13017 Commits

Author SHA1 Message Date
Dylan K. Taylor
5c6927e16c
4.6.3 is next 2022-08-06 15:35:47 +01:00
Dylan K. Taylor
9abbb85a93
Release 4.6.2 2022-08-06 15:35:47 +01:00
Dylan K. Taylor
d669a6f0c7
ReversePriorityQueue: add ReturnTypeWillChange attribute
it's doubtful any plugin dev is extending this, but nonetheless, we can't change it in a patch.
2022-07-27 03:51:06 +01:00
Dylan K. Taylor
5d9f783037
InGamePacketHandler: do not update player rotation if it didn't change
setRotation() does an alarmingly large amount of work...
2022-07-24 21:07:35 +01:00
Dylan K. Taylor
01ca14c314
InGamePacketHandler: avoid processing movement if position is unchanged since last tick 2022-07-24 21:00:12 +01:00
Dylan K. Taylor
608c6ed6db
Improved suboptimal code in Player::handleMovement() 2022-07-24 20:51:28 +01:00
Dylan K. Taylor
c26631d06d
InGamePacketHandler: avoid useless object allocations when forceMoveSync=false (99.9% of the time) 2022-07-24 20:44:27 +01:00
Dylan K. Taylor
b75bc61a64
InGamePacketHandler: don't bother checking for flag changes if the flag fields are identical
we don't need to check this on a bit by bit level if the integers are the same.

this saves 2-3 microseconds per packet on my machine, which doesn't sound like much, but it adds up when there are lots of players.
2022-07-24 20:35:49 +01:00
Dylan K. Taylor
3724479be3
InGamePacketHandler: improve performance of input flag resolving 2022-07-24 20:33:35 +01:00
XenialDan
eb916fe43d
Use a falling block entity to improve client side performance of FloatingTextParticle (#4714)
Performance tests show that this has a considerable client-side performance advantage over using players. In my local tests, using 1000 floating texts in a 10x10x10 area, I observed an FPS increase from 1.5 to 8.0.
2022-07-24 18:22:21 +01:00
Dylan K. Taylor
5e3b3a0700
Fix assert spam on debug clients 2022-07-24 17:51:02 +01:00
Dylan K. Taylor
e10a624444
4.6.2 is next 2022-07-22 19:35:10 +01:00
Dylan K. Taylor
b20e04539d
Release 4.6.1 2022-07-22 19:34:57 +01:00
Dylan K. Taylor
4852f8029a
AsyncTask: update documentation 2022-07-21 23:26:46 +01:00
IvanCraft623
fec89b7803
Lava burns entities for only 8 seconds in Bedrock (#5173) 2022-07-17 20:50:15 +01:00
Dylan K. Taylor
2b61c025c2
Workaround items in blockentity NBT not being processed correctly in 1.19.10
closes #5154

this hack sends only the bare essential data to create the tiles in LevelChunkPacket,
and then separately sending the full tile data using BlockActorDataPacket afterwards.

This is necessary because the client doesn't handle items correctly in NBT when chunks are sent without using the SubChunkRequest system.
In 4.6 this is observed with incorrect items shown in item frames; in 5.0 it's seen with items simply not showing up at all (difference due to modernization of the serialization format in 5.0).
2022-07-14 21:54:01 +01:00
Dylan K. Taylor
c7133bc2e6
InGamePacketHandler: don't kick the player out of inventory windows on actor events
this is sent when the player crafts something using an anvil.
2022-07-14 20:36:11 +01:00
Dylan K. Taylor
baf75089f5
Entity: cancel fire damage for fireproof entities 2022-07-14 19:53:25 +01:00
Ali
705df7d508
EffectManager: remove redundant check (#5153) 2022-07-14 17:56:18 +01:00
Dylan K. Taylor
75d7adfb2d
WitherEffect: fixed incorrect damage interval 2022-07-14 16:05:35 +01:00
Dylan K. Taylor
9d535e2917
4.6.1 is next 2022-07-13 01:28:42 +01:00
Dylan K. Taylor
3ccd288afd
Release 4.6.0 2022-07-13 01:28:37 +01:00
Dylan K. Taylor
06655bee78
Updated to 1.19.10 2022-07-13 00:59:49 +01:00
Dylan K. Taylor
0ad2985247
Update documentation for Item::__construct() 2022-07-06 23:54:29 +01:00
Dylan K. Taylor
269b6ed16a
FallableTrait: fixed logic for block replacement
closes #5126

