Commit Graph

12826 Commits

Author SHA1 Message Date
a91710b199 Fixed player knockback not working since 531c6344fe
player knockback silently depended on the chunk packet broadcast system sending the player's motion back to itself, which broadcasting to hasSpawned will not do.
2020-10-08 21:56:08 +01:00
15a2fd6e4f LegacySkinAdapter: check return value of json_encode() for resource patch 2020-10-08 21:42:07 +01:00
b0b08d45d5 Entity: clean up sendData() handling, remove send-to-self hack 2020-10-08 21:35:36 +01:00
01b44ab0bc protocol: moved skin data types to their own namespace 2020-10-08 21:20:57 +01:00
90b749c260 net: reduce default compression level to 6
On larger packets, this worsens compression ratio by 1-2%, but reduces CPU load due to compression by 15-20%. Higher levels than 6 are far more expensive for diminishing returns.
Level 5 produces a further 25-30% CPU reduction, but increases bandwidth usage by 20-25%, so 6 is the sweet spot.
2020-10-08 16:51:10 +01:00
94c58c00b5 NetworkSession: Restore PM3 unexpected XUID handling behaviour (removes XUID instead of kicking the player)
close #3861, close #3089
2020-10-08 14:36:07 +01:00
df7bafe2bc TileFactory: fixed missing Beacon tile registration
I had this locally but forgot to commit it ...
2020-10-07 15:16:27 +01:00
cbc6ebebad Entity: make use of MoveActorAbsolutePacket::create() 2020-10-06 18:35:02 +01:00
d8ee657d20 MoveActorAbsolutePacket: added ::create() method 2020-10-06 18:34:38 +01:00
69cad3e694 InGamePacketHandler: Ignore LevelSoundEventPacket completely 2020-10-06 18:26:57 +01:00
531c6344fe Entity: stop using broadcastPacketToViewers for movement / motion
this is now effectively identical to sending packets to each of hasSpawned, with the exception that it won't send packets to itself if it's a player.
2020-10-06 18:22:46 +01:00
d7f7e1c4ff InventoryManager: remove useless repeated code 2020-10-06 18:14:46 +01:00
cc3947058a updated phpstan baseline 2020-10-06 18:11:13 +01:00
15eac8a65a NetworkSession: renamed some instructions to imperative instead of onWhatever()
these aren't listening to events, they are telling the client that an event has taken place.
2020-10-06 18:06:48 +01:00
945a2598b7 Player: fix documented type of kick $quitMessage 2020-10-06 17:55:32 +01:00
49d611168f Player: fix documented type of disconnect $quitMessage 2020-10-06 17:54:44 +01:00
b172c93e45 World: do not group broadcasted packets by chunk, broadcast directly instead
Grouping packets to batch by chunk instead of by player reduces bandwidth efficiency, because the number of active chunks is almost always larger than the number of active players.
With the old mechanism, a batch of packets for each active chunk (which could be dozens, or hundreds... or thousands) would be created once, and then sent to many players. This makes the compression load factor O(nActiveChunks). Broadcasting directly is simpler and changes the load factor to O(nActivePlayers), which usually means a smaller number of larger batches are created, achieving better compression ratios for approximately the same cost (the same amount of data is being compressed, just in a different way).
2020-10-06 17:27:17 +01:00
78bddac823 Player: remove removeFormat, chat formatting is now unconditionally available
This change was made after exploring turning this into a permission. It occurred to me that this feature is entirely superfluous because it's non-vanilla, can be done by plugins, and is usually considered as a bug. In addition, disabling this behaviour required third party code just for this one thing because it was not able to be managed by a permissions plugin.
Instead, it's better to produce a plugin which implements this behaviour if it's desired, by making use of SignChangeEvent and PlayerChatEvent/PlayerCommandPreprocessEvent.

