it doesn't make sense to have to parse the string every time we want to verify permissions, nor to expect that people will somehow know to use ; to separate them without it being documented anywhere...
Having no permission is almost always a bug. We already have behaviour elsewhere in the core that assumes undefined permission = permission denied.
This behaviour might confuse some people, but I think it's much less dangerous than accidentally allowing everyone to use your command.
this avoids duplicate timings entries when command labels are changed and changed back, or if multiple command maps are in use.
In addition, it also solves some PHPStan issues :)
this has a number of implications:
- Console command outputs are now (obviously) not logged. This is consistent with every other type of command sender, be it RCON, players, or anything else.
- The assumption that the console command sender must be able to see the logger output is now broken, since the command sender can receive output separately from the logs.
In the future, it might be desirable to send the console command output to stderr instead of stdout, so that stdout can be silenced while still allowing commands to be used.
closes#2543
this makes translation usage much more statically analysable.
The only places this isn't used are:
- places that prefix translations with colours (those are still a problem)
- places where server/client translations don't match (e.g. gameMode.changed accepts different parameters in vanilla than in PM)
this stuff has different functionality than everything else in the
command namespace (specifically console handling), so it doesn't belong
in here.
I know that this will probably break some plugins, but I don't care,
because plugins shouldn't have been abusing ConsoleCommandSender in the
first place.
this fixes#3906.
TimingsHandler will now be automatically destroyed when there are no TimingsRecord referencing it and its owner has no references left to it.
TimingsRecord will be automatically destroyed at the end of the timings session (if active).
This fixes records from temporary timers being lost after the timings handlers are removed, while also fixing TimingsHandlers piling up regardless of whether timings are running or not.
This opens the doors to have more volatile timers, such as per-player/per-session timers, which are destroyed on player quit, but which won't result in the timings disappearing from the final timings result.
relying on permission subscriptions for this was unreliable (a permissible is not always subscribed to a permission even when it does have it), and also difficult to control (for example there have been various bugs in the past where a Player ended up subscribed to broadcast permissions when it didn't expect to be, thanks to permission recalculation happening too early).
In addition, we might in the future want to have broadcast receivers which are not permissibles (i.e. a more general interface than CommandSender (why does a broadcast receiver need to also be a command sender, anyway?)), which the permission system wouldn't be suitable for.
this fixes#3200.
This causes permissions to be registered before plugin load, which changes some behaviour, but after discussions on #internals-dev we couldn't see any reason to keep the behaviour the way it was, and several reasons to change it to be something like this.
TextContainer provided zero real value as a base of TranslationContainer, given that it required its own logic to be handled wherever accepted. As such, it's no better than a simple string.
Removing it also allows fixing an ambiguity when embedding translations inside other translations, allowing it to be made immutable.