This decouples Command from CommandMap, and moves the burden of tracking registered
aliases to CommandMap. This allows lots of simplification, and also solves a few
weird usage message issues.
- Active (registered) aliases are now tracked via CommandMapEntry
- Commands overriding other commands' aliases now update the original command's registered alias list properly
- Command alias lists now include prefixed aliases
- Prefixed aliases are now included in command data provided to the client
- Server-side /pocketmine:help is now visible on the client
- Permission testing can now provide context that's more relevant to the command invocation - e.g. if a user doesn't have /time set permission, it'll now show a more specific message where previously it would just show that the permission for /time was denied
- User-specified label is now used for permission messages instead of command name - this is more consistent with user expectations
- /help can now see prefixed aliases
- Removed magic alias registration behaviour for VanillaCommand that I don't think anyone expected
- Aliases are now provided to CommandMap via register() parameters, instead of being retrieved from the provided Command
- Command->get/setAliases(), get/setLabel() and getName() are removed
- Command->getName() pushed down to PluginCommand, as it's only useful for CommandExecutors as a command ID and shouldn't be used anywhere else
it doesn't make sense to have to parse the string every time we want to verify permissions, nor to expect that people will somehow know to use ; to separate them without it being documented anywhere...
I'm not quite sure this is the best way to enable such functionality, but it's already used for some other stuff, so I'm not too worried for now.
This allows the following commands to have their usage limited to self or others:
- /effect
- /enchant
- /gamemode
- /give
- /spawnpoint
- /teleport
- /title
I envision this being useful for creative mode servers, and test servers such as test.pmmp.io.
this resolves many security issues, as well as removing a ton of boilerplate code.
It may be desirable to react to permission denied; this can be done by overriding Command->testPermission(), or by using setPermissionMessage() to set a custom permission denied message.
to be consistent with Position::__construct() and Location::fromObject() (although Location::fromObject() has no choice, thanks to the anti-feature known as late static binding ...)
this makes translation usage much more statically analysable.
The only places this isn't used are:
- places that prefix translations with colours (those are still a problem)
- places where server/client translations don't match (e.g. gameMode.changed accepts different parameters in vanilla than in PM)
closes#3910
the existing naming was misleading, and many plugin devs assumed that it returns an exact match. However, this is not guaranteed, and it's possible for two different players to match the same prefix.
- There is no defined behaviour for what happens when multiple players can equally match a prefix (e.g. 'fr' could match 'fred' or 'frog' equally, because the name lengths are the same)
- A prefix might match a different player at a different time (e.g. 'fr' could match 'freddie' before 'fred' joins, after which it will match 'fred' instead)
With these flaws in mind, it's better to break compatibility on this to make the intent more clear, and to make plugin developers reassess their usages of this method. In most non-command use cases, they should likely be using getPlayerExact() instead.