Commit Graph

1425 Commits

Author SHA1 Message Date
4d6ac57a26 Fixed particle IDs 2021-07-13 17:54:40 +01:00
361be8fe36 Normal: drop MOUNTAINS and SMALL_MOUNTAINS from biome selection
this would cause disruption to generation on a patch release, which is unacceptable.
This would be better for 3.20 or 4.0.
2021-04-25 20:27:19 +01:00
6f80b8979d Particle: added some missing IDs 2021-04-16 18:20:47 +01:00
b94bbf6f5e Merge branch 'stable' of github.com:pmmp/PocketMine-MP into stable 2021-04-16 00:11:01 +01:00
314a8a1297 protocol: updated particle type constants
closes #4173
2021-04-16 00:10:48 +01:00
547503e8f4 Normal: Fixed bug that never lets mountainous terrain generate (#4170) 2021-04-13 17:56:57 +01:00
c9b83d7276 Protocol changes for 1.16.220 2021-04-07 18:59:01 +01:00
16fa26405a Remove remaining usages of LevelDB::close()
this is handled by the object destructor.

closes #4035
2021-02-15 20:10:11 +00:00
18666e5a60 Be compatible with newest versions of php-leveldb 2021-02-11 22:33:29 +00:00
06493da7d9 Imports cleanup 2021-02-02 13:58:07 +00:00
bd303b1062 RegionLoader: fixed flaky region header validation since 3.17.3 2021-02-02 13:43:52 +00:00
e8ffab1787 RegionLoader: avoid hitting the disk twice during chunk reads
this provides some performance improvement (although it's difficult to measure because of cache).
this does mean that we read some garbage data during chunk reads, but it's less costly than hitting the disk twice.
2021-01-20 21:05:44 +00:00
ecc1e1f698 RegionLoader: improve performance of region header validation
I was unaware that fseek actually makes a syscall which is rather costly, which became painfully obvious during large world conversions on PM4.
On average this problem appeared to be adding about 5ms to the load time for a newly loaded region, which is insanely expensive.
2021-01-20 20:04:21 +00:00
69fff23f1a LevelProviderManager: removed bogus @var
I'm not sure why this wasn't detected until 0.12.67...
2021-01-15 16:53:49 +00:00
15401d740f RegionLoader: mark area as garbage in removeChunk() 2020-12-27 19:16:05 +00:00
dea75a0687 RegionLoader: do not attempt to auto-repair chunks with oversized lengths
In the old days, we used to try to correct this problem by adjusting the region header to match the
length found at the start of the chunk payload. However, this has a very good chance to cause corruption
of other chunks, since we can't do any fast overlap checks (an upsize might cause the chunk's alloocated
area to overlap into another one, causing corruption when either chunk's space gets written to).

This corruption risk has become more problematic since the
introduction of region garbage sector reuse, since a broken location
header could cause chunks to trash each others' saved data.

In addition, if there is a length mismatch, there's a good chance that the oversized chunk itself will
already be corrupted, so we