Commit Graph

4319 Commits

Author SHA1 Message Date
646455f6e8 fixed painting particles, removed DestroyParticle
it didn't last long because they changed how this works... yuk
2018-04-09 16:26:15 +01:00
05a1e61e5b Painting: polyfill height and width 2018-04-09 16:20:46 +01:00
5f52e00213 Fixed plugin loaders trying to load plugins they aren't able to load
closes #2125

This is an API break for things implementing the PluginLoader interface.
2018-04-09 15:54:20 +01:00
5f1ae1059e Move min required PHP version to 7.2.0 2018-04-09 15:37:56 +01:00
08d8adae5b fixup some ResourcePack TODOs 2018-04-07 13:09:44 +01:00
8d988af7db EntityLink: added type constants 2018-04-07 11:35:36 +01:00
db5890fddb Rename more unknown things in the protocol 2018-04-07 11:35:35 +01:00
5b532fdcf5 Clean up on AddHangingEntityPacket and AddPaintingPacket
AddPainting is a subclass of AddHangingEntity in vanilla.
2018-04-07 11:35:35 +01:00
e85fc54037 LevelSoundEventPacket: found unknown field
wtf mojang
2018-04-07 11:35:35 +01:00
7fb237938c EntityLink: rename unknown field
close #1465
2018-04-07 11:35:35 +01:00
9a5f9c8586 PlayerListPacket: fixup on platformChatId stuff 2018-04-07 11:35:35 +01:00
4b16be7e0b PlayerListEntry: remove leftover TODO 2018-04-07 11:35:35 +01:00
47faf5a994 Human: Add support for 128x128 skins in isValidSkin() (#2140) 2018-04-07 09:00:08 +01:00
3f31f6d310 TimeCommand: Use Level constant instead of hardcoded value 2018-04-05 15:41:59 +01:00
c06c1c7ce0 Human: Added a hack for nametags
Apparently NAMETAG metadata is useless in AddPlayerPacket now, so it has to be sent separately.
2018-04-05 11:56:44 +01:00
a889a0e517 Workaround for player hitbox bug on respawn
this happens when a player respawns before their death animation ends. I don't know why, but their bounding box height suddenly becomes zero. This solves the bug by simply resending the height and width properties to viewers on respawn.

Closes #2135.
2018-04-04 20:11:16 +01:00
9ed0d9d36f added some data properties 2018-04-04 19:40:12 +01:00
3134fa2744 Fixed FloatingTextParticle YET AGAIN
how many fucking ways can you break nametags Mojang???
2018-04-04 16:59:39 +01:00
2660448601 Crafting: Match recipe based only on transaction inputs/outputs
As of 1.2.13 release, the client now skips the crafting grid step when it crafts with right-click on the recipe book. This means that we can't validate crafting based on the crafting grid contents anymore. The only way to do it now is to use the inputs and outputs calculated by the transaction balance.
2018-04-04 12:48:17 +01:00
eb354916d4 CraftingTransaction: simplifiy repetition calculation handling 2018-04-04 12:18:24 +01:00
033b44df5a CraftingTransaction: Start from pre-computed iteration count for input matching
This will be faster to bail out on failures.
2018-04-04 12:15:46 +01:00
ef2dd1de92 Inventory: Use exceptions to report back why a transaction failed
Returning false all the time could mean any one of a range of things. Throwing exceptions is better in that it allows us to catch them and see what actually broke.
2018-04-04 12:11:24 +01:00
5b7b2dd0e2 Merge changes from ALPHA11 for 1.2.13 2018-04-04 11:31:39 +01:00
3a10df634b Protocol bump for release 2018-04-04 11:13:36 +01:00
f1aecc3a71 Updated block IDs json from release (thanks MrARM) 2018-04-04 11:09:12 +01:00
42d04a4418 Allow use of 128x128 skins for last beta build (#2123) 2018-04-04 11:03:51 +01:00
3fe4ebc301 Found more unknown things 2018-04-04 11:03:36 +01:00
d97abfaa7b Found some unknown things 2018-04-04 11:03:25 +01:00
526f05631e fix metadata properties for new beta
there are more things than this, but I don't have time to figure them all out.
2018-04-04 11:03:05 +01:00
ebaef89e06 bump 2018-04-04 11:02:19 +01:00
6ab0cff9d3 Bump for 1.2.13.10
doesn't appear that anything of interest has changed
2018-04-04 11:01:46 +01:00
ae31ce1d25 LevelSoundEventPacket: updated sounds constants 2018-04-04 11:01:29 +01:00
a1cf5dbd1e fix doc inconsistency 2018-04-04 11:01:14 +01:00
c86132028e BlockFactory: add new "dynamic" fake runtime IDs for unknown legacy ID/meta combinations
This is basically how blockstate discovery would actually work in the full-blown system. This maps blocks with unrecognized blockstates to static runtimeIDs not known to the client.

This means that all blocks which don't have corresponding runtimeIDs in the new system will translate to update! blocks instead.

Mojang do this differently: they try to a) match id+meta, if that fails b) match id+0, and if that fails, then replace with update! block runtime ID. I can't do that here because I need to be able to convert both ways. They only need to be able to convert from legacy -> new.
2018-04-04 11:00:58 +01:00
5ce55bd3b0 duct tape for block ID remapping 2018-04-04 11:00:39 +01:00
c81f178cdb fix skins on 1.2.13.5
this is not the full changeset and more things are needed!
2018-04-04 10:59:09 +01:00
fc795b80ae Protocol changes for 1.2.10 2018-04-04 10:58:49 +01:00
99134de6b6 Updated NBT dependency
this needs further changes (particularly to Furnace) to stop things abusing NBT for runtime data handling, otherwise performance is going to drop off a cliff.
2018-04-04 10:29:32 +01:00
1fc388d6de DataPropertyManager: fix an unnecessary FQN 2018-04-02 12:34:05 +01:00
eba1ca030c Fix variadic type docs ...again
PhpStorm changed its mind how it wants these documenting in 2018.1, and apparently the correct syntax follows the PHP code.
2018-04-02 12:33:24 +01:00
8ce0fab8cc Remove unused imports 2018-04-02 12:26:13 +01:00
5ed2d6022c GiveCommand: don't catch Throwables
this caused me to think a thyntax error in my code was a syntax error in the NBT I was trying to parse.
2018-04-01 12:17:17 +01:00
37d085f793 UPnP: error messages on failure to portforward instead of silently failing 2018-03-31 12:51:17 +01:00
69c54de460 UPnP: remove useless 'or false' 2018-03-31 12:42:11 +01:00
b9d3bd22a3 Player: fixed getLastPlayed() being useless
this should only be set on quit, not on join.
2018-03-31 10:44:59 +01:00
d4d57aa9ea Merge branch 'feature/xp-event' 2018-03-30 12:46:53 +01:00
4ce1f228e6 Player: removed checkBlockCollision() override 2018-03-30 12:23:00 +01:00
4b03dbebba Entity: use temporalVector in checkBlockCollision() instead of creating a new Vector3 2018-03-30 12:21:37 +01:00
1d5978df98 Fixed falling blocks getting moved by currents, closes #2080 2018-03-30 12:20:59 +01:00
5d32587cf7 DeadBush: match placement condition with break condition, fixes #2116 2018-03-30 11:54:57 +01:00