Commit Graph

9489 Commits

Author SHA1 Message Date
9b11e39efc use ?? 2019-03-22 15:03:46 +00:00
d03f0aab37 Remove /reload (#2823)
For many years, this has been the cause of many users (particularly plugin devs) confusion. The reality is that /reload has little to no practical value. It does not reload plugin source code (contrary to popular belief).
2019-03-22 15:01:11 +00:00
6ec2a69417 Removed .docker/Dockerfile
1. The current Dockerfile is not directly related to the project, but just our very complex highly-coupled full-of-hacks build/release/deploy system.
2. We are no longer using Docker Hub Builder. An internal Dockerfile will be used on our Jenkins server instead, using the correct upstream phar build to prevent race conditions.
2019-03-22 12:51:50 +08:00
3dbed830ef Fixed entities not loading on imported MCPE worlds 2019-03-21 20:03:10 +00:00
b8d1eb20b0 EntityDeathEvent: add XP amount API, closes #2690 2019-03-21 19:53:14 +00:00
89c0836047 Fixed paintings dropping multiple times, closes #2774 2019-03-21 19:46:43 +00:00
9ad7f74501 Merge branch '3.7' 2019-03-21 19:02:55 +00:00
9c01ecbe7e Merge branch '3.6' into 3.7 2019-03-21 19:02:20 +00:00
6a55021779 Flat: Allow asterisk in preset layers
closes #2818
2019-03-21 18:59:50 +00:00
588ebe446f Fixed Chunk->setFullBlock() not creating new subchunks, closes #2821 2019-03-21 18:47:24 +00:00
8c536c248d Updating for latest PocketMine-NBT changes 2019-03-21 15:58:22 +00:00
1ac255f955 fix some formatting issues 2019-03-21 15:46:07 +00:00
2966e87aae BlockFactory: Regenerate TODO list 2019-03-21 14:33:56 +00:00
2e5ef4ba03 Merge remote-tracking branch 'origin/3.7' 2019-03-20 21:35:13 +00:00
6ada261b04 3.7.1 is next 2019-03-20 19:39:36 +00:00
14a6779e08 Release 3.7.0 3.7.0 2019-03-20 19:17:41 +00:00
cce99b07af 1.10.0 updates 2019-03-20 19:17:41 +00:00
c3d80d711d Fixed autosave time report measurement not using correct unit (as per master) 2019-03-20 19:01:10 +00:00
cc78c9ef18 Merge branch '3.6' 2019-03-18 08:58:59 +00:00
1a8b33dafe AvailableCommandsPacket: Updated the ARG_TYPE constants
closes #2817
2019-03-18 08:58:07 +00:00
8de9e61651 Item: Remove get/set/removeNamedTagEntry() 2019-03-17 17:49:09 +00:00
5830ca958b Further out-phasing of legacy ID/meta
this paves the way for making internal IDs fully dynamic.
2019-03-17 16:01:04 +00:00
6f54b53f7a thanks for being useless PhpStorm
these problems didn't show up in any inspections until I opened the fucking files...
2019-03-17 15:53:59 +00:00
87928038e6 sync deps 2019-03-17 15:19:47 +00:00
7d72b8e756 leveldb: use writebatch for chunk saving (faster I/O)
i don't know why this wasn't already using a writebatch, but it should have been.
2019-03-15 16:45:47 +00:00
9205bbaa42 ... why is this not saved on provider close...? 2019-03-15 04:43:19 -04:00
a91f49220c Chunk: Do not mark as changed on lighting updates
Since we don't save light to disk anymore, we don't need to care if a light update took place. This improves I/O performance.
2019-03-14 16:34:14 +00:00
62185d476b RegionLoader: Fixed performance issue converting huge worlds
I was big nub when i wrote this code.
2019-03-14 15:22:44 +00:00
1e0f1e5b1a RegionLoader: Stop unnecessarily writing location header on close
Any time a region is modified, the location header is written anyway, so this is entirely unnecessary.
2019-03-14 15:06:13 +00:00
d080d3bae0 RegionLoader: Write location table changes when deleting chunks 2019-03-14 15:02:15 +00:00
41d13b6f06 Player: remove dead condition
this can't be reached because the only place it's called is from Level->actuallyDoTick(), where it won't appear until long after the player is logged in.
2019-03-14 14:47:20 +00:00
a1ffaffa7f Don't record player on stats until they actually exist 2019-03-14 14:46:19 +00:00
ebfe9caca3 Move too-early-send check to NetworkSession 2019-03-14 14:45:30 +00:00
26a5d97499 Some cleanup to player net session handling for connect/disconnect 2019-03-14 14:32:43 +00:00
fa7a4dc22e Fixed warning of bad default format on new installs 2019-03-13 21:43:07 +00:00
34758e3bc6 RegionLevelProvider: clean up coordinate extraction, fixed a stupid bug 2019-03-13 17:35:09 +00:00
08c399529d RegionLevelProvider: Unload regions when finished scanning them, fixes running out of file descriptors during conversion 2019-03-13 17:32:34 +00:00
ad19696364 Make Effect and Enchantment functions less verbose 2019-03-13 15:26:21 +00:00
01904adf49 Improve enum implementations, move some components to traits
The reason this uses a trait is because `self` refers to the including class in a trait, which offers a small amount of automatic type safety.
If we had templates or generics, this would be a generic class instead.
2019-03-13 15:10:31 +00:00
7f4b76aa86 Implemented blue ice 2019-03-12 19:38:03 +00:00
0e1a88f7e5 Armor: Implement right-click to equip, closes #2641 2019-03-12 19:01:36 +00:00
8b9eeb0b7f Clean up Armor classes 2019-03-12 18:53:51 +00:00
2e4b3d3d46 Sync legacyID map (thanks @MCMrARM) 2019-03-11 17:38:02 +00:00
1d4f44d259 Updated BlockFactory consistency check data 2019-03-10 19:53:55 +00:00
13bea6c787 Updated Travis configuration 2019-03-10 19:53:55 +00:00
48427290c9 Regenerated BlockFactory TODOs 2019-03-10 19:53:55 +00:00
437750785f Implemented barrier block 2019-03-10 19:53:55 +00:00
c2a069afd3 Implemented a bunch of new wood blocks 2019-03-10 19:53:24 +00:00
84bbd14a21 fixed wrong generator being set on converted worlds 2019-03-10 19:53:24 +00:00
85e1b77cae fix crash in getHighestBlockAt() 2019-03-10 19:53:24 +00:00