close #3856, close #2288
2020-10-06 14:00:23 +01:00
e39d2c4621 Beacon: fixed crash in PC worlds 2020-10-06 13:40:49 +01:00
d5398b2781 3.15.3 is next 2020-10-06 13:33:42 +01:00
d7a66ad755 Release 3.15.2 3.15.2 2020-10-06 13:33:42 +01:00
b3f88e7b73 Updated language submodule to pmmp/Language@c85a7b79f3 2020-10-06 13:28:51 +01:00
55adc1ef63 Updated build/php submodule to pmmp/php-build-scripts@e45cfc1ece 2020-10-06 13:09:05 +01:00
868d236ddc Updated composer dependencies 2020-10-06 12:39:19 +01:00
59e9c84806 Merge branch 'stable' of https://github.com/pmmp/pocketmine-mp into stable 2020-10-06 12:35:51 +01:00
a110317d1b Bump phpstan/phpstan from 0.12.47 to 0.12.48 (#3851) 2020-10-05 13:23:19 +00:00
b169d89291 Added some documentation to FurnaceBurnEvent 2020-10-04 21:40:52 +01:00
dfee8b7fa5 Added SignLikeRotationTrait 2020-10-04 21:09:45 +01:00
fc1084d65c Sponge: fixed wet/dry state not persisting in inventory 2020-10-04 19:42:29 +01:00
309d23acfb regenerated blockfactory consistency check 2020-10-04 19:12:36 +01:00
6fb45de405 fixed phpstan baseline 2020-10-04 19:12:04 +01:00
7f9c4355f0 Revert back to floor/wall banner variants
this code largely duplicates the same code in FloorSign/WallSign and needs to be de-duplicated.
2020-10-04 19:05:43 +01:00
505d4e402f ItemFactory: do not reuse the same itemstack instance for air()
this is mutable, so it's possible for plugins to mess with it and break everything that references it.
2020-10-04 18:36:46 +01:00
c42a6d7552 ItemBlock no longer depends on legacy ID/metadata 2020-10-04 18:27:20 +01:00
7ef794d725 imports cleanup 2020-10-04 18:22:07 +01:00
d3a3a41d2b Revert back to separated floor/wall sign
the conditionally useless properties are problematic.
2020-10-04 17:52:23 +01:00
e6bf7278fc Sign: remove obsolete clone hook
this is no longer required because SignText is not mutable anymore.
2020-10-04 17:24:40 +01:00
388a19ef5d Persistent block metadata may now have mutable parts
Not allowing this makes stuff like anvil damage, colour, wood type, live/dead bit, wet/dry etc all too much hassle to deal with.
Naturally I want to get rid of this shit altogether, but first it's necessary to construct a new system that we can shift into before all this bullshit can be addressed fully, so for now we have to work within the bounds of the old system.
This change will permit dynamic colours for concrete/concrete powder etc, dynamic wood types where the wood type isn't embedded in the legacy ID, and so forth. Allowing full flexibility requires either more old system hacks or completing the migration to a new system which doesn't have these limitations. I prefer to do the latter, but this change will make it somewhat easier to do.
2020-10-04 11:40:05 +01:00
9191e75392 LevelDB: quick and dirty hack for air with bad metadata
this needs a proper solution, but this is a pressing issue that can't wait.
2020-10-03 16:41:26 +01:00
d0213f99ac MountainsBiome: fix error from stale PR merge 2020-10-02 12:24:18 +01:00
a77970448e Emerald ore in Mountains biome (#3750) 2020-10-02 12:07:49 +01:00
74bef7f423 Bump phpunit/phpunit from 9.3.11 to 9.4.0 (#3850) 2020-10-02 11:02:17 +00:00
e17629244c Merge branch 'master' of https://github.com/pmmp/pocketmine-mp into master 2020-10-02 01:00:21 +01:00
5807a385cc Added stub classes for Beacon
this doesn't do anything yet, it's intended solely to prevent further loss of data.
2020-10-02 00:59:53 +01:00
6734dcc79f Introduce PlayerDisplayNameChangeEvent (listen only) (#3847) 2020-10-01 22:23:02 +01:00
7a436dc47c updated blockfactory consistency check 2020-10-01 22:10:02 +01:00
4492c80af1 Merge remote-tracking branch 'origin/stable' into master
# Conflicts:
#	composer.lock
#	resources/vanilla
2020-10-01 22:08:27 +01:00
201bdc069c phpstan 0.12.47 2020-10-01 22:07:43 +01:00
8db7867881 travis: notify about build results 2020-10-01 22:05:12 +01:00
84feec954f BlockLegacyMetadata: Added constants for mushroom block variants 2020-10-01 21:41:46 +01:00