90f80782d4
Player: remove useless return value from dropItem()
2018-08-05 12:55:12 +01:00
ea9415961b
Player: remove useless check from dropItem()
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the transaction system will deal with this now, and if a plugin wants to make a player drop a null item, they are free to do so.
2018-08-05 12:53:31 +01:00
5df56a1bac
Clean up some AnimatePacket boilerplate code
2018-08-05 12:39:36 +01:00
d81388f62c
Merge branch 'release/3.2'
2018-08-05 12:21:06 +01:00
ca541032ae
Move Player death message derivation to PlayerDeathEvent static method
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This now no longer requires a Player to operate, only a player name.
2018-08-05 12:19:16 +01:00
ac832f94a8
Merge branch 'release/3.2'
2018-08-05 11:33:20 +01:00
bcf9915082
Merge branch 'release/3.1' into release/3.2
2018-08-05 11:33:11 +01:00
6a05edb4e9
Merge branch 'release/3.0' into release/3.1
2018-08-05 11:33:02 +01:00
70635d0870
DropItemAction: Consider invalid if the target item is null
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it's not possible to drop a null item.
2018-08-05 11:32:50 +01:00
a5383b4a82
Use SetLocalPlayerAsInitializedPacket for spawning, fixed a bunch of bugs
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this should fix forms not working during PlayerJoinEvent, and also removes the spurious PlayerItemHeldEvent firing on spawn bug.
The player MUST now send this packet. Bots take note.
2018-08-05 10:45:41 +01:00
25660843c5
Player: Obliterate InventoryTransactionPacket handler, add some new methods
2018-08-04 20:01:32 +01:00
905c0c825c
Merge branch 'release/3.2'
2018-08-04 16:47:35 +01:00
8d6dc4e188
Merge branch 'release/3.1' into release/3.2
2018-08-04 16:47:26 +01:00
46bd096f06
3.1.4 is next
2018-08-04 16:46:51 +01:00
51a8905fb3
Release 3.1.3
3.1.3
2018-08-04 16:41:16 +01:00
f954d7c3dc
Bring 3.1 up to speed with 3.0
2018-08-04 16:40:40 +01:00
7ad0aa56b1
3.0.11 is next
2018-08-04 16:39:53 +01:00
1ff6f8846e
disable dev flag
3.0.10
2018-08-04 16:30:23 +01:00
83077309ef
Merge branch 'release/3.2'
2018-08-04 16:03:46 +01:00
20f3b82d52
Be less dependent on AsyncTask->onCompletion() Server parameter
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this is going to get removed soon.
2018-08-04 15:56:14 +01:00
12d8d925c8
TimingsCommand: check for instances of InternetException only
2018-08-04 14:59:31 +01:00
f3f229ef7c
Internet: only catch InternetExceptions - anything else is an unexpected fault condition
2018-08-04 14:51:26 +01:00
779d92c656
BulkCurlTask: Remove complexData parameter (BC break)
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This is a leftover from when it was necessary to pass complex data to the AsyncTask constructor in order to have it locally-stored. Since this has now been superseded by storeLocal(), it doesn't make sense for this parameter to exist anymore.
2018-08-04 14:44:20 +01:00
2cb6307e5b
Merge branch 'release/3.2'
2018-08-03 20:08:01 +01:00
6614183c7f
Merge branch 'release/3.1' into release/3.2
2018-08-03 20:07:52 +01:00
e6f53cc56b
Merge branch 'release/3.0' into release/3.1
2018-08-03 20:07:46 +01:00
87f458f9bd
AsyncPool: remove now-unnecessary isTerminated() call
2018-08-03 20:07:37 +01:00
5a7e575c3a
AsyncPool: isCrashed() now returns true when a fatal error occurred
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the fix for chunks earlier didn't fix...
2018-08-03 20:06:41 +01:00
2170411cf8
Merge branch 'release/3.2'
2018-08-03 18:50:37 +01:00
7ebf3c7bf4
Merge branch 'release/3.1' into release/3.2
2018-08-03 18:50:22 +01:00
20b37d0208
Merge branch 'release/3.0' into release/3.1
2018-08-03 18:50:14 +01:00
d6d98183ea
MainLogger: Log messages and exception traces in a synchronized block
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this ensures that stack traces are emitted coherently without messages from other threads landing in the middle.
2018-08-03 18:50:06 +01:00
425b1aa6f5
Merge branch 'master' of https://github.com/pmmp/pocketmine-mp
2018-08-03 18:25:21 +01:00
588d6c4b26
Merge branch 'release/3.2'
2018-08-03 18:24:50 +01:00
334caaaa34
Merge branch 'release/3.1' into release/3.2
2018-08-03 18:24:44 +01:00
89cf76363f
Merge branch 'release/3.0' into release/3.1
2018-08-03 18:24:36 +01:00
9ff5c65fb6
Level: Make async chunk sending aware of faults
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Previously any random error could occur during an AsyncTask preparing a chunk, and the Level would never know about it and thus never send the chunk.
I don't know how many invisible-chunk bug cases this fixes, but I expect it's quite a lot.
2018-08-03 18:23:32 +01:00
1532b0ef6d
Level: Remove chunks from chunk send queue on unload
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When a chunk request task crashes, these can get stuck and never get removed. This allows using /gc to collect the bad chunk in order to fix the bug.
2018-08-03 18:04:56 +01:00
0e44e5b681
Update ISSUE_TEMPLATE.md
2018-08-03 09:02:53 +01:00
10ba3d6359
Network: add ability to tick sessions
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moved responsibility for login timeout checks to NetworkSession instead of Server
2018-08-02 17:39:09 +01:00
e43496e7e4
Network: clean up ticking handling, RakLib only processes on Snooze notification
2018-08-02 17:14:21 +01:00
7560880168
Added DataPacketBroadcastEvent, refactor broadcast handling, close #1521
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batchPackets() is now considered internal and shouldn't be used by plugins.
Added Server->broadcastPackets(Player[], DataPacket[]) : bool
2018-08-02 15:54:30 +01:00
c345e6f22c
Merge branch 'release/3.2'
2018-08-02 14:43:59 +01:00
6fcaef068f
Merge branch 'release/3.1' into release/3.2
2018-08-02 14:43:51 +01:00
61accee682
Merge branch 'release/3.0' into release/3.1
2018-08-02 14:43:44 +01:00
9ece971a2b
Server: remove useless check from exceptionHandler()
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this cannot be null... @shoghicp y u litter the code with these useless checks ???
2018-08-02 14:41:28 +01:00
5546c88f88
Server: Fixed parse errors getting reported to CA
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this changed to throwing errors as of PHP 7
2018-08-02 14:40:36 +01:00
af6b279e54
Player: Ensure we always get flagged as closed when parent constructor was never called
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This was causing unexpected bugs when players got disconnected during the login sequence.
2018-08-01 17:28:30 +01:00
809b33033e
Player: Use connected status instead of Entity->closed flag
2018-08-01 17:27:32 +01:00
1ef538b69e
LoginSessionHandler: fix crash when disconnected during login handling
2018-07-31 19:40:24 +01:00