Commit Graph

755 Commits

Author SHA1 Message Date
3224cd7dc5 Added Grass Path block, fixed redstone blocks not being able to be placed 2015-04-10 19:05:10 +02:00
5720cb2be7 Added Iron Shovel
I think to have add Iron Shovel in creative inventory.
2015-04-10 15:06:02 +02:00
69f841a00c Added Squids with basic AI 2015-04-09 00:12:50 +02:00
02ba9ffc16 Improved entity movement ySize offset 2015-04-08 22:09:06 +02:00
76767294bf Fish items, block of redstone! 2015-04-08 15:34:50 +02:00
962c28aaca BatchPacket, compress any packet depending on the size, really fast threaded chunk sending 2015-03-26 00:06:46 +01:00
d19631226f Improved Entity attack()/heal() event firing 2015-03-25 11:11:02 +01:00
ebc8928c21 Implemented effect colors 2015-03-20 02:31:54 +01:00
62ba36b474 New TextPacket, second part! 2015-03-19 20:27:51 +01:00
d66a2d7105 Merge branch 'master' into mcpe-0.11 2015-03-19 09:18:39 +01:00
d34499e67b Revert "Implemented proportional armor modifier, applied armor in other damage types and consume armor when player is damaged" 2015-03-18 17:26:06 +01:00
8169803bb4 Updated Water/Lava to use new methods 2015-03-17 21:22:51 +01:00
5a35e7b058 Removed damage reduction by armor for lava 2015-03-17 21:10:54 +01:00
1b25cd6ffa Merge branch 'master' into mcpe-0.11 2015-03-17 19:12:03 +01:00
bfb7e8bb9e Merge pull request #2776 from PEMapModder/armor-fix
Implemented proportional armor modifier, applied armor in other damage types and consume armor when player is damaged
2015-03-17 17:57:28 +01:00
5067b96184 Merge pull request #2631 from 64FF00/master
TallGrass blocks should be only placed on grass blocks
2015-03-17 17:49:46 +01:00
cb2157ea80 Merge pull request #2614 from mmlmml1/master
Fixed for Iron bars and stonecutter
2015-03-17 17:36:01 +01:00
8aa8ae5094 Implemented proportional armor modifier, applied armor in other damage types and consume armor when player is damaged 2015-03-17 20:04:59 +08:00
4383e272eb Added Effects base, /effect and methods 2015-03-15 23:15:54 +01:00
LDX
39291e4061 Fixed Dark Oak Fence's name 2015-03-02 16:14:31 -05:00
116ede3679 Improved flight detection, added Entity->resetFallDistance(), closes #2632 2015-02-15 17:40:17 +01:00
547e152e40 Fixed #2615, closes #2634 invalid pull request 2015-02-15 15:12:33 +01:00
7905fbdd29 TallGrass blocks should be only placed on grass blocks 2015-02-12 19:33:44 +09:00
ae65701a23 Update IronBars.php 2015-02-05 20:11:08 +08:00
907fe8aff6 Fixed for wrong hardness and stonecutter 2015-02-05 19:05:00 +08:00
2096dace68 fixed for some bugs
Signed-off-by: mmlmml1 <mmlmml1@126.com>
2015-02-04 23:12:06 +08:00
3f2e5bbef4 Fixed #2565 2015-01-26 18:59:56 +10:30
7c64a33389 Fixed #2557 2015-01-21 14:48:31 +01:00
63f1a50be4 Added new predictive flight protection 2015-01-14 23:47:01 +01:00
8eec5e6b5e Allow placing Snow Layers on top of solid transparent blocks 2015-01-12 02:18:02 +01:00
83360187c9 Removed fence classes, added fence damage (¬¬ Mojang) 2015-01-08 17:51:29 +01:00
074c8b876d Cleaned up code 2015-01-03 16:07:49 +01:00
d207a5daea WTF, ghost objects and why does this fix it? (and btw, fixes #2488) 2015-01-03 03:38:25 +01:00
6dcb5da069 Added Double Plant block, fixes damage walking inside it. 2014-12-21 14:28:45 +01:00
4c30b6b8a1 Optimized Liquid spreading, optimized light updates, improved side block get/update, fixed raw set not cleaning Block cache (TNT explosions) 2014-12-10 00:37:04 +01:00
04ecbd1a76 Level optimization, added new chunk/block hashes 2014-12-09 14:55:21 +01:00
5e5f8bf33d Better block creation on Level 2014-12-08 22:02:36 +01:00
3bb2f12cde Improved block reading
* Created global block states array
* Improved Level->getBlock() using block states
* Improved Level->getBlock() for 64-bit systems
* Added Level->getFullBlock()
* Added FullChunk->getFullBlock()
* Added Chunk->getFullBlock()
* Added ChunkSection->getFullBlock()
* Deprecated FullChunk->getBlock()
* Deprecated Chunk->getBlock()
* Deprecated ChunkSection->getBlock()
2014-12-08 20:54:47 +01:00
747f7685e7 Fix formatting issues due to bad IDE settings 2014-12-07 16:30:04 +01:00
a98da3bab1 Renamed old getID() calls to getId() 2014-12-07 15:21:32 +01:00
af82d616c1 Block creating and property handling rewrite, part2 2014-12-07 02:20:26 +01:00
a0d4bff385 Block creating and property handling rewrite, part1 2014-12-07 01:53:27 +01:00
3930f379cf Updated light filter values 2014-11-29 11:58:50 +01:00
329ca62465 Improved light spread algorithm 2014-11-28 19:54:25 +01:00
b3c3f896a3 Implemented light population, added Level->getFullLight() 2014-11-28 14:44:27 +01:00
f866efb622 Removed unused Block->isLiquid property 2014-11-27 17:26:43 +01:00
545f68382c Increased Fence, Fence Gate and Stone Wall Y bounding box 2014-11-22 13:44:05 +01:00
8eb80be691 Remove duplicated tiles from chunk table automatically 2014-11-20 21:45:52 +01:00
05ac256cc3 Fixed Acacia / Dark Oak logs crafting recipes 2014-11-14 15:58:31 +01:00
522b75645c Merge branch 'master' into 0.10 2014-11-05 19:04:36 +01:00