3fb34ad18e
remove particle/validator dependency, require respect/validation, close #3228
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this fixes a few crashes that could appear from invalid plugin_list.yml setups, which was the reason #3228 was opened to begin with. Respect also has nicer error messages, as long as you don't use the static API :)
2020-05-15 22:57:38 +01:00
f3e436592a
ZippedResourcePack: detect location of manifest.json if it's not in the root
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this isn't quite as bulletproof as I'd like it to be, but it should work...
2020-05-15 19:41:45 +01:00
129a7c1b3e
LoginPacketHandler: avoid trashing variables in foreach
2020-05-15 11:19:14 +01:00
31e4fc6fcb
fixing incompatible protocol handling, do not explode immediately on bad clientdata, login encode/decode is now symmetrical
2020-05-15 10:55:29 +01:00
86db3af896
remove utils\Color, use new pocketmine/color class
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we're so close to separating protocol from core !!!
2020-05-14 20:38:08 +01:00
4437756987
Inventory: reduce API duplication by using a Set for viewers
2020-05-14 14:13:28 +01:00
3dafee6aa6
NetworkSession: explicitly unregister effect manager hooks on dispose,
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close #3455
2020-05-14 10:59:10 +01:00
36c5d9117d
LoginPacketHandler: properly handle failure to base64_decode stuff from JWT
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previously this might just return false and blow up in your face.
I considered fixing this on stable too, but it's less useful there because so much stuff on stable just explodes at the first wrong thing anyway.
2020-05-14 09:46:44 +01:00
35747874f6
Cocoa: fix drops, closes #3326
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this doesn't really do a whole lot, but I want this issue off my tracker, it's worthless...
2020-05-14 00:56:39 +01:00
59445902b8
Entity: do not spawn to players who haven't received the target chunk yet, closes #3355
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this might cause some delays on chunk resend as documented on master, but entities all get respawned on a resend, so this doesn't matter much. It's better than whatever side effects might come with spawning an entity in a chunk that the player doesn't have yet.
2020-05-14 00:46:54 +01:00
2eb62c85f6
Server: cast network.compression-level to int, closes #3393
2020-05-14 00:37:54 +01:00
ad2a39bf13
Merge #3489 : fix spawn protection check for placement checking the wrong block, close #3488 , close #3489
2020-05-14 00:30:11 +01:00
955b23cc8e
Merge branch 'stable'
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# Conflicts:
# resources/vanilla
2020-05-14 00:23:36 +01:00
0847358070
SkinImage: fix inverted auto-detect height/width, closes #3490
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it seems like the client doesn't care if the h/w are inverted for skins anyway, but this is still wrong anyway...
2020-05-14 00:22:12 +01:00
e9ecb9a9fd
fixed build failure
2020-05-13 22:54:24 +01:00
84291e7980
Throw a more specific exception for JWT handling errors
2020-05-13 21:23:04 +01:00
486e0e710b
JwtUtils: fix minor formatting issue
2020-05-13 20:51:24 +01:00
44a7829536
VerifyLoginException: fixed rogue usage in JwtUtils
2020-05-13 20:50:41 +01:00
d7eb4f9651
Extract more general-purpose logic to JwtUtils
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this code could now be reused for creating custom login packets.
2020-05-13 20:46:01 +01:00
161ac468f3
ProcessLoginTask: properly cater for key parsing errors
2020-05-13 19:23:12 +01:00
cc8aed5979
Merge commit '56883f9ff9d2a0934dd3585e565d109ea322f583'
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# Conflicts:
# resources/vanilla
2020-05-13 13:51:55 +01:00
934f85841c
asserts 👏 are 👏 not 👏 error 👏 checking
2020-05-13 13:37:49 +01:00
8c2878fe5b
Added JwtUtils::parse(), make ProcessLoginTask more robust
2020-05-13 13:36:42 +01:00
45f9c61d0f
forward-port of 2f47597d75
as best it fits
2020-05-13 13:28:35 +01:00
8766d4050c
Merge branch 'stable' into next-minor
2020-05-13 13:18:55 +01:00
54f41dc145
3.12.2 is next
2020-05-13 13:10:25 +01:00
ded45bddfe
Release 3.12.1
2020-05-13 13:10:10 +01:00
b044550475
Player: duct tape for yet another login sequence bug in the shitty net architecture
2020-05-13 12:59:43 +01:00
bd1d7b8d75
asserts 👏 are 👏 not 👏 error 👏 checking
2020-05-13 12:39:55 +01:00
1513a0e092
VerifyLoginTask: beware wrong number of parts when splitting JWT
2020-05-13 12:39:53 +01:00
11ef9fb0c0
Item-from-string parsing no longer depends on ItemIds
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after this is done I'm banning the constant() function.
2020-05-13 00:18:49 +01:00
ec13aa659a
ItemFactory: do not explode on invalid damage values for durables
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just treat them as unknown items instead
this might break some use cases, but at least this way they won't crash the server when read from disk and they won't get lost either.
2020-05-12 23:28:17 +01:00
ac4c1c9086
Clean up to SurvivalBlockBreakHandler internals - don't create a handler if it won't be used anyway
2020-05-12 22:45:42 +01:00
144a66c110
cumulative imports cleanup (again)
2020-05-12 22:38:59 +01:00
152da604be
MemoryManager::dumpMemory() should never throw an exception that matters to calling code
2020-05-12 22:37:23 +01:00
3a6cdba281
Implemented server-side block-break FX handling, closes #3485
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this had been planned for a long time already, just never finished.
It's not fully done, because there needs to be synchronization of block-break handlers between different players attempting to break the same block, but this should resolve a lot of the bugs that previously existed, while also opening the doors to making the logic more flexible.
2020-05-11 21:16:30 +01:00
3238b4ff33
Remove PluginIdentifiableCommand in favour of a more generic PluginOwned interface
2020-05-11 19:25:52 +01:00
2f47597d75
BaseLevelProvider: stop crashing the server on invalid level.dat
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broken userdata isn't a core bug, so it shouldn't be flooding our crash archives.
2020-05-11 15:34:53 +01:00
6b037d6a4c
RuntimeBlockMapping: these IDs are not static any more
2020-05-11 12:40:55 +01:00
b7cf4f01f9
remove utils\UUID, switch to pocketmine/uuid package
2020-05-11 10:46:48 +01:00
3299bc4023
start using pocketmine/errorhandler
2020-05-10 13:04:40 +01:00
8efe7fcfb0
World: allow configuring blocks-per-tick for random updating
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this makes it much easier to observe and debug stuff that depends on it, such as grass, crop and tree growth, since they'll happen much faster.
A future improvement would be to have the update function use a non-global random so that the output can be reproduced using a given seed.
2020-05-10 11:50:31 +01:00
56883f9ff9
MemoryManager: explicitly assume return type of ini_get()
2020-05-10 11:35:53 +01:00
7cdd26add5
Player: make handleLogin() less unreadable
2020-05-10 11:23:11 +01:00
a6c35cab9a
JwtUtils: fix phpstan failure
2020-05-06 22:00:11 +01:00
0b6d6306cf
LoginPacket: fixed error handling edge case with malformed chain data JSON
2020-05-06 21:46:35 +01:00
ed757c7207
consolidate some JWT handling into one class
2020-05-06 21:32:22 +01:00
5d154e43a9
LoginPacket: removed an old hack that's no longer used
2020-05-06 21:18:05 +01:00
a92580b993
StartGamePacket: remove unused imports
2020-05-06 21:14:57 +01:00
acd37b95b8
Merge branch 'next-minor'
2020-05-06 20:41:48 +01:00