Commit Graph

1199 Commits

Author SHA1 Message Date
82a5ea9ed3 Allow thread errors and their traces to be properly recorded in crashdumps (#5910)
until now, any thread crash would show as a generic crash since we aren't able to get the trace from the crashed thread directly. This uses some dirty tricks to export a partially serialized stack trace to the main thread, where it can be written into a crashdump.
This enables us to see proper crash information for async tasks in the crash archive (finally!!!) as well as being able to capture RakLib errors properly.
2023-07-26 16:26:03 +01:00
6086ef667c Added handling for attack-air action (#5912) 2023-07-25 14:50:28 +01:00
fb43f59458 Merge branch 'stable' into minor-next 2023-07-24 16:45:49 +01:00
16dfd27935 Merge branch 'legacy/pm4' into stable 2023-07-24 16:45:24 +01:00
2a4909d328 Fixed missing handling for some ContainerUIIds
SMITHING_TABLE_TEMPLATE is new in 1.20
HORSE_EQUIP was always present, but somehow got overlooked when building up that big ugly switch table
2023-07-24 16:44:01 +01:00
b078e01b65 JwtUtils: handle DER <-> raw signature conversion in-house, drop fgrosse/phpasn1 dependency
normally I would hesitate to reinvent the wheel, but we only need a tiny subset of the ASN.1 spec which is trivial to implement by itself.
I'd rather this than depend on another library that could introduce security vulnerabilities (I'm looking at you, jsonmapper).

closes #5935
2023-07-24 13:36:12 +01:00
3afe3b7f44 Merge branch 'stable' into minor-next 2023-07-24 12:02:24 +01:00
9ef835c82d Merge remote-tracking branch 'origin/legacy/pm4' into stable 2023-07-21 11:07:32 +01:00
5e7f18cbcf StandardEntityEventBroadcaster: suppress client-side emote messages
if users want these, they can broadcast them themselves using Server::broadcastMessage(), which will also record the message in the server log like chat

closes #5669
2023-07-20 16:20:34 +01:00
3c34841dfc CS 2023-07-19 14:00:35 +01:00
914dd90b3d Use first-class closures in more places 2023-07-19 13:56:48 +01:00
537721fe7d Replace Closure::fromCallable() usages with first-class callables
PHP 8.1 <3
2023-07-19 13:34:42 +01:00
b399eda21e Merge branch 'stable' into minor-next 2023-07-14 13:27:50 +01:00
489a7ba365 Merge branch 'legacy/pm4' into stable 2023-07-14 13:03:14 +01:00
2709dd359c ProcessLoginTask: fixed backport errors 2023-07-14 12:37:50 +01:00
4e646d19a4 Harden login EC key validation 2023-07-14 11:55:47 +01:00
0d8a06732a Merge branch 'stable' into minor-next 2023-07-13 12:59:53 +01:00
b7210755a7 1.20.10 2023-07-12 13:39:39 +01:00
f2193d1ba7 1.20.10 2023-07-12 13:23:47 +01:00
ef85fbffe1 Merge branch 'legacy/pm4' into stable 2023-07-11 15:10:55 +01:00
0c250a2ef0 InGamePacketHandler: fixed inconsistent handling of invalid data in BlockActorDataPacket 2023-07-11 12:53:29 +01:00
c01d2dc718 CreativeInventory per Player (#5694) 2023-07-06 11:08:13 +01:00
a2a7006878 Merge branch 'stable' into minor-next 2023-07-01 12:25:11 +01:00
24b74a96eb Merge branch 'legacy/pm4' into stable 2023-07-01 11:52:42 +01:00
249ef9c534 ProcessLoginTask: remove old key expiry
since we don't have a hard date for this, and I've already made one wrong educated guess, I'd rather not have another massive outage.
A security update will have to be made to remove the old key as soon as the new one is rolled. This is not ideal, but it's the least disruptive option.
2023-07-01 11:41:04 +01:00
0240d35c05 AsyncTask and AsyncPool no longer tolerate uncaught errors in tasks
Since task execution depends on tasks executing sequentially on a particular worker in some cases (e.g. PopulationTask must be preceded by GeneratorRegisterTask), it doesn't make sense to continue task execution if an error occurs.
Moreover, a task crashing may render the whole server unstable, as it leaves the server in an undefined state. This is the same kind of problem we fixed with scheduled tasks in PM3.

