Added stub classes for Beacon

this doesn't do anything yet, it's intended solely to prevent further loss of data.
This commit is contained in:
Dylan K. Taylor 2020-10-02 00:59:53 +01:00
parent 7a436dc47c
commit 5807a385cc
5 changed files with 98 additions and 1 deletions

33
src/block/Beacon.php Normal file
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@ -0,0 +1,33 @@
<?php
/*
*
* ____ _ _ __ __ _ __ __ ____
* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* @author PocketMine Team
* @link http://www.pocketmine.net/
*
*
*/
declare(strict_types=1);
namespace pocketmine\block;
final class Beacon extends Transparent{
public function getLightLevel() : int{
return 15;
}
//TODO
}

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@ -28,6 +28,7 @@ use pocketmine\block\BlockIdentifierFlattened as BIDFlattened;
use pocketmine\block\BlockLegacyIds as Ids;
use pocketmine\block\BlockLegacyMetadata as Meta;
use pocketmine\block\tile\Banner as TileBanner;
use pocketmine\block\tile\Beacon as TileBeacon;
use pocketmine\block\tile\Bed as TileBed;
use pocketmine\block\tile\BrewingStand as TileBrewingStand;
use pocketmine\block\tile\Chest as TileChest;
@ -107,6 +108,7 @@ class BlockFactory{
$this->register(new BambooSapling(new BID(Ids::BAMBOO_SAPLING), "Bamboo Sapling", BlockBreakInfo::instant()));
$this->register(new Banner(new BIDFlattened(Ids::STANDING_BANNER, Ids::WALL_BANNER, 0, ItemIds::BANNER, TileBanner::class), "Banner"));
$this->register(new Transparent(new BID(Ids::BARRIER), "Barrier", BlockBreakInfo::indestructible()));
$this->register(new Beacon(new BID(Ids::BEACON, 0, null, TileBeacon::class), "Beacon", new BlockBreakInfo(3.0)));
$this->register(new Bed(new BID(Ids::BED_BLOCK, 0, ItemIds::BED, TileBed::class), "Bed Block"));
$this->register(new Bedrock(new BID(Ids::BEDROCK), "Bedrock"));
$this->register(new Beetroot(new BID(Ids::BEETROOT_BLOCK), "Beetroot Block"));

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@ -58,6 +58,7 @@ use function assert;
* @method static BambooSapling BAMBOO_SAPLING()
* @method static Banner BANNER()
* @method static Transparent BARRIER()
* @method static Beacon BEACON()
* @method static Bed BED()
* @method static Bedrock BEDROCK()
* @method static Beetroot BEETROOTS()
@ -727,6 +728,7 @@ final class VanillaBlocks{
self::register("bamboo_sapling", $factory->get(419));
self::register("banner", $factory->get(176));
self::register("barrier", $factory->get(416));
self::register("beacon", $factory->get(138));
self::register("bed", $factory->get(26));
self::register("bedrock", $factory->get(7));
self::register("beetroots", $factory->get(244));

60
src/block/tile/Beacon.php Normal file
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<?php
/*
*
* ____ _ _ __ __ _ __ __ ____
* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* @author PocketMine Team
* @link http://www.pocketmine.net/
*
*
*/
declare(strict_types=1);
namespace pocketmine\block\tile;
use pocketmine\nbt\tag\CompoundTag;
final class Beacon extends Spawnable{
private const TAG_PRIMARY = "primary"; //TAG_Int
private const TAG_SECONDARY = "secondary"; //TAG_Int
/** @var int */
private $primaryEffect = 0;
/** @var int */
private $secondaryEffect = 0;
protected function addAdditionalSpawnData(CompoundTag $nbt) : void{
$nbt->setInt(self::TAG_PRIMARY, $this->primaryEffect);
$nbt->setInt(self::TAG_SECONDARY, $this->secondaryEffect);
}
public function readSaveData(CompoundTag $nbt) : void{
//TODO: PC uses Primary and Secondary (capitalized first letter), we don't read them here because the IDs would be different
$this->primaryEffect = $nbt->getInt(self::TAG_PRIMARY);
$this->secondaryEffect = $nbt->getInt(self::TAG_SECONDARY);
}
protected function writeSaveData(CompoundTag $nbt) : void{
$nbt->setInt(self::TAG_PRIMARY, $this->primaryEffect);
$nbt->setInt(self::TAG_SECONDARY, $this->secondaryEffect);
}
public function getPrimaryEffect() : int{ return $this->primaryEffect; }
public function setPrimaryEffect(int $primaryEffect) : void{ $this->primaryEffect = $primaryEffect; }
public function getSecondaryEffect() : int{ return $this->secondaryEffect; }
public function setSecondaryEffect(int $secondaryEffect) : void{ $this->secondaryEffect = $secondaryEffect; }
}

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