Commit Graph

13218 Commits

Author SHA1 Message Date
f7930a3a0b 4.12.9 is next 2023-01-09 00:04:40 +00:00
bb7df60a4d Release 4.12.8 2023-01-09 00:04:40 +00:00
992cb06da6 NetworkSession: fixed rate limit not being increased correctly on Windows
due to the 15ms scheduler interval, the server will often sleep 45ms instead of 50ms, which causes the budget not to get updated.
2023-01-09 00:01:56 +00:00
bb3f87f862 NetworkSession: allow 2 batches per tick
apparently InventoryTransactionPacket may arrive outside of the normal update cycle, since it's prioritized to reduce latency.
2023-01-09 00:00:39 +00:00
fc77b14760 4.12.8 is next 2023-01-08 20:23:18 +00:00
52b6f1a492 Release 4.12.7 2023-01-08 20:23:15 +00:00
0233e74f4f NetworkSession: micro optimisation - do not check if a debugger is active unless the packet limit is exceeded 2023-01-08 19:45:14 +00:00
dd355c58d8 NetworkSession: fix CS 2023-01-08 19:35:43 +00:00
267032cff9 NetworkSession: do not rate limit packets if a debugging session is active 2023-01-08 19:31:39 +00:00
6cecd690b2 CS 2023-01-07 21:33:53 +00:00
91e38d1f97 NetworkSession: compensate for server lag in batch budgeting 2023-01-07 21:33:34 +00:00
653178c1fd 4.12.7 is next 2023-01-07 16:22:01 +00:00
eb06535ed1 Release 4.12.6 2023-01-07 16:22:01 +00:00
f9bcc8e862 NetworkSession: added a rate-limit for incoming batches 2023-01-07 16:19:02 +00:00
f43ca405d4 4.12.6 is next 2023-01-06 00:44:58 +00:00
d146175d27 Release 4.12.5 2023-01-06 00:44:58 +00:00
3baa5ab712 InGamePacketHandler: removed obsolete workaround 2023-01-06 00:41:57 +00:00
433f5451d7 Improve World::notifyNeighbourBlockUpdate() doc (#5491) 2023-01-04 20:11:55 +00:00
33d1755eae Player: fixed not receiving slot updates for small crafting grid
I'm not really sure why this tracking logic is here and not in InventoryManager, but for now it is what it is.
2023-01-04 01:28:25 +00:00
fc63c54116 CraftingManager: more detailed type information for shapelessRecipes and shapedRecipes 2023-01-04 00:32:26 +00:00
db07976aab TypeConverter: do not send useless meta to the client 2023-01-03 23:50:31 +00:00
0e4b79ea77 InGamePacketHandler: fixed client-side predictions not getting rolled back for block placement 2023-01-03 19:43:21 +00:00
588c9b114b 4.12.5 is next 2023-01-03 19:30:02 +00:00
b095f606c1 Release 4.12.4 2023-01-03 19:29:47 +00:00
b312e93176 Limit list max size in transactions
this duct tape is to limit the impact of a security vulnerability being actively exploited.
2023-01-02 22:59:48 +00:00
61933624d2 NetworkSession: Lift batch limit to 1300 to allow shift-click crafting to work correctly
the theoretical limit for transactions in this case is 64x9 (inputs) + 64x9 (output on crafting grid) + 64 (outputs to main slot) + 64 CraftingEventPackets = 1280.
This is an extreme case which assumes that a recipe could generate up to 64x10 (640) output items per iteration, filling every slot of the output grid, which should never occur in any reasonable circumstances.
2022-12-30 22:11:35 +00:00
90beaeaeb4 4.12.4 is next 2022-12-28 21:01:50 +00:00
466f7e98ed Release 4.12.3 2022-12-28 21:01:47 +00:00
59be901efe Fixed unauthenticated sessions taking up player slots 2022-12-28 20:42:33 +00:00
5d2b0acfc8 GamemodeCommand: report failure if the target's game mode is already the desired game mode
this has irritated me for years.
2022-12-22 18:38:10 +00:00
1e5597f0d5 World: account for null chunk edge case in tickChunk()
the target chunk may no longer be loaded if it was unloaded during a previous chunk's tick (e.g. during BlockGrowEvent).
Since the parent function iterates over a pre-selected array of chunks, the chunk will still be present in the list even if it's no longer loaded by the time it's reached.
2022-12-19 20:20:52 +00:00
97ef209c5f HandlerList: added missing class-string type for constructor 2022-12-19 16:26:36 +00:00
529700bb8b PotionTypeIdMap: fixed uninitialized fields
I have no idea why this didn't ever cause a problem before... probably an edge-case in the typed properties implementation
2022-12-19 15:33:15 +00:00
437fa615b8 4.12.3 is next 2022-12-15 21:08:28 +00:00
0ee6cdb058 Release 4.12.2 2022-12-15 21:08:23 +00:00
31465525e3 Fixed PHP-CS-Fixer not import global constants. (#5449) 2022-12-12 17:12:33 +00:00
1cefe24414 InGamePacketHandler: fixed transaction predictions not getting rolled back for failed use/release/interact transactions
this was caused by b5cfab497d.
2022-12-10 21:16:08 +00:00
8bf85d4a18 bootstrap: avoid using is_writable() to check for data directory access permissions
closes #5440
2022-12-06 14:13:37 +00:00
b5e6dec0c6 Filesystem: capture error information from attempted lock file creation 2022-12-06 14:06:08 +00:00
a3306914cc bootstrap: do not require the plugins dir to be writable
on a modern installation, the plugins folder does not need to be writable by the server. Perhaps DevTools should be checking this for /genplugin, but it's not required otherwise.
2022-12-06 13:58:50 +00:00
99996b62d6 Align PhpDoc @param tags according to PHP-CS-Fixer 2022-12-06 13:21:20 +00:00
0a9b52618d 4.12.2 is next 2022-12-04 23:11:48 +00:00
7ae6425d05 Release 4.12.1 2022-12-04 23:11:48 +00:00
b5cfab497d Clean up inventory content syncing, fixes #5441
these remnants should have been cleaned up in 4.11, but I somehow managed to skip over them.
2022-12-04 23:05:30 +00:00
eb62dc3294 Added documentation for RegistryTrait, EnumTrait and CloningRegistryTrait 2022-11-30 21:04:17 +00:00
279056fe2f 4.12.1 is next 2022-11-30 16:35:58 +00:00
cd233b123b Release 4.12.0 2022-11-30 16:35:58 +00:00
95263795a8 Durable: fix misbehaviour of isBroken() since fe982c697b (#5436)
this broke tool and armour break sounds.
2022-11-27 00:13:41 +00:00
ec9f9a469f 4.11.1 is next 2022-11-25 20:29:49 +00:00
d450264e1c Release 4.11.0 2022-11-25 20:29:46 +00:00