f7930a3a0b
4.12.9 is next
2023-01-09 00:04:40 +00:00
bb7df60a4d
Release 4.12.8
2023-01-09 00:04:40 +00:00
992cb06da6
NetworkSession: fixed rate limit not being increased correctly on Windows
...
due to the 15ms scheduler interval, the server will often sleep 45ms instead of 50ms, which causes the budget not to get updated.
2023-01-09 00:01:56 +00:00
bb3f87f862
NetworkSession: allow 2 batches per tick
...
apparently InventoryTransactionPacket may arrive outside of the normal update cycle, since it's prioritized to reduce latency.
2023-01-09 00:00:39 +00:00
fc77b14760
4.12.8 is next
2023-01-08 20:23:18 +00:00
52b6f1a492
Release 4.12.7
2023-01-08 20:23:15 +00:00
0233e74f4f
NetworkSession: micro optimisation - do not check if a debugger is active unless the packet limit is exceeded
2023-01-08 19:45:14 +00:00
dd355c58d8
NetworkSession: fix CS
2023-01-08 19:35:43 +00:00
267032cff9
NetworkSession: do not rate limit packets if a debugging session is active
2023-01-08 19:31:39 +00:00
6cecd690b2
CS
2023-01-07 21:33:53 +00:00
91e38d1f97
NetworkSession: compensate for server lag in batch budgeting
2023-01-07 21:33:34 +00:00
653178c1fd
4.12.7 is next
2023-01-07 16:22:01 +00:00
eb06535ed1
Release 4.12.6
2023-01-07 16:22:01 +00:00
f9bcc8e862
NetworkSession: added a rate-limit for incoming batches
2023-01-07 16:19:02 +00:00
f43ca405d4
4.12.6 is next
2023-01-06 00:44:58 +00:00
d146175d27
Release 4.12.5
2023-01-06 00:44:58 +00:00
3baa5ab712
InGamePacketHandler: removed obsolete workaround
2023-01-06 00:41:57 +00:00
433f5451d7
Improve World::notifyNeighbourBlockUpdate() doc ( #5491 )
2023-01-04 20:11:55 +00:00
33d1755eae
Player: fixed not receiving slot updates for small crafting grid
...
I'm not really sure why this tracking logic is here and not in InventoryManager, but for now it is what it is.
2023-01-04 01:28:25 +00:00
fc63c54116
CraftingManager: more detailed type information for shapelessRecipes and shapedRecipes
2023-01-04 00:32:26 +00:00
db07976aab
TypeConverter: do not send useless meta to the client
2023-01-03 23:50:31 +00:00
0e4b79ea77
InGamePacketHandler: fixed client-side predictions not getting rolled back for block placementÂ
2023-01-03 19:43:21 +00:00
588c9b114b
4.12.5 is next
2023-01-03 19:30:02 +00:00
b095f606c1
Release 4.12.4
2023-01-03 19:29:47 +00:00
b312e93176
Limit list max size in transactions
...
this duct tape is to limit the impact of a security vulnerability being actively exploited.
2023-01-02 22:59:48 +00:00
61933624d2
NetworkSession: Lift batch limit to 1300 to allow shift-click crafting to work correctly
...
the theoretical limit for transactions in this case is 64x9 (inputs) + 64x9 (output on crafting grid) + 64 (outputs to main slot) + 64 CraftingEventPackets = 1280.
This is an extreme case which assumes that a recipe could generate up to 64x10 (640) output items per iteration, filling every slot of the output grid, which should never occur in any reasonable circumstances.
2022-12-30 22:11:35 +00:00
90beaeaeb4
4.12.4 is next
2022-12-28 21:01:50 +00:00
466f7e98ed
Release 4.12.3
2022-12-28 21:01:47 +00:00
59be901efe
Fixed unauthenticated sessions taking up player slots
2022-12-28 20:42:33 +00:00
5d2b0acfc8
GamemodeCommand: report failure if the target's game mode is already the desired game mode
...
this has irritated me for years.
2022-12-22 18:38:10 +00:00
1e5597f0d5
World: account for null chunk edge case in tickChunk()
...
the target chunk may no longer be loaded if it was unloaded during a previous chunk's tick (e.g. during BlockGrowEvent).
Since the parent function iterates over a pre-selected array of chunks, the chunk will still be present in the list even if it's no longer loaded by the time it's reached.
2022-12-19 20:20:52 +00:00
97ef209c5f
HandlerList: added missing class-string type for constructor
2022-12-19 16:26:36 +00:00
529700bb8b
PotionTypeIdMap: fixed uninitialized fields
...
I have no idea why this didn't ever cause a problem before... probably an edge-case in the typed properties implementation
2022-12-19 15:33:15 +00:00
437fa615b8
4.12.3 is next
2022-12-15 21:08:28 +00:00
0ee6cdb058
Release 4.12.2
2022-12-15 21:08:23 +00:00
31465525e3
Fixed PHP-CS-Fixer not import global constants. ( #5449 )
2022-12-12 17:12:33 +00:00
1cefe24414
InGamePacketHandler: fixed transaction predictions not getting rolled back for failed use/release/interact transactions
...
this was caused by b5cfab497d
.
2022-12-10 21:16:08 +00:00
8bf85d4a18
bootstrap: avoid using is_writable() to check for data directory access permissions
...
closes #5440
2022-12-06 14:13:37 +00:00
b5e6dec0c6
Filesystem: capture error information from attempted lock file creation
2022-12-06 14:06:08 +00:00
a3306914cc
bootstrap: do not require the plugins dir to be writable
...
on a modern installation, the plugins folder does not need to be writable by the server. Perhaps DevTools should be checking this for /genplugin, but it's not required otherwise.
2022-12-06 13:58:50 +00:00
99996b62d6
Align PhpDoc @param tags according to PHP-CS-Fixer
2022-12-06 13:21:20 +00:00
0a9b52618d
4.12.2 is next
2022-12-04 23:11:48 +00:00
7ae6425d05
Release 4.12.1
2022-12-04 23:11:48 +00:00
b5cfab497d
Clean up inventory content syncing, fixes #5441
...
these remnants should have been cleaned up in 4.11, but I somehow managed to skip over them.
2022-12-04 23:05:30 +00:00
eb62dc3294
Added documentation for RegistryTrait, EnumTrait and CloningRegistryTrait
2022-11-30 21:04:17 +00:00
279056fe2f
4.12.1 is next
2022-11-30 16:35:58 +00:00
cd233b123b
Release 4.12.0
2022-11-30 16:35:58 +00:00
95263795a8
Durable: fix misbehaviour of isBroken() since fe982c697b
( #5436 )
...
this broke tool and armour break sounds.
2022-11-27 00:13:41 +00:00
ec9f9a469f
4.11.1 is next
2022-11-25 20:29:49 +00:00
d450264e1c
Release 4.11.0
2022-11-25 20:29:46 +00:00