Commit Graph

10 Commits

Author SHA1 Message Date
b18bd4f33c rename SessionHandler -> PacketHandler 2019-06-18 16:02:46 +01:00
287c8c2dd4 Added static create() functions for many packets
There are a few motivations here:
1) Less boilerplate code (this can be written inline)
2) It's possible to provide multiple constructors for different packet variations to reduce the chance of errors.
3) It makes things catch fire on updates in ways that static analysers can understand.
2019-06-05 15:00:08 +01:00
76f1ee1827 Add restrictions on packet send directions with interfaces
This prevents plugins sending wrong packets at the compiler level (or would, if we had a compiler). It's more robust than a getter for client/server and throwing an exception since a static analysis tool can detect faults created by sending wrong packets from the server. This is also used to deny service to dodgy clients which send wrong packets to the server to attack it.
2019-01-17 12:51:24 +00:00
64ecc373be Split up session base logic and packet handling
this will allow for mutable packet handlers which can be used to cleanly implement multi-stage game sessions.
2018-07-20 12:36:44 +01:00
2bba3a0805 Apply typehints to pocketmine\network\mcpe\protocol namespace
this is pulled from network-nuke in order to reduce the size of the diff.
2018-07-05 13:19:15 +01:00
4f8e4f0522 Add EOF newlines where missing (bulk) (#1836)
This should solve issues with people making GitHub PRs and having the web editor messing things up. GitHub Web Editor sucks :(
2017-12-20 11:56:36 +00:00
74b074753f Bulk addition of constant visibilities
thanks PhpStorm inspections plugin for annoying the shit out of me until
I did this.
2017-11-21 14:44:10 +00:00
7886918140 Cleaned up some bad code in DataPacket, added encode/decodeHeader and made encode/decodePayload protected 2017-08-06 17:21:51 +01:00
63d2b341b9 Day 2 2017-08-06 17:21:51 +01:00
77cd8e7799 More broken mess to spawn 1.2 2017-08-06 17:21:51 +01:00