Commit Graph

478 Commits

Author SHA1 Message Date
8fafef2f7f Added tagType parameter to ListTag constructor, remove some boilerplate code 2017-10-08 13:28:01 +01:00
fc9c264e77 Resend blocks around targeted blocks when interactions & block-break are cancelled, fixes #906
this solution is dumber but more effective (also solves the beds & doors placement problem)
2017-10-03 19:28:01 +01:00
c09d782503 Fix #145, take 2 (slab placement in half gaps doesn't work) (#1411) 2017-10-01 16:19:59 +01:00
b76b9d53fe Fixed drops for DeadBush 2017-09-30 21:04:39 +01:00
27798c69ee fix collision detection not detecting fence & fence-gate, fixed nether-brick fence gate AABB, close #1299 2017-09-29 15:27:14 +01:00
a33be643c4 Fixed falling blocks not falling when placed above fire, close #1425
yes, hardcoding this is not a nice solution - PC also does this, want to fight?
2017-09-29 14:53:23 +01:00
d0bf0ff083 Imports cleanup 2017-09-28 10:51:05 +01:00
c47f1f572c Added API method Item->pop() 2017-09-27 10:56:04 +01:00
90cb018de2 Re-organise some Block code 2017-09-26 19:39:05 +01:00
992c4ce6a0 Added API method Block->getVariant() 2017-09-26 19:35:04 +01:00
78af87a572 ConcretePowder: add tool type 2017-09-26 19:00:53 +01:00
c79a5509f6 Implemented concrete powder
this is a little buggy with water updating due to a hack for liquids to fix a CPU leak (210bdc2436), but everything works fine when a block nearby gets updated.
2017-09-26 18:56:43 +01:00
f5b0cbb337 Generated some TODOs for BlockFactory & ItemFactory 2017-09-26 16:15:35 +01:00
6e961ae897 Addition of Coarse Dirt (#1396) 2017-09-23 22:25:03 +01:00
c8fd0eaf8b Removed autogenerated stub TODO from BoneBlock 2017-09-21 19:50:03 +01:00
c6670b2e74 Fixed Nether Wart's name 2017-09-21 16:56:41 +01:00
0e2e9aab2e Fixed crash when block classes override the constructor but don't specify a fallback name 2017-09-21 16:43:33 +01:00
1b5fed983b Revert "Fixed slab placement, close #145", reopen #145, close #1314
This reverts commit f2ff0198cc.
2017-09-21 14:41:18 +01:00
5aba87b250 Added brown and red mushroom blocks 2017-09-21 14:07:51 +01:00
6b34c47c96 Merge branch 'master' into mcpe-1.2 2017-09-14 18:16:45 +01:00
23a38400e2 Added CraftingGrid and BigCraftingGrid, WIP stuff for crafting
moving whole stacks in & out of the crafting grid works now, splitting stacks is fucked up because the transaction system can't handle the same slot changing multiple times in one transaction
2017-09-12 19:34:06 +01:00
07268e4b37 Added API methods to determine if a block or item is already registered 2017-09-11 16:22:55 +01:00
78d49f8e66 Merge branch 'php/7.0' into mcpe-1.2 2017-09-03 15:02:41 +01:00
bb9299070d Fixed several Cake bugs
fixed cake flat-out doesn't work
fixed last slice of cake vanishing (NOOOOO)
fixed EntityEatBlockEvent not getting called
made AABB calculation less confusing
2017-09-03 13:09:53 +01:00
aa9fd1b4f9 Remove redundant gamemode checks
The caller will check the player's gamemode, so there is no use for these checks.
2017-09-03 12:22:37 +01:00
5d75d3d5b6 Merge branch 'php/7.0' into mcpe-1.2 2017-09-01 23:10:58 +01:00
138d85307b Fixed double chests being openable when the other half has a solid block above it, close #1165 2017-09-01 16:50:55 +01:00
ea5bd0348a Fixed liquid flow attempting to set negative block damage values
This should only execute if the current liquid block is actually still existent. When decay is negative, it means the water block doesn't exist anymore.
2017-08-29 14:22:12 +01:00
6abef6b22d Made block and item factory lists private to stop people doing stupid things with them 2017-08-29 10:53:01 +01:00
b5d2402c9b Merge branch 'master' into mcpe-1.2 2017-08-28 18:02:09 +01:00
37b050f864 Return an UnknownBlock if the BlockFactory hasn't been initialized yet 2017-08-28 17:07:39 +01:00
badd669b3d Removed use of literal ints for block ID checks in Dandelion 2017-08-27 16:16:37 +01:00
c7fd3eb725 Merge branch 'master' into mcpe-1.2 2017-08-27 16:09:23 +01:00
6d5620606e Block->place() parameter refactor to make things clearer 2017-08-26 14:41:49 +01:00
9e142655ea Removed redundant count parameter from item constructors, added some documentation and tightened safety checks
the count parameter is useless since Item ctor should now only be used for constructing item _types_, not actual items. All item creations for inventories etc, should go through the ItemFactory.
2017-08-25 19:06:23 +01:00
1fec16f167 Fix Block::get() regression introduced in 02f42eba 2017-08-25 18:15:53 +01:00
97911aa9cf Fix undetected collision of nether brick block and nether brick item 2017-08-25 13:36:36 +01:00
cd7724d94a Added concrete 2017-08-25 13:13:11 +01:00
76e213ae73 Cleaned up shared rotation code, fixed quartz pillar rotation, added bone blocks 2017-08-25 13:06:16 +01:00
8ce833bf74 Stripped redundant trailing commas 2017-08-25 12:41:49 +01:00
ba27fff853 Fix formatting derp 2017-08-25 11:53:41 +01:00
80f2519d7d Fixed obsidian hardness, no more destroying obsidian with TNT 2017-08-25 11:52:46 +01:00
ebda6ec19b Cleaned up random-block-ticking registration 2017-08-25 11:47:38 +01:00
2443a57234 Merge branch 'master' into mcpe-1.2 2017-08-24 11:57:41 +01:00
d6266d19b6 Added correct friction factor for ice & packed-ice 2017-08-23 18:38:09 +01:00
770616d4ab Merge branch 'master' into mcpe-1.2 2017-08-22 20:48:32 +01:00
0712979908 Fixed blastResistance array not being initialized 2017-08-22 19:45:53 +01:00
445a67954d Merge changes from master 2017-08-22 14:13:31 +01:00
8a35b9da29 Added some documentation 2017-08-22 10:28:43 +01:00
b8ade18888 Fixed double plants and beds sometimes dropping in creative 2017-08-21 19:25:04 +01:00