7701e1ff98
InGamePacketHandler: fix regression in movement handling since 82c8fa696a
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fixes #4291
fixes #4398
2021-09-10 16:52:46 +01:00
a012e7ccc0
VersionInfo: make static methods more constant-like
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if we could have class constants declared at runtime, these would be constant.
2021-08-16 16:37:36 +01:00
a81680c5c6
missed a few more hardcoded translation keys
2021-08-15 20:12:55 +01:00
2293bd948d
Added KnownTranslationFactory and use it in as many places as possible
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this makes translation usage much more statically analysable.
The only places this isn't used are:
- places that prefix translations with colours (those are still a problem)
- places where server/client translations don't match (e.g. gameMode.changed accepts different parameters in vanilla than in PM)
2021-08-10 14:50:40 +01:00
0eb4231b51
Use OpenSSL for ECDH during client login, drop mdanter/ecc ( #4328 )
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This brings a significant performance improvement to login sequence handling, reducing CPU cost of `PrepareEncryptionTask` by over 90% and `ProcessLoginTask` by over 60%. It also allows us to shed a dependency.
2021-07-22 23:04:00 +01:00
c5abae9eaa
Fixed merge error in bbf3f4c476
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the corresponding code on PM3 was originally removed here: 485f573955 (diff-cf181dff0292664e4aa13c8a1731dc62131489fa404f4ac1357493d320264cceL2263)
2021-07-17 22:59:45 +01:00
c474aa42e5
ClientDataToSkinDataHelper: Remove SingletonTrait
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SingletonTrait is pointless here for multiple reasons:
1) the class is final
2) this is protocol-specific translation of types, no loss of data or alternative mutation of it needs to occur
Using SingletonTrait is an obstacle to separating the protocol library from the core code, so it has to go.
2021-07-14 14:50:59 +01:00
b07000f613
Merge branch 'pm3-bedrock-1.17.10' into pm4-bedrock-1.17.10
2021-07-09 20:02:30 +01:00
9d1b2c839d
this managed to get lost in the merge
2021-07-09 19:39:15 +01:00
94e16f416d
Added KnownTranslationKeys (generated) and start using it
2021-06-29 22:46:04 +01:00
0910054c41
NetworkSession: Fixed InventoryManager nullability disaster
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fixes #4277
fixes #4275
fixes #3139
2021-06-26 17:44:42 +01:00
2bbb24fab7
Merge branch 'stable'
2021-06-08 20:00:08 +01:00
8171b18002
Separate ItemTypeDictionary implementation from initialization
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we're not going to want implementation details like how it's setup getting in the way when we separate protocol from the core.
2021-05-29 14:24:05 +01:00
652de2632a
Rough OffHand implementation
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this doesn't do stuff like taking arrows from offhand yet.
2021-05-05 14:46:51 +01:00
593a8ac529
Added Loom blocks
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these don't support doing patterns yet, but their inventories work.
2021-04-29 19:51:09 +01:00
66fdf526d4
Remove GarbageServerboundPacket
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it's not the protocol implementation's job to decide what's garbage. It should only indicate that a packet MAY be sent by the client. It should then be up to the handler to decide what to do with it.
2021-04-19 01:07:21 +01:00
6845cbb2b3
Silence LevelSoundEventPacket noise
2021-04-19 01:02:22 +01:00
1e6d97a157
Merge branch 'stable'
2021-04-07 21:25:39 +01:00
b7a6c9dc17
Renamed BadPacketException -> PacketHandlingException
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this better describes the intent, instead of just vaguely describing a packet as 'bad'.
2021-03-30 01:15:28 +01:00
25998720ce
Fixed server crash on invalid gamemode in SetPlayerGameTypePacket
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this really ought to be detected at the decode layer, but right now that's a bit difficult ...
