Dylan K. Taylor
745be19a56
RegionLoader: fixed regions ballooning when writing chunks to the end of file
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we already have a region growth problem due to the lack of garbage collection, but this bug was making it worse. If the region already contained 1024 allocated chunks, 4MB of file space would get wasted before the next chunk would be appended to the file.
2020-06-14 23:40:33 +01:00
Dylan K. Taylor
e05bee5ffb
RegionLoader: do a full check for chunk overlaps during initial load
2020-06-14 22:39:01 +01:00
Dylan K. Taylor
d8d994351b
phpstan 0.12.29
2020-06-14 16:25:55 +01:00
Dylan K. Taylor
0029efa370
Server: add getPlayerDataPath(), reduce logic duplication
2020-06-14 12:40:24 +01:00
Dylan K. Taylor
df13e967fd
imports cleanup
2020-06-14 10:27:15 +01:00
Dylan K. Taylor
097c260dbb
Eradicate all usages of strtoupper()
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strtoupper() is an evil function whose behaviour depends on the system locale. mb_strtoupper() has more consistent behaviour.
2020-06-13 19:47:00 +01:00
Dylan K. Taylor
710c162604
QueryRegenerateEvent: fixed possible type violation on listPlugins
2020-06-10 12:11:39 +01:00
Dylan K. Taylor
409c8c1703
TimingsCommand: workaround a PHPStan type specifying bug
2020-06-10 12:11:10 +01:00
Dylan K. Taylor
376926c700
TimingsCommand: fix missing type information for async task local storage
2020-06-10 12:10:33 +01:00
Dylan K. Taylor
c3fabe833e
FileWriteTask: mark as deprecated
2020-06-10 11:22:18 +01:00
Dylan K. Taylor
3e09ff5350
EnchantTable: fix formatting issue [ci skip]
2020-06-10 10:54:22 +01:00
Dylan K. Taylor
7255065106
LevelDB: stop passing false to places where it's not expected
2020-06-10 10:45:54 +01:00
Dylan K. Taylor
76f1add3b3
Timezone: return false if date_parse() fails
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I hate this, but I don't want to change it to throw right now because it'll create a bunch of extra work.
2020-06-10 10:34:34 +01:00
Dylan K. Taylor
fcc9e62c65
CommandEnum: specify enumValues type
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phpstan 0.12.26 starts reporting errors about the result of array_search() being given to some constructor or another because of the lack of key type specification.
2020-06-10 10:33:35 +01:00
Dylan K. Taylor
3d50aafcc4
ShapedRecipe: remove a curly-brace array-access that nothing noticed
2020-06-06 11:12:45 +01:00
Dylan K. Taylor
a27b29897c
TimingsCommand: tell operators what's going on for audit purposes
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previously nobody except the person who was managing timings would know that timings was running, being pasted or whatever else. Since timings can impact performance (and, for example, block the main thread when writing timings to a file), access to it should be logged so that server owners know what's going on.
2020-06-05 11:12:36 +01:00
Dylan K. Taylor
dfbd857771
3.13.1 is next
2020-06-04 20:01:28 +01:00
Dylan K. Taylor
323d96d5c1
Release 3.13.0
2020-06-04 20:01:27 +01:00
Dylan K. Taylor
f495ba1d0b
Merge branch 'next-minor' into stable
2020-06-04 19:59:46 +01:00
Dylan K. Taylor
643cf0ebf8
3.12.7 is next
2020-06-04 19:55:09 +01:00
Dylan K. Taylor
1614206a6d
Release 3.12.6
2020-06-04 19:55:09 +01:00
Dylan K. Taylor
0ae2c6302a
Merge branch 'stable' into next-minor
2020-06-04 13:59:30 +01:00
Dylan K. Taylor
f4ee2912db
Server: tell me what is wrong when crash archive submission fails
2020-06-04 13:48:40 +01:00
Dylan K. Taylor
a0de9b0d46
Player: use real time to update rate limit, fixes #3554 (except in very extreme cases)
2020-06-04 13:39:26 +01:00
Dylan K. Taylor
03e8cd3ed4
Player: fixing ground state handling in spectator mode, closes #3552 , closes #3553
2020-06-04 11:10:21 +01:00
Dylan K. Taylor
7af4e70f64
Entity: fixed movement updates not firing after teleport
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this became obvious by teleporting non-moving entities into the air and observing that they didn't fall.
