Shoghi Cervantes
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a0739a7b03
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Added more level tick options, force player ticks, base tick rate for levels
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2015-04-23 11:34:01 +02:00 |
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Shoghi Cervantes
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f6e88ec055
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Protect against null chunk on entity
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2015-04-20 17:29:58 +02:00 |
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Shoghi Cervantes
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15b4cd8fb3
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Improved format constants, fixed cake eating when max health is > 20
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2015-04-20 17:25:58 +02:00 |
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Shoghi Cervantes
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f88aed1208
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Fixed NBT parsing on false properties
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2015-04-20 13:57:16 +02:00 |
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Shoghi Cervantes
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b2c25eaf36
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Added MemoryManager, new memory properties, improved performance, updated RakLib, fixed misc. bugs
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2015-04-18 20:13:52 +02:00 |
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Shoghi Cervantes
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f79476f530
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Fixed health setting
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2015-04-15 22:00:01 +02:00 |
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Shoghi Cervantes
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1ef6328635
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Allow negative potion effects
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2015-04-15 16:37:13 +02:00 |
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Shoghi Cervantes
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c0782caab9
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Added alternate name for Swiftness
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2015-04-15 16:15:17 +02:00 |
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Shoghi Cervantes
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5ca4f5416c
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More protocol updates
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2015-04-15 15:53:11 +02:00 |
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Shoghi Cervantes
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c36c0dfa66
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Fixed health boost addition
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2015-04-15 13:04:53 +02:00 |
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Shoghi Cervantes
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68ea9b067f
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Added health boost potion effect, added Player->sendTip(), MCPE 0.11.0 build 4
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2015-04-15 12:33:16 +02:00 |
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Shoghi Cervantes
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0b176b3fe0
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Implemented Channeled packet sending
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2015-04-14 18:24:40 +02:00 |
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Shoghi Cervantes
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410f6ba618
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Fixed some potion effect names
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2015-04-12 12:46:06 +02:00 |
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Shoghi Cervantes
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a65c300a0a
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Fixed moving from different chunks, lots of issues fixed (all kind of strange things)
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2015-04-11 21:39:51 +02:00 |
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Shoghi Cervantes
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6b1b6711bd
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Send extra id on Add/Remove player
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2015-04-11 18:00:25 +02:00 |
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Shoghi Cervantes
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0c041ebca3
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Added base translation system
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2015-04-11 01:32:08 +02:00 |
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Shoghi Cervantes
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c786ace355
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Skin methods
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2015-04-10 16:47:18 +02:00 |
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Shoghi Cervantes
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c32a7467bb
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Fixed wrong shift due to compiler change
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2015-04-10 15:05:15 +02:00 |
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Shoghi Cervantes
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73d1d131e1
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Added skin checks to Player and Human
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2015-04-09 20:58:38 +02:00 |
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Shoghi Cervantes
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1ddd58fd3b
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Fixed a few issues
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2015-04-09 18:50:34 +02:00 |
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Shoghi Cervantes
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86184a230e
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Merge branch 'mcpe-0.11'
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2015-04-09 18:18:10 +02:00 |
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Shoghi Cervantes
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f2e2cec024
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Removed entity mask
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2015-04-09 14:23:37 +02:00 |
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Shoghi Cervantes
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69f841a00c
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Added Squids with basic AI
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2015-04-09 00:12:50 +02:00 |
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Shoghi Cervantes
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02ba9ffc16
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Improved entity movement ySize offset
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2015-04-08 22:09:06 +02:00 |
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Shoghi Cervantes
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71657a2a4e
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Improved effects, threading changes
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2015-04-08 17:31:06 +02:00 |
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Shoghi Cervantes
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3cae81c01b
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Added Nausea effect
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2015-04-08 13:40:48 +02:00 |
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Shoghi Cervantes
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141c0a297e
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Skins, protocol changes, handle split packets
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2015-04-08 13:00:15 +02:00 |
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PEMapModder
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9b09b7ddd1
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Removed useless code in Entity::getDirectionVector()
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2015-04-03 15:15:35 +08:00 |
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Shoghi Cervantes
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c9adc336ee
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Fixed items doing crazy things
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2015-03-29 18:10:02 +02:00 |
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Shoghi Cervantes
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d5ba2a72a5
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Added strength, weakness, resistance effects, fixed entity area
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2015-03-29 14:49:47 +02:00 |
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Shoghi Cervantes
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e0a6d0feab
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Critical arrows, fixed arrow interception calculation
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2015-03-28 17:54:10 +01:00 |
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Shoghi Cervantes
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0a85ad0d1f
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Improved trees, improved inventory transactions, improved snowball/bow usage
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2015-03-28 16:59:15 +01:00 |
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Shoghi Cervantes
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d19631226f
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Improved Entity attack()/heal() event firing
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2015-03-25 11:11:02 +01:00 |
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Shoghi Cervantes
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d1760d9bb8
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Synchronize hotbar slots, removed RotateHeadPacket, improved MoveEntityPacket, FullChunkDataPacket
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2015-03-24 16:26:46 +01:00 |
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Shoghi Cervantes
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4e934654ef
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More awesomeness, No AI flag!
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2015-03-23 14:44:04 +01:00 |
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Shoghi Cervantes
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add380c7ed
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A few fixes!
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2015-03-21 00:45:29 +01:00 |
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Shoghi Cervantes
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58253be0a0
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Implemented swiftness, added invisible status to FloatingTextParticle
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2015-03-20 17:19:06 +01:00 |
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Shoghi Cervantes
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ebc8928c21
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Implemented effect colors
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2015-03-20 02:31:54 +01:00 |
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Shoghi Cervantes
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275a1e3f60
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Water breathing potion
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2015-03-19 10:14:35 +01:00 |
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Shoghi Cervantes
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d66a2d7105
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Merge branch 'master' into mcpe-0.11
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2015-03-19 09:18:39 +01:00 |
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Shoghi Cervantes
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d34499e67b
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Revert "Implemented proportional armor modifier, applied armor in other damage types and consume armor when player is damaged"
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2015-03-18 17:26:06 +01:00 |
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Shoghi Cervantes
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b31604a536
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Fixed data sending, more particles
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2015-03-18 12:11:44 +01:00 |
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Shoghi Cervantes
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c00370cfbf
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Added experimental particles
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2015-03-18 08:51:38 +01:00 |
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Shoghi Cervantes
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1b25cd6ffa
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Merge branch 'master' into mcpe-0.11
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2015-03-17 19:12:03 +01:00 |
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Shoghi Cervantes
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6af87814e3
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Added 64-bit entity data field
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2015-03-17 16:26:02 +01:00 |
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PEMapModder
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8aa8ae5094
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Implemented proportional armor modifier, applied armor in other damage types and consume armor when player is damaged
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2015-03-17 20:04:59 +08:00 |
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Shoghi Cervantes
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2ae80031f0
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New implementation of sending/setting/getting entity data, added effect saving
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2015-03-17 00:01:54 +01:00 |
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Shoghi Cervantes
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bc31df37d0
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Added invisibility potion, metadata sending for invisibility/nametags
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2015-03-16 19:05:31 +01:00 |
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Shoghi Cervantes
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29ca349b3d
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Less protocol madness
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2015-03-16 12:13:52 +01:00 |
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Shoghi Cervantes
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4ec584d800
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Added real memory and thread usage
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2015-03-16 11:56:00 +01:00 |
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