Commit Graph

4739 Commits

Author SHA1 Message Date
857f6dd5df Chunk: Share EmptySubChunk instance with other chunks on the same thread 2018-06-04 11:44:18 +01:00
0d177d5219 Entity: Clear dirty properties at the end of the constructor
this prevents sending duplicate properties immediately after entity spawn (due to properties getting set in the constructor).
2018-06-04 11:18:42 +01:00
fe21f0e916 Spawnable: change visibility of addAdditionalSpawnData() 2018-06-03 19:58:48 +01:00
4c1d29cdf7 Tile: remove unnecessary removeTag() calls
these CompoundTags are now ephemeral, so it's not necessary to remove potential garbage from them anymore.
2018-06-03 18:31:23 +01:00
fa21cd96c5 Tiles no longer store their NBT at runtime
This is a significant breaking change for anything utilizing Tiles as they now do not store their NBT at runtime anymore.
This is another step in the process of ridding PocketMine-MP of runtime NBT.

It can be noticed that all tiles are now using class fields to store properties instead of NBT, which is much faster, uses less memory and is also more concise when written in code.

Highlights:
- Tile->namedtag has been removed.
- Tile->saveNBT() now accepts a CompoundTag() parameter. Typically it's expected that this will be fed a newly-created CompoundTag (this part may be improved in the future).
- New internal methods Tile->readSaveData() and Tile->writeSaveData() have been added. Instead of overriding __construct() and saveNBT() to load and save properties from NBT, you should now implement these methods instead.

This is not final and will see further changes before it's done.
2018-06-03 18:29:08 +01:00
a22e5616f6 Fixed tile and furnace custom names not being visible
This is caused by the Spawnable constructor calling spawnToAll() before the tile is fully initialized. I really really really hate constructors that _DO_ things by themselves.
2018-06-03 17:02:00 +01:00
b6317fa7ce Sign: remove non-standard broken bad solution for editing
this never really worked properly and is a bad idea anyway. This was the cause of many sign-going-blank bugs before it was broken (by me), and since it's broken it's now useless. I don't think there's any practical way to make this work properly, so I leave it up to plugins to decide whether or not they want to cancel sign editing in protected areas. PocketMine-MP built-in spawn protection will already block this by default anyway.
2018-06-03 16:45:26 +01:00
b1cb63ebd6 Tile: make ContainerTrait and NameableTrait non-dependent on context-retained NBT 2018-06-03 16:32:05 +01:00
7b7917939a Cleaned up Container lock handling 2018-06-03 13:42:04 +01:00
6aaaaefd2f Make tiles less dependent on runtime NBT, use properties instead
This will ultimately culminate in the complete removal of runtime NBT, so plugins should also follow these steps if they have custom data.
2018-06-03 12:50:16 +01:00
1bb0337420 Tile: Improved Nameable and NameableTrait to cut down code duplication 2018-06-02 15:17:32 +01:00
b6b0bbde18 Level: remove nonsensical code from generateChunkCallback()
it's impossible for this to be null when we just set it to a Chunk object. It's assigned directly to the chunk index.
2018-06-01 19:47:47 +01:00
ec28612a12 BlockFactory: partial revert of 515e4aabc4
it's necessary to register these to fill the static property arrays. Someday these won't be necessary I hope...
2018-06-01 17:08:58 +01:00
6047810113 Level: remove useless null checks for fastDeserialize() returns 2018-06-01 17:02:29 +01:00
d535fe20a3 BlockFactory: split up static ID mapping registration from other things
this is actually HUGELY WASTEFUL on memory. An average of 3 MB is wasted per AsyncWorker on this.
2018-06-01 10:28:53 +01:00
515e4aabc4 BlockFactory: minor reduction in memory usage
removing useless array and don't pre-populate with UnknownBlock objects
2018-06-01 10:15:20 +01:00
f27c6fcf70 ResourcePack: slightly better handling of bad configs 2018-05-31 18:30:21 +01:00
7864a315f6 ResourcePackManager: cleaned up pack loading error handling 2018-05-31 17:58:47 +01:00
02b4eeeb9b TaskScheduler: Remove repeating tasks which throw exceptions 2018-05-31 14:10:59 +01:00
6b4b4e4bb1 TaskScheduler: remove redundant else branch 2018-05-31 13:01:06 +01:00
f2b8d6879f TaskScheduler: remove leftover code that makes no sense
this is impossible now that we have typehints
2018-05-31 12:52:29 +01:00
60212cef2f TaskScheduler: adjust disabled scheduler exception 2018-05-31 12:38:36 +01:00
15270f8329 Fixed plugin schedulers crashing after disable/reenable 2018-05-31 12:34:22 +01:00
05ef13b23a Merge branch 'master' into scheduler-nuke
# Conflicts:
#	src/pocketmine/level/Level.php
2018-05-31 10:40:10 +01:00
1b4723d816 AsyncWorker: don't require an attachable logger 2018-05-31 10:34:42 +01:00
c493d0e6ac Level: Stop unnecessarily initializing the generator on the main thread
this is just slowing down startup times for no good reason.
2018-05-31 10:22:44 +01:00
b3043f9552 Task: remove obsolete doc comment
not anymore sunshine
2018-05-30 21:30:43 +01:00
18fdbc2834 TaskScheduler: fix typo in isReady() parameter 2018-05-30 16:45:37 +01:00
a8c766be88 Remove TaskHandler dependency on MainLogger
This instead allows the exception to be caught by the scheduler and reported using its logger.
2018-05-30 16:00:25 +01:00
e20be3eeba Move task timings responsibility from scheduler to handler 2018-05-30 15:38:39 +01:00
51f43fb375 Removed global ServerScheduler - plugins now get their own isolated schedulers
This change breaks pretty much all API pertaining to synchronous task scheduling.