2021-03-28 21:11:07 +01:00
ad048f0b7f
Merge remote-tracking branch 'origin/stable'
2021-03-23 15:17:10 +00:00
72de45f0e9
Drop pocketmine/uuid for ramsey/uuid
2021-03-16 23:03:00 +00:00
3fe0adbd7f
Merge branch 'stable'
2021-03-14 20:14:08 +00:00
bbae02264d
Merge branch 'stable'
2021-01-27 20:04:13 +00:00
c70c0b55df
Separate held item index change listener logic from PlayerInventory
2021-01-12 16:44:25 +00:00
82c8fa696a
Relocate teleport ACK checks to InGamePacketHandler
2021-01-07 20:43:31 +00:00
197b1a8566
Merge branch 'stable'
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# Conflicts:
# resources/vanilla
# src/network/mcpe/protocol/types/inventory/stackresponse/ItemStackResponseSlotInfo.php
# src/network/mcpe/raklib/FilterTextPacket.php
# src/pocketmine/VersionInfo.php
# src/pocketmine/network/mcpe/protocol/PacketPool.php
# src/pocketmine/network/mcpe/protocol/ResourcePacksInfoPacket.php
2020-12-08 21:34:06 +00:00
af1fe7c293
Merge branch 'stable'
2020-11-21 21:13:48 +00:00
1d27225553
Relocate cache-related classes to mcpe\cache namespace
2020-11-16 19:39:30 +00:00
0d9561c93f
Removed crafting data cache from CraftingManager
2020-11-12 21:30:59 +00:00
c4d35d52e8
Do not store a pre-compressed cache for crafting data
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this reduces bandwidth efficiency because it can't be compressed with everything else this way. If we want to cache stuff sent during the login sequence, it's better to stuff a bunch of stuff into a batch (e.g. crafting, creative, actor ids, biome defs) and pre-compress that as one big package instead.
2020-11-11 18:20:03 +00:00
6a266bcbd1
Separated XUID stuff from PlayerInfo into its own XboxLivePlayerInfo
2020-11-10 14:25:08 +00:00
72ace3951e
InGamePacketHandler: fixed crafting table breaking when clicked while sneaking
2020-11-03 22:56:20 +00:00
4c0c2ebd24
CS cleanup
2020-10-26 15:56:30 +00:00
eabfd2a37b
World: replace sendBlocks() with createBlockUpdatePackets()
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this allows the caller to decide how the packets should be sent.
2020-10-11 16:30:54 +01:00
b0b08d45d5
Entity: clean up sendData() handling, remove send-to-self hack
2020-10-08 21:35:36 +01:00
69cad3e694
InGamePacketHandler: Ignore LevelSoundEventPacket completely
2020-10-06 18:26:57 +01:00
7ef794d725
imports cleanup
2020-10-04 18:22:07 +01:00
d3a3a41d2b
Revert back to separated floor/wall sign
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the conditionally useless properties are problematic.
2020-10-04 17:52:23 +01:00
e1d80f05b1
Merge branch 'stable' into master
2020-08-03 20:14:46 +01:00
279abb871d
Remove all usages of CompoundTag->hasTag()
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in pretty much every case, these usages really wanted to read the tag's contents anyway, which can be combined with a getTag() and instanceof call for more concise and static analysis friendly code.
In the few cases where the tag contents wasn't needed, it still wanted to check the type, which, again, can be done in a more static analysis friendly way by just using getTag() and instanceof.
2020-07-10 21:01:43 +01:00
e9eadd3a26
Merge commit '8480ee82e'
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# Conflicts:
# resources/vanilla
# src/pocketmine/Player.php
# src/pocketmine/block/CraftingTable.php
2020-07-04 22:19:43 +01:00
cf5e31c619
InventoryTransaction::execute() now throws exceptions instead of returning true/false
2020-07-01 14:08:28 +01:00
29612cded3
CraftingTransaction: make CraftingManager injectable
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this becomes a bit easier to unit-test.
2020-07-01 13:38:06 +01:00
670ad9eb9d
Position: rename getWorldNonNull() to getWorld(), remove original getWorld()
2020-06-29 21:19:46 +01:00
01d221b794
imports cleanup
2020-06-28 17:50:49 +01:00
9f323bc480
phpstorm, stop messing with my code pls
2020-06-26 22:25:09 +01:00
7e6adc41f0
Merge 1.16 support into PM4 (with changes)
2020-06-26 22:21:09 +01:00
9887a8b778
Merge commit 'c5bbb2bcbc4ecc8bcfd9bfaefd27c1b51e482d77'
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# Conflicts:
# resources/vanilla
# src/pocketmine/Player.php
# src/pocketmine/network/mcpe/protocol/InventoryTransactionPacket.php
2020-06-26 19:18:58 +01:00
d5db163208
protocol: added proper object wrappers for gamerules
2020-06-20 11:24:39 +01:00