I don't know why it wasn't done this way to begin with. FallingBlock always used canBeReplaced()...
2022-07-06 16:16:49 +01:00
Dylan K. Taylor
784d602600
Fixed ItemBreakParticle using untranslated internal ID/meta for network data
this caused it to display particles for incorrect items. It may also have been possibly responsible for client crashes.
2022-06-29 14:01:39 +01:00
Dylan K. Taylor
15c99cfe77
4.5.3 is next 2022-06-29 02:18:50 +01:00
Dylan K. Taylor
d5fa0a2fc5
Release 4.5.2 2022-06-29 02:18:50 +01:00
Dylan K. Taylor
df2d1fd4f9
of course there were two bugs on one line ... 2022-06-24 01:40:26 +01:00
Dylan K. Taylor
9f65fb5f90
Fixed top-side skulls with no-drop flag set being treated as unknown blocks 2022-06-24 01:31:11 +01:00
Dylan K. Taylor
bb5b52d998
Player: fix terrain getting redrawn when moving in noclip mode 2022-06-09 13:48:29 +01:00
Dylan K. Taylor
02513818a9
4.5.2 is next 2022-06-08 02:50:34 +01:00
Dylan K. Taylor
d641812c52
Release 4.5.1 2022-06-08 02:50:33 +01:00
Dylan K. Taylor
becbd562d6
FormattedCommandAlias: fixed incorrect arguments array being passed to the target 2022-06-07 19:47:45 +01:00
Dylan K. Taylor
82edb20e0c
4.5.1 is next 2022-06-07 17:57:39 +01:00
Dylan K. Taylor
64a8c462f9
Release 4.5.0 2022-06-07 17:57:39 +01:00
Dylan K. Taylor
4ec97d0f7a
InGamePacketHandler: added missing break
I'm getting sloppy ...
2022-06-07 17:52:59 +01:00
Dylan K. Taylor
016a80bb70
1.19.0 changes 2022-06-07 17:47:13 +01:00
Dylan K. Taylor
50776875bb
4.4.3 is next 2022-06-07 15:54:55 +01:00
Dylan K. Taylor
bcb0e2ff1f
Release 4.4.2 2022-06-07 15:54:55 +01:00
Dylan K. Taylor
1584768c80
PaintingMotive: fixed botched painting fix from 0ea3861d434b017055dfaac5c11e4c90f3779fac
I knew I should have used a singleton for this ...
2022-06-07 15:48:20 +01:00
Dylan K. Taylor
5fd685e07d
TypeConverter: fix crash on arbitrary out-of-bounds item IDs
I don't know why I didn't consider this fix necessary when the item meta bug was originally discovered.
2022-06-06 19:29:44 +01:00
Dylan K. Taylor
6ecfbd1bde
FishingRod: make class less useless 2022-06-05 20:20:16 +01:00
Dylan K. Taylor
0771295899
4.4.2 is next 2022-06-05 16:15:38 +01:00
Dylan K. Taylor
702816458c
Release 4.4.1 2022-06-05 16:15:34 +01:00
Dylan K. Taylor
e040c2b281
InventoryManager: fixed windows not opening when the server removes windows
closes #5094
2022-06-05 16:03:24 +01:00
NoClip
e12e4e8fb8
StatusCommand: fixed output of global memory limit (#5090)
Fix incorrect "Maximum memory (manager)" output
2022-06-04 17:41:55 +01:00
Dylan K. Taylor
237c2866e0
Merge branch 'stable' of github.com:pmmp/PocketMine-MP into stable 2022-06-04 17:35:18 +01:00
Dylan K. Taylor
38d6284671
Use PHP-CS-Fixer to enforce file header presence 2022-06-04 17:34:49 +01:00
Dylan K. Taylor
7355798e77
Exit with error code if the server failed to start
this ensures that external tools such as start.cmd actually see an error if there is one
2022-06-03 18:34:54 +01:00