Significant changes:
- Server->getScheduler() has been removed
- Plugin->getScheduler() has been added - every plugin now has its own scheduler
- Because schedulers are now per-plugin, it is now unnecessary for PluginTask to exist because stopping plugin tasks on plugin disable is as simple as destroying the plugin's scheduler. Therefore PluginTask has now been removed and it is expected for things to now use the base Task class instead.

For the most part, plugins will simply need to change Plugin->getServer()->getScheduler()->... to Plugin->getScheduler()->...
Another highlight is that plugin tasks now no longer have global IDs - they are unique to each scheduler.
2018-05-30 14:11:11 +01:00
132746aa3d ServerScheduler: Require a Logger instance as ctor param, now non-dependent on Server
yay for unit-testing and reusability!!!
2018-05-30 12:29:19 +01:00
d03f36ebee First look at splitting up AsyncPool and ServerScheduler
This commit contains quite a few breaking changes with respect to how AsyncTasks are handled. This is necessary to allow separation of the ServerScheduler and the AsyncPool, because in the future the ServerScheduler may be removed and instead there will be isolated per-plugin sync-task schedulers - but we cannot have every plugin with its own worker pool for memory usage reasons if nothing else.

The following things have changed:
- ServerScheduler: scheduleAsyncTask(), scheduleAsyncTaskToWorker(), getAsyncTaskPoolSize(), increaseAsyncTaskPoolSize() and similar methods have all been removed. Additionally the static \$WORKERS field has been removed.
- Server: added API method getAsyncPool(). This grants you direct access to the server's AsyncPool. Calls to getScheduler()->scheduleAsyncTask() and scheduleAsyncTaskToWorker() should be replaced with getAsyncPool()->submitTask() and submitTaskToWorker() respectively.
2018-05-30 12:20:10 +01:00
7fce48d38c AsyncPool: Unstack tasks from workers before entering the below loop 2018-05-30 11:17:16 +01:00
81957d133d AsyncTask: Rewrite how thread-local storage works, now non-dependent on Server or ServerScheduler
this implementation was god-awful bad and it was entirely avoidable to make it this complicated.

This utilizes the fact that pthreads treats static properties as thread-local. AsyncTask local storage now utilizes a \SplObjectStorage stored in an AsyncTask private static field.
2018-05-29 19:41:00 +01:00
299e4c8a85 ServerScheduler: remove nonsensical condition in addTask()
now that return type declarations exist, it's not possible for this to return a non-Plugin instance.
2018-05-29 18:17:49 +01:00
0a50b8cb9b Removed imports left over from 4f8f334436 2018-05-29 11:42:12 +01:00
6d53350291 Level: Moved LightPopulationTask out of generator namespace 2018-05-29 11:20:27 +01:00
ad61d70eee Level: added getBiome()
this will be needed for weather impl, amongst other things.
2018-05-29 11:10:06 +01:00
353a1d69db Level: move getHeightMap() to be more consistent 2018-05-29 11:10:06 +01:00
e3d2fa10a5 Item: added count parameter to pop()
this allows popping an arbitrary number of items from the stack, instead of just 1.
2018-05-29 10:21:04 +01:00
ad15ab5b42 EnchantCommand: use Item->isNull() instead of maths on ID 2018-05-28 19:45:37 +01:00
b003295d01 Player: reduce duplicated code in PlayerActionPacket handler 2018-05-28 19:38:29 +01:00
4f8f334436 Replaced usages of Math::floorFloat() with (int) floor() and Math::ceilFloat() with (int) ceil()
Once upon a time, these userland functions were faster than calling builtins, but not anymore. According to my test the Math functions are twice slower in PHP 7.2 with typehints and 50% slower without typehints.

Inlining is slightly faster than using builtins, but the difference is very small - not worth making the code look any more ugly than it does already.
2018-05-28 18:54:35 +01:00
71fdd59c4c Level: fine-tuned getCollisionCubes() a little bit
since we're getting the BBs anyway, what's the point in delegating this job to the block?
2018-05-28 17:41:12 +01:00
0a9ed059d6 Level: fixed logic of getCollisionBlocks() to match getCollisionCubes() 2018-05-28 17:40:05 +01:00
74c0863905 Living: fixed preventing effect expiry using events, closes #2208 2018-05-28 17:14:18 +01:00
87ff1c0382 Player: don't catch Throwable on transaction creation failure 2018-05-28 17:00:59 +01:00
2eaba7c936 Timings: added timings for Player->checkNearEntities() 2018-05-28 16:27:03 +01:00
63ab27550a Level: Use bitshifts instead of division in some cases 2018-05-28 14:02:32 +01:00