In versions past, pthreads was unreliable enough that random tasks would crash without an obvious reason, forcing us to accommodate this. I still don't know the origin or frequency of said issues, but I think it's time to rip the band-aid off and solve these problems for real.
2023-06-22 13:29:36 +01:00
a3046eb6fa Merge branch 'stable' into minor-next 2023-06-13 18:06:06 +01:00
ff0199cdf8 Fixed blue candle being missing from the creative inventory
this coincidentally fixes mangrove doors being tagged with unwanted blockstate runtime IDs. Their items client-side are not actually blockitems, so the client doesn't expect them to have blockstate IDs attached.
This reduces the chaos in the creative inventory slightly (for some reason the client responds to this stuff by putting random creative items in the wrong places), but the mess is still substantial and I don't know what caused the rest of it.

closes #5818

technically we shouldn't be breaking BC of internals signatures in a patch release, but it's internals, and that's an unwritten rule anyway. In any case, no one is likely to be affected.
2023-06-13 18:03:10 +01:00
1b35c352cc StandardEntityEventBroadcaster: Accepting PacketBroadcaster interface instead of StandardPacketBroadcaster (#5813) 2023-06-11 13:48:58 +01:00
132330e16f Merge branch 'legacy/pm4' into stable 2023-06-07 21:08:09 +01:00
441f1f534f Random change PHP-CS-Fixer wanted to make 2023-06-07 20:59:32 +01:00
2538880408 1.20.0 2023-06-07 20:56:59 +01:00
0ed5e94a72 Merge branch 'minor-next' into major-next 2023-05-30 16:15:56 +01:00
7f1550ef04 Revert "Stop using insecure UUIDs from non-XBL players"
This reverts commit 9baf59702b.

I forgot this is also needed for the player list, and for skin updates
to work ... this will need to be revisited
2023-05-27 18:10:55 +01:00
9baf59702b Stop using insecure UUIDs from non-XBL players
closes #4076

I opted for the minimal approach of replacing only UUIDs for non-XBL players, since most servers are using XBL anyway (as they should).
2023-05-27 18:00:54 +01:00
edafe9d21f Entity: Rename and document isImmobile() and friends
while I could implement server-side ability to disable entity movement, I don't think that's particularly useful. However, the intended function of this (disabling client sided AI) is useful, so it makes more sense to rename it to match its functionality, rather than changing its functionality to match the name.

closes #3130
2023-05-26 14:01:21 +01:00
c66a3a8b3e Update to Snooze 0.5.0 2023-05-23 01:09:22 +01:00
097feba4d5 Absorb pocketmine/log-pthreads into PM core
this was previously part of the abandoned package pocketmine/spl. It had to be separated in the PM3 days, because RakLib depended on it.

Since RakLib 0.13, RakLib stopped being dependent on or aware of pthreads, so it no longer depends on any thread-related packages.
It's also possible to absorb pocketmine/snooze and pocketmine/classloader back into the core with this in mind.
2023-05-20 16:57:24 +01:00
e0630fbb25 pmmpthread support 2023-05-20 01:29:26 +01:00
db95bf8b9b Caching creative inventory entries (#5703)
Due to the high cost of Item::serializeCompoundTag(), it's very costly to rebuild this every time we need it. This is sent during the pre-spawn step, where we need to minimize costs as much as possible.
2023-05-18 14:11:28 +01:00
ee9ce8a4f4 Merge branch 'minor-next' into major-next 2023-05-17 15:45:03 +01:00
9499e2e595 always the CS... 2023-05-16 14:22:03 +01:00
a4fea1444a Remove validateCallableSignature() calls from network hot paths
we rely on phpstan for validation of this internally, and plugins shouldn't be calling these methods anyway.
this significantly reduces the overhead of CompressBatchPromise.
2023-05-16 14:21:32 +01:00
c9bb4335a1 Item: added getStateId(), removed state data from public API
state data was only used for indexing stuff along with state ID anyway, so it makes more sense to lock it away in here instead.
2023-05-16 14:14:18 +01:00
015c668885 Change confusing 'type data' and 'state data' terminology for blocks and items
For blocks, we now use 'block-item state' and 'block-only state', which should be much clearer for people implementing custom stuff.
'block-item state', as the name suggests, sticks to the item when the block is acquired as an item.
'block-only state' applies only to the block and is discarded when the block is acquired as an item.

'type data' for items was also renamed, since 'type' is too ambiguous to be anything but super confusing.
2023-05-16 14:07:29 +01:00
8e6c1762d7 Merge branch 'minor-next' into major-next 2023-05-06 18:27:06 +01:00
e3bc36ab5b Merge branch 'stable' into minor-next 2023-05-06 18:26:47 +01:00
aac4f6c0e1 Fixed all game modes allowing flight
moral of the story: do not trust that mojang things do what they say they do - the spectator ability layer always applies, regardless of whether the player is actually in spectator mode or not ...
2023-05-06 18:18:05 +01:00
926f68d8c5 Move SkinAdapter under TypeConverter, remove SkinAdapterSingleton
this is legacy cruft from PM3, which didn't have TypeConverter or SingletonTrait.
2023-05-06 17:53:24 +01:00
ed11fd5a83 CS again... 2023-05-06 17:51:00 +01:00