Commit Graph

11 Commits

Author SHA1 Message Date
7fd712c1ff Refactor Block & Tile: getPos() to getPosition() (#4395)
this also changes the name of the class property 'pos' to 'position' as well as Block->getPosOffset() to Block->getPositionOffset()
2021-08-23 14:01:32 +01:00
bdac98beaf Block: get rid of getNonPersistentStateBitmask(), add writeStateToItemMeta()
this is more flexible and less confusing.
2021-08-02 19:17:24 +01:00
f68b9e79e1 Use typed properties in block namespace 2021-05-22 23:52:31 +01:00
376d2c4cd4 Consistently declare BlockBreakInfo at the constructor call site
instead of inside the class
2021-05-20 22:49:51 +01:00
32929925aa Block: added a bunch of state manipulation APIs 2020-11-03 19:13:32 +00:00
388a19ef5d Persistent block metadata may now have mutable parts
Not allowing this makes stuff like anvil damage, colour, wood type, live/dead bit, wet/dry etc all too much hassle to deal with.
Naturally I want to get rid of this shit altogether, but first it's necessary to construct a new system that we can shift into before all this bullshit can be addressed fully, so for now we have to work within the bounds of the old system.
This change will permit dynamic colours for concrete/concrete powder etc, dynamic wood types where the wood type isn't embedded in the legacy ID, and so forth. Allowing full flexibility requires either more old system hacks or completing the migration to a new system which doesn't have these limitations. I prefer to do the latter, but this change will make it somewhat easier to do.
2020-10-04 11:40:05 +01:00
56ae3d01da block: added HorizontalFacingTrait and AnyFacingTrait
these are primarily intended for deduplication of code and ability to cross-reference. Don't expect this API to remain the same.
2020-08-05 21:17:37 +01:00
6dd31cc3f5 break cycle between block and inventory packages 2020-04-24 23:53:49 +01:00
4898a35613 cleanup block dual bounding box clusterfuck
"bounding box" serves no tangible purpose, only collision boxes do right now.
2019-08-15 17:23:55 +01:00
53ab860db5 first shot making Block not extend Position
this makes some stuff a lot less pretty, but this seems to be the bare minimum necessary to do this task. It can be enhanced later.
2019-08-05 16:44:09 +01:00
5499ac620c Removed pocketmine subdirectory, map PSR-4 style 2019-07-30 19:14:57 +01:00