2020-06-04 10:52:04 +01:00
Dylan K. Taylor
c864647cd1
Merge branch 'stable' into next-minor
2020-06-03 13:04:08 +01:00
Dylan K. Taylor
92ed9e6125
3.12.6 is next
2020-06-03 10:59:33 +01:00
Dylan K. Taylor
c32026333f
Release 3.12.5
2020-06-03 10:59:33 +01:00
Dylan K. Taylor
915224c8e5
Living: fix being unable to die in the void
2020-06-02 23:18:40 +01:00
Dylan K. Taylor
734bc6c4a7
3.12.5 is next
2020-06-02 18:40:33 +01:00
Dylan K. Taylor
d36b24c518
Release 3.12.4
2020-06-02 18:40:33 +01:00
Dylan K. Taylor
d554d8060b
fixed absorption hearts not being consumed, closes #3546
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this was caused by a bad fix for switching. we can't consider zero-damage attacks as cancelled because zero-damage might have been the result of things like consuming absorption hearts, so the aftereffects need to be processed even when the net damage is zero.
2020-06-02 10:09:18 +01:00
Dylan K. Taylor
3be83e09f2
Revert BC-breaking backport from b38c81c96
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this can't be applied to a minor version because it places additional requirements on the Inventory contract.
2020-06-01 13:51:36 +01:00
Dylan K. Taylor
f24be2b055
Merge branch 'stable' into next-minor
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# Conflicts:
# src/pocketmine/Player.php
# src/pocketmine/block/SnowLayer.php
2020-06-01 13:42:59 +01:00
Dylan K. Taylor
92cffc00d0
3.12.4 is next
2020-06-01 13:18:28 +01:00
Dylan K. Taylor
e87e974323
Release 3.12.3
2020-06-01 13:18:28 +01:00
Dylan K. Taylor
a3f6338626
Player: fixed internal server error when using insert-before on a client-sided book page
2020-06-01 12:59:18 +01:00
Dylan K. Taylor
21aef97ba7
Player: fixed swapping book pages that only exist client-side, closes #3322
2020-06-01 12:50:39 +01:00
Dylan K. Taylor
ed0d1978aa
WritableBook: fixed thrown exception when asking for a page that doesn't exist (it's allowed to return null for a reason ...)
2020-06-01 12:46:41 +01:00
Dylan K. Taylor
d64561b0b1
Fixed internal server error when deleting book pages that only exist client side
2020-06-01 12:39:17 +01:00
Dylan K. Taylor
d234d3e45e
ParticleCommand: added mobflame, closes #3102
2020-05-31 20:28:57 +01:00
Dylan K. Taylor
5056754cea
NetworkBinaryStream: do not round vectors directly on reading
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fixes #3199
2020-05-31 20:17:42 +01:00
Dylan K. Taylor
2dc3cf8162
InventoryTransaction: sync inventories before throwing validation exception to caller
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fixes #3226
really the transaction shouldn't be handling inventory sync at all, but that's a job for another commit.
2020-05-31 20:10:29 +01:00
Dylan K. Taylor
8c5a81cf5c
Living: improved projectile knockback
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this isn't pretty, but it works. I have a nicer idea how to do this on PM4, but it's going to involve BC breaks (as usual).
closes #3382
2020-05-31 20:04:12 +01:00
Dylan K. Taylor
2b58f2bafd
FallingBlock: remove superfluous transparent check, closes #3339
2020-05-31 19:54:47 +01:00
Dylan K. Taylor
5dadf12374
Living: fixed cooldown damage logic, closes #2939
2020-05-31 19:46:51 +01:00
Dylan K. Taylor
0d4e473bdd
Reduce ResourcePackChunkData chunk size to 128 KB
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while this is slightly less bandwidth efficient (1 in 92 datagrams not full vs 1 in 733), this is significantly less memory-hard.
I made this decision looking at the memory pressures that 1MB chunks exert - especially on RakNet. Client-side, these resource pack chunks all hang around in RakNet memory until the whole thing is received, and it's a lot more costly to receive 733 datagrams than it is to receive 92, especially since it's much more likely that some of the 733 will disappear along the way.
If, for example, the first couple of hundred KB split parts arrived out of 1MB, and then one of the parts got lost, all the already-received parts would hang around in memory not getting processed. With smaller chunks this is much less of a problem.
I explored taking the chunk size all the way down to 1KB to reduce the bandwidth waste caused by split packets (split headers), but this made resource pack downloading unbearably slow, so it wasn't acceptable.
2020-05-31 19:29:26 +01:00
Dylan K. Taylor
11cedc4011
Player: added a constant for resource pack chunk sending size
2020-05-31 19:23:21 +01:00
Dylan K. Taylor
3f2455f090
SnowLayer: fixed layer stacking, closes #2775
2020-05-31 17:38:24 +01:00