Commit Graph

800 Commits

Author SHA1 Message Date
c9535162bd Added more damage sources 2014-07-10 14:02:56 +02:00
99c5ad789b Improved entity attack push 2014-07-10 13:29:29 +02:00
4d0b184ca4 Fixed #1591, handle player disconnect and level change killing 2014-07-10 12:35:19 +02:00
9604907566 Fixed #1584 duplicated death messages 2014-07-09 20:25:40 +02:00
65523972c2 Implemented health, events, damage, motion push 2014-07-06 23:10:11 +02:00
6b361389ad Fixed mirrored chunk sending 2014-07-06 12:36:23 +02:00
22552cdd72 Improved chunk sending, moved chunk encoding and compression to another thread 2014-07-05 20:41:44 +02:00
519922b550 Improved chunk ticking 2014-07-05 14:05:39 +02:00
f7c23e89f0 Added move block while being teleported after spawning 2014-07-01 01:19:24 +02:00
f5a74a87e3 Updated composed packets 2014-07-01 01:11:09 +02:00
692a4fb57b Fixed reason on kick message 2014-06-30 01:17:55 +02:00
cc36f8f997 Fixed kick messages 2014-06-27 23:26:35 +02:00
7067c09228 Removed old code 2014-06-26 12:03:29 +02:00
c2d760e6d9 Added RotateHeadPacket 2014-06-25 23:09:22 +02:00
03b1385f26 Fixed teleport command with a single target not teleporting correctly 2014-06-25 20:58:59 +02:00
9877271d70 Fixed kick messages 2014-06-25 20:50:16 +02:00
80aebf2932 Added AsyncTask::onCompletion() 2014-06-25 13:01:39 +02:00
f9d9d2b0e5 Updated for build 8 2014-06-25 02:21:25 +02:00
79cc6ca559 Multiple fixes 2014-06-25 02:03:58 +02:00
fd9fdc30cb Allow changing gamemode without restarting the game (buggy) 2014-06-24 12:38:01 +02:00
ecbfff9b0f Added force-gamemode property 2014-06-24 12:18:51 +02:00
22533458ed Updated for MCPE 0.9.0 build 7 2014-06-23 21:50:07 +02:00
7cfeeae413 Send held item when changed 2014-06-23 15:26:20 +02:00
fd4fc4ff94 Fixed Entity & Player loaded chunk indexes 2014-06-23 11:57:47 +02:00
6f9becdbb3 Added Empty chunk detection 2014-06-22 22:29:46 +02:00
279a438ae6 Fixed spawning of Tile entities via chunk packets 2014-06-22 18:05:42 +02:00
21f764590b Changed chunk-sending.per-second to chunk-sending.per-tick 2014-06-22 15:46:42 +02:00
e381313747 New player chunk load queues with ACK notification 2014-06-21 19:41:06 +02:00
dda57f7b0f Signs can be placed again. TODO: spawn tile entities after chunk has been received and ACKed 2014-06-17 19:48:14 +02:00
3bd33a129f Added Player::getRemoveFormat() and Player::setRemoveFormat(bool) to choose showing colors in chat and nametags 2014-06-17 15:54:06 +02:00
79bc42c995 Added Player::getNameTag() and Player::setNameTag($name) 2014-06-17 15:28:57 +02:00
73b9b2491f Added custom settings, update notification 2014-06-16 19:34:47 +02:00
89c61bb05e Fixed #1500 blocks cannot be placed in creative mode 2014-06-16 17:01:34 +02:00
e1c0976927 Fixed block placing in creative mode 2014-06-16 00:19:46 +02:00
214de28808 Player join message will be only shown if not empty (modified by plugins) 2014-06-15 23:53:31 +02:00
e6224be46f Faster generation, ticks catch up when slower 2014-06-15 16:54:28 +02:00
c4673addf7 Added server-side join message (removed from client-side MCPE) 2014-06-15 00:14:28 +02:00
cb1c4da4ea Fixed chunk unload on level change 2014-06-15 00:07:21 +02:00
6f36e9af24 Fixed chunk unloading on same level 2014-06-15 00:03:35 +02:00
6977833b1a Fixed thread generator crashing, added thread generator garbage collector, fixed generation queues 2014-06-14 23:59:31 +02:00
30318569e1 Fixed player spawnpoint not being restored 2014-06-14 22:15:07 +02:00
b0775e3e0c Fixed EntityMoveEvent cancellation for Player 2014-06-13 21:59:10 +02:00
109b6dbf44 Updated to v0.9.0 build 2, now using Anvil worlds 2014-06-11 00:06:46 +02:00
fa50cbf4b3 Working Threaded Generation 2014-06-10 20:45:09 +02:00
392eb74901 Merge branch 'Level-Rewrite' into 0.9.0 2014-06-10 16:08:34 +02:00
5f163133ee Added grass color test 2014-06-10 15:24:33 +02:00
9be231fbca Made levels infinite 2014-06-10 15:05:59 +02:00
b6caad289d Faster chunk loading 2014-06-10 11:27:30 +02:00
3fbc411e17 0.9.0 clients can join 2014-06-09 23:47:09 +02:00
2566f2c4cb Worked on chunk loading 2014-06-07 22:29:45 +02:00