Dylan K. Taylor
7886918140
Cleaned up some bad code in DataPacket, added encode/decodeHeader and made encode/decodePayload protected
2017-08-06 17:21:51 +01:00
Dylan K. Taylor
77cd8e7799
More broken mess to spawn 1.2
2017-08-06 17:21:51 +01:00
Dylan K. Taylor
2726f2a011
Solved packet encode/decode boilerplate code issue
...
Something as simple as forgetting the reset() when encoding would cause lots of problems which could go unnoticed. This should be fully backwards-compatible but needs more tests.
2017-07-07 13:59:09 +01:00
Dylan K. Taylor
993af0fa30
Added build-denied action constant
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don't need this, but good to have for completion's sake
2017-06-23 16:58:28 +01:00
Dylan K. Taylor
51b0673b4b
Bite the bullet and enable strict types on everything
2017-06-07 12:53:16 +01:00
Dylan K. Taylor
54453d0b0a
Refactored entity IDs in packets for consistency and to clarify on types
2017-06-05 15:41:27 +01:00
Dylan K. Taylor
18f1376c65
Added handling for punch-block player action, added block punch particles
2017-05-04 21:11:47 +01:00
Dylan K. Taylor
295d9bc80b
Cleaned up muddled varint/varlong mess, added separate methods for entity unique and runtime ids, moved some MCPE-protocol-specific methods out of BinaryStream
2017-03-08 20:29:24 +00:00
Dylan K. Taylor
56990eb28b
MCPE protocol gets its own namespace
2017-03-08 20:28:39 +00:00