Commit Graph

845 Commits

Author SHA1 Message Date
6f7c63e2a8 ItemFrame: add has-map bit
this makes the frame appear to cover the full block instead of the usual size.
2019-02-18 17:41:15 +00:00
8f26c3a2d4 Fix bonemeal count not reduced by CocoaBlock (#2773) 2019-02-18 16:31:07 +00:00
12dd6adfcc Block: Derive light filter level based on isTransparent() return
this might be dynamic.
2019-02-18 13:27:22 +00:00
6cdd716c34 Merge branch '3.6' 2019-02-18 13:12:29 +00:00
6b51bf4a80 Merge branch '3.5' into 3.6 2019-02-18 13:11:16 +00:00
cba8d86c4f Fixed Fire Aspect not working on TNT 2019-02-18 13:11:08 +00:00
b8adfd6948 edu: implement coloured and underwater torches 2019-02-18 11:37:57 +00:00
cd733c658b Implement hard glass & hard glass pane 2019-02-18 10:50:29 +00:00
ab58d46a7f Merge branch '3.6' 2019-02-17 16:12:21 -05:00
2e834c8f5c Merge branch '3.5' into 3.6 2019-02-17 16:10:47 -05:00
f9873e9108 ItemFrame: fixed hardness 2019-02-17 16:10:21 -05:00
00b92eaa40 BlockFactory: Sort entries lexicographically ascending 2019-02-17 19:44:48 +00:00
22a21ecfd6 BlockTransaction: Take world in constructor 2019-02-16 19:57:55 +00:00
0794c94b4b Rename BlockWriteBatch -> BlockTransaction 2019-02-16 19:53:15 +00:00
65ce1a7581 Block: fixed correct-type tiles getting overwritten
this manifested by crashing the server whenever someone used a furnace.
2019-02-15 13:37:57 +00:00
7b6d76871c Block: add face and clickVector to onActivate() parameters, closes #267
this is an old old old issue, i don't know why it wasn't addressed sooner.
2019-02-13 14:29:59 +00:00
55be0716d8 Use DyeColor instead of ints for banners 2019-02-13 13:49:44 +00:00
01e7ebeb5c Automate creation and deletion of Tiles for appropriate blocks
closes #880
2019-02-13 12:27:13 +00:00
1496eefb8b Regenerated TODOs for item and b,locks
this sucks because it doesn't tell us anything about things that are meta values of other things (like dyes), but it's enough to start with.
2019-02-12 19:15:19 +00:00
59b62eaeba Merge branch '3.6' 2019-02-12 16:59:06 +00:00
372545e47e Merge branch '3.5' into 3.6 2019-02-12 16:56:53 +00:00
8913b48700 "Implement" info-update and reserved6 2019-02-12 16:56:12 +00:00
6ee4a0e090 Implement invisible bedrock to fix placement issues
I don't know why this wasn't done a long time ago, but here it is.
2019-02-12 16:41:23 +00:00
5227679602 sync item/block magic numbers with 1.9.0.15 2019-02-12 16:01:25 +00:00
7b3993730a Block: Replace Color and WoodType magic numbers with type-safe objects
this provides automatic type safety without the need for magic number value checking everywhere.
2019-02-12 13:52:59 +00:00
0c89159cf2 Merge branch '3.6' 2019-02-09 19:22:00 +00:00
9e89f65094 Fixed handling for some new blocks which slipped through the frontline 2019-02-08 16:38:17 +00:00
b8703d5dff Protocol changes for 1.9.0 2019-02-07 21:56:42 +00:00
1a8a04eab8 Merge branch '3.5' 2019-02-07 17:12:49 +00:00
1d0ffa06f8 TallGrass: fixed placement on dirt, closes #2552 2019-02-07 16:55:25 +00:00
55cd1f263d SnowLayer: implement layers, closes #2657 2019-02-04 19:53:17 +00:00
c9f9f551f4 Merge branch '3.5' into master-rollback 2019-02-04 19:47:21 +00:00
ddbb5363ef Block->getBreakTime() now throws InvalidArgumentException on items with bad efficiency values 2019-01-30 19:10:24 +00:00
90f3cb95d8 Merge branch '3.5' 2019-01-29 17:34:12 +00:00
0f9fdf6442 Fixed Cactus and Sugarcane growing through bad blocks
closes #2714
2019-01-29 17:32:48 +00:00
c5f0665853 Merge branch '3.5' 2019-01-29 14:05:00 +00:00
80d48161d3 Crops: fixed consuming bonemeal on fully-grown crop, closes #2704 2019-01-29 13:41:02 +00:00
78dfcc5f2d Move Effect and EffectInstance to entity\effect namespace 2019-01-28 15:41:07 +00:00
9826abd83e Stair: fixed crash if player is null 2019-01-26 16:59:03 +00:00
48c8c2a8c3 ItemFrame: address crashdump 2113950
thanks Mojang for designing this lovely system where so much undefined behaviour is able to take place :(
2019-01-26 16:58:25 +00:00
425ad6101f Block: rename onEntityCollide() -> onEntityInside()
this better describes what the hook is for.
2019-01-20 18:09:47 +00:00
6df983da3e Merge branch '3.5' 2019-01-19 16:24:41 +00:00
4fd3bee360 Entity: Address fireticks crashdumps
This will now throw an exception at the source instead of crashing when the entity is saved, which should put the blame on the correct plugin responsible for this.
This also includes magic method hacks to preserve backwards compatibility, since the fireTicks field is now protected.
2019-01-19 16:05:10 +00:00
242c7e3777 Grass: remove premature optimization
this is reading full-block from the chunk every access, which is slower than accessing the level block-cache.
2019-01-14 23:14:31 +00:00
78cb6445a5 Introduce TileFactory 2019-01-07 00:20:24 +00:00
7d827a1c65 Introduce EntityFactory
This contains all of the static stuff that was previously embedded in the Entity static root. This solves a bunch of problems like circular dependencies between parent and child classes, encapsulating logic and reducing the size of the enormous Entity.php.
2019-01-06 23:54:29 +00:00
b1cef8509a Revamp Entity construction
This is a similar refactor to the one I recently did for tiles.

- Entity::createEntity() is removed. In its place are Entity::create() (runtime creation, use where you'd use a constructor, accepts a ::class parameter, throws exceptions on unknown entities) and Entity::createFromData() (internal, used to restore entities from chunks, swallows unknown entities and returns null).
- Entity::registerEntity() is renamed to Entity::register().
- Added Entity::override() to allow overriding factory classes without touching save IDs. This allows more cleanly extending & overriding entities. This method only allows overriding registered Entity classes with children of that class, which makes code using the factory much more sane and allows to provide safety guarantees which make the code less nasty.
- Entity::getKnownEntityTypes() is renamed to Entity::getKnownTypes().
- ProjectileItem::getProjectileEntityType() now returns a ::class constant instead of a stringy ID.
- Cleaned up a bunch of nasty code, particularly in Bow.
2019-01-06 23:33:36 +00:00
d83f024a1f Merge branch '3.5' 2019-01-05 09:27:16 +00:00
254281cd5e Ice: don't create water for creative players, fixes #2622 2019-01-05 09:26:35 +00:00
d8d04aeb53 fixup some imports 2019-01-04 23:49:32 +00:00