9b11e39efc
use ??
2019-03-22 15:03:46 +00:00
d03f0aab37
Remove /reload ( #2823 )
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For many years, this has been the cause of many users (particularly plugin devs) confusion. The reality is that /reload has little to no practical value. It does not reload plugin source code (contrary to popular belief).
2019-03-22 15:01:11 +00:00
6ec2a69417
Removed .docker/Dockerfile
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1. The current Dockerfile is not directly related to the project, but just our very complex highly-coupled full-of-hacks build/release/deploy system.
2. We are no longer using Docker Hub Builder. An internal Dockerfile will be used on our Jenkins server instead, using the correct upstream phar build to prevent race conditions.
2019-03-22 12:51:50 +08:00
3dbed830ef
Fixed entities not loading on imported MCPE worlds
2019-03-21 20:03:10 +00:00
b8d1eb20b0
EntityDeathEvent: add XP amount API, closes #2690
2019-03-21 19:53:14 +00:00
89c0836047
Fixed paintings dropping multiple times, closes #2774
2019-03-21 19:46:43 +00:00
9ad7f74501
Merge branch '3.7'
2019-03-21 19:02:55 +00:00
9c01ecbe7e
Merge branch '3.6' into 3.7
2019-03-21 19:02:20 +00:00
6a55021779
Flat: Allow asterisk in preset layers
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closes #2818
2019-03-21 18:59:50 +00:00
588ebe446f
Fixed Chunk->setFullBlock() not creating new subchunks, closes #2821
2019-03-21 18:47:24 +00:00
8c536c248d
Updating for latest PocketMine-NBT changes
2019-03-21 15:58:22 +00:00
1ac255f955
fix some formatting issues
2019-03-21 15:46:07 +00:00
2966e87aae
BlockFactory: Regenerate TODO list
2019-03-21 14:33:56 +00:00
2e5ef4ba03
Merge remote-tracking branch 'origin/3.7'
2019-03-20 21:35:13 +00:00
6ada261b04
3.7.1 is next
2019-03-20 19:39:36 +00:00
14a6779e08
Release 3.7.0
3.7.0
2019-03-20 19:17:41 +00:00
cce99b07af
1.10.0 updates
2019-03-20 19:17:41 +00:00
c3d80d711d
Fixed autosave time report measurement not using correct unit (as per master)
2019-03-20 19:01:10 +00:00
cc78c9ef18
Merge branch '3.6'
2019-03-18 08:58:59 +00:00
1a8b33dafe
AvailableCommandsPacket: Updated the ARG_TYPE constants
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closes #2817
2019-03-18 08:58:07 +00:00
8de9e61651
Item: Remove get/set/removeNamedTagEntry()
2019-03-17 17:49:09 +00:00
5830ca958b
Further out-phasing of legacy ID/meta
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this paves the way for making internal IDs fully dynamic.
2019-03-17 16:01:04 +00:00
6f54b53f7a
thanks for being useless PhpStorm
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these problems didn't show up in any inspections until I opened the fucking files...
2019-03-17 15:53:59 +00:00
87928038e6
sync deps
2019-03-17 15:19:47 +00:00
7d72b8e756
leveldb: use writebatch for chunk saving (faster I/O)
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i don't know why this wasn't already using a writebatch, but it should have been.
2019-03-15 16:45:47 +00:00
9205bbaa42
... why is this not saved on provider close...?
2019-03-15 04:43:19 -04:00
a91f49220c
Chunk: Do not mark as changed on lighting updates
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Since we don't save light to disk anymore, we don't need to care if a light update took place. This improves I/O performance.
2019-03-14 16:34:14 +00:00
62185d476b
RegionLoader: Fixed performance issue converting huge worlds
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I was big nub when i wrote this code.
2019-03-14 15:22:44 +00:00
1e0f1e5b1a
RegionLoader: Stop unnecessarily writing location header on close
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Any time a region is modified, the location header is written anyway, so this is entirely unnecessary.
2019-03-14 15:06:13 +00:00
d080d3bae0
RegionLoader: Write location table changes when deleting chunks
2019-03-14 15:02:15 +00:00
41d13b6f06
Player: remove dead condition
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this can't be reached because the only place it's called is from Level->actuallyDoTick(), where it won't appear until long after the player is logged in.
2019-03-14 14:47:20 +00:00
a1ffaffa7f
Don't record player on stats until they actually exist
2019-03-14 14:46:19 +00:00
ebfe9caca3
Move too-early-send check to NetworkSession
2019-03-14 14:45:30 +00:00
26a5d97499
Some cleanup to player net session handling for connect/disconnect
2019-03-14 14:32:43 +00:00
fa7a4dc22e
Fixed warning of bad default format on new installs
2019-03-13 21:43:07 +00:00
34758e3bc6
RegionLevelProvider: clean up coordinate extraction, fixed a stupid bug
2019-03-13 17:35:09 +00:00
08c399529d
RegionLevelProvider: Unload regions when finished scanning them, fixes running out of file descriptors during conversion
2019-03-13 17:32:34 +00:00
ad19696364
Make Effect and Enchantment functions less verbose
2019-03-13 15:26:21 +00:00
01904adf49
Improve enum implementations, move some components to traits
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The reason this uses a trait is because `self` refers to the including class in a trait, which offers a small amount of automatic type safety.
If we had templates or generics, this would be a generic class instead.
2019-03-13 15:10:31 +00:00
7f4b76aa86
Implemented blue ice
2019-03-12 19:38:03 +00:00
0e1a88f7e5
Armor: Implement right-click to equip, closes #2641
2019-03-12 19:01:36 +00:00
8b9eeb0b7f
Clean up Armor classes
2019-03-12 18:53:51 +00:00
2e4b3d3d46
Sync legacyID map (thanks @MCMrARM)
2019-03-11 17:38:02 +00:00
1d4f44d259
Updated BlockFactory consistency check data
2019-03-10 19:53:55 +00:00
13bea6c787
Updated Travis configuration
2019-03-10 19:53:55 +00:00
48427290c9
Regenerated BlockFactory TODOs
2019-03-10 19:53:55 +00:00
437750785f
Implemented barrier block
2019-03-10 19:53:55 +00:00
c2a069afd3
Implemented a bunch of new wood blocks
2019-03-10 19:53:24 +00:00
84bbd14a21
fixed wrong generator being set on converted worlds
2019-03-10 19:53:24 +00:00
85e1b77cae
fix crash in getHighestBlockAt()
2019-03-10 19:53:24 +00:00