayName,
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$uuid,
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$skin,
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$packet->clientData->LanguageCode,
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$packet->extraData->XUID,
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(array) $packet->clientData
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));
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$ev = new PlayerPreLoginEvent(
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$this->session->getPlayerInfo(),
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$this->session->getIp(),
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$this->session->getPort(),
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$this->server->requiresAuthentication()
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);
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if($this->server->getNetwork()->getConnectionCount() > $this->server->getMaxPlayers()){
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$ev->setKickReason(PlayerPreLoginEvent::KICK_REASON_SERVER_FULL, "disconnectionScreen.serverFull");
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}
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if(!$this->server->isWhitelisted($this->session->getPlayerInfo()->getUsername())){
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$ev->setKickReason(PlayerPreLoginEvent::KICK_REASON_SERVER_WHITELISTED, "Server is whitelisted");
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}
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if($this->server->getNameBans()->isBanned($this->session->getPlayerInfo()->getUsername()) or $this->server->getIPBans()->isBanned($this->session->getIp())){
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$ev->setKickReason(PlayerPreLoginEvent::KICK_REASON_BANNED, "You are banned");
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}
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$ev->call();
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if(!$ev->isAllowed()){
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$this->session->disconnect($ev->getFinalKickMessage());
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return true;
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}
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$this->processLogin($packet, $ev->isAuthRequired());
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return true;
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}
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/**
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* TODO: This is separated for the purposes of allowing plugins (like Specter) to hack it and bypass authentication.
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* In the future this won't be necessary.
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*
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* @throws \InvalidArgumentException
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*/
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protected function processLogin(LoginPacket $packet, bool $authRequired) : void{
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$this->server->getAsyncPool()->submitTask(new ProcessLoginTask($this->session, $packet, $authRequired));
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$this->session->setHandler(NullPacketHandler::getInstance()); //drop packets received during login verification
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}
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protected function isCompatibleProtocol(int $protocolVersion) : bool{
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return $protocolVersion === ProtocolInfo::CURRENT_PROTOCOL;
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}
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}
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