Commit Graph

111 Commits

Author SHA1 Message Date
60cac18104 Assemble 1.21.30 (#6453) 2024-09-20 18:47:25 -05:00
0f365886e0 Assemble 1.21.20 (#6423)
Co-authored-by: Dylan T. <dktapps@pmmp.io>
Co-authored-by: IvanCraft623 <ivancraft623@gmail.com>
2024-08-16 11:26:49 +01:00
f121654452 Assemble 1.21.0 2024-06-13 18:41:41 +01:00
4c418b4318 Remove unnecessary return statement (#6350) 2024-05-31 16:54:50 +01:00
6077748caa Changes for 1.20.80 2024-04-25 11:31:41 +01:00
e31fd122d9 BlockStateReader: micro optimize unread properties check
this has a pretty much insignificant performance impact, but reduces the cost of this check to basically 0.
2024-03-14 17:54:26 +00:00
c11c0679e3 Fix CS 2024-03-13 14:55:54 +00:00
ba48f258f3 Support for 1.20.70 2024-03-13 14:53:27 +00:00
fe06bfcda0 Import alias cleanup courtesy of newest php-cs-fixer 2024-02-07 12:50:37 +00:00
6492e7f4a2 1.20.60 support 2024-02-07 12:33:44 +00:00
25cca1b63f Changes for 1.20.50 2023-12-06 14:29:23 +00:00
b41960dfec Merge branch 'stable' into minor-next 2023-10-26 12:55:47 +01:00
53a740433f Changes for 1.20.40 2023-10-26 12:32:59 +01:00
628d77f8d7 Implemented pitcher plants, crops and pods 2023-09-29 12:30:52 +01:00
31cd096b4b Implement torchflower, its seeds and its crop 2023-09-28 17:13:33 +01:00
d94391af57 Implement Chiseled Bookshelf (#5827) 2023-09-28 15:56:46 +01:00
56d7039086 Implemented budding amethyst and amethyst clusters 2023-09-27 17:02:37 +01:00
6ec340359b Implemented crimson and warped roots 2023-09-27 13:07:46 +01:00
fe3e2cc90a Merge branch 'stable' into minor-next 2023-09-20 19:14:34 +01:00
6553852d99 Updated for 1.20.30 release 2023-09-20 18:34:12 +01:00
c168818311 missed one 2023-09-07 19:39:13 +01:00
94d98fb5c4 Migrate all but two remaining legacy enums to native PHP 8.1 enums 2023-09-07 19:32:45 +01:00
ae564e445d Start migrating EnumTrait enums to PHP 8.1 native enums 2023-09-07 17:20:52 +01:00
77dfbc4e23 Implemented pink petals (#5940) 2023-08-09 11:33:33 +01:00
83d11c7429 Implemented Big & Small dripleaf (#5835) 2023-07-17 16:30:52 +01:00
dca752c72f Stem: implement facing property
fixes #5858

technically speaking, the sideways states for non-fully-grown stems shouldn't exist, but they do in Bedrock, and changing this code to split non-fully-grown stems from fully grown ones would likely require BC breaks.
This was the minimum necessary to achieve the desired functionality.
2023-07-13 14:50:26 +01:00
b7210755a7 1.20.10 2023-07-12 13:39:39 +01:00
1533dc4e56 Added cherry leaves 2023-06-10 13:21:21 +01:00
3800c0480f Group leaves (de)serializers together 2023-06-09 19:19:29 +01:00
0f8e61eda4 Implemented new cherry-wood blocks 2023-06-09 18:04:52 +01:00
0f9283fda1 Reduce chaos in blockstate (de)serializers wrt. wooden blocks
these started to get flattened in 1.19, and rather than dump them in random places in the main function I made a new method, creating placement inconsistencies.
2023-06-09 17:47:06 +01:00
833f9401f9 Merge branch 'stable' into minor-next 2023-06-07 22:03:34 +01:00
9a67e3d660 PM5-specific changes for 1.20.0.23 beta 2023-06-07 21:08:41 +01:00
6d7f44d8fe Implement glow lichen (#5401) 2023-06-04 16:04:08 +01:00
bdb0ed0701 Consistently use 'mob head' terminology in the API
previously, we were sometimes using 'mob head' and other times 'skull', sometimes even within the same file.
2023-05-26 15:08:00 +01:00
5afeeb8f89 Remove nonsensical code from block and item serializers
At the time when I wrote this code, I was still in the head space of the kind of ID hijacking that PM4 plugins do to override built-in blocks.

However, this kind of internal ID reuse makes no sense in PM5, since said IDs are only used in the core itself at runtime to identify types and states.

Even if we were to allow overriding block deserializers, overriding serializers makes no sense whatsoever, since the original block would continue to exist and be accessible.
There is a case to be made to allow overriding the deserializer, but not for the serializer.
2023-05-20 18:55:36 +01:00
9621836e36 Clean up confusing mess around block and item overriding
right now, I don't see an obvious reason to do this. If it turns out I was wrong later on, we can add functionality back, but we can't remove functionality after release.
2023-05-17 15:21:49 +01:00
30f1d3e016 Fix code style (#5740) 2023-05-10 13:41:25 +01:00
7b1a1e5a18 BlockStateToObjectDeserializer: remove redundant helper 2023-05-08 22:16:55 +01:00
1b452f3a88 BlockStateToObjectDeserializer: make flat colour block handling less repetetive 2023-05-08 21:38:58 +01:00
fa719f37d5 Implement Cave Vines & Glow Berries (#5424) 2023-05-08 19:24:23 +01:00
a8dec1adb1 PM5-specific changes for 1.19.80 2023-04-26 23:30:56 +01:00
777b4d6ac3 PM5-specific updates for 1.19.70 2023-03-14 18:50:04 +00:00
75f74454c6 Implemented reinforced deepslate (#5553) 2023-02-15 15:15:04 +00:00
da5302ca86 BlockStateData: introduce and use current() 2023-02-02 16:21:50 +00:00
0a3ecfdae9 Clean up terminology around block state IDs and their handling 2023-01-25 19:01:15 +00:00
2f469ef4a0 Added mangrove, azalea and flowering azalea leaves 2023-01-25 18:50:14 +00:00
ecd8f151f1 Merge branch 'next-minor' into next-major 2023-01-12 22:08:25 +00:00
ca1f1bf09f Fixed glowing item frames
due to technical limitations, this requires separating them back into two different block types. However, this isn't too egregious since it's just one flag, and actually simplifies some code.

closes #5478
2023-01-12 21:52:52 +00:00
85231215e7 Implemented Sculk (#5489) 2023-01-04 20:10:46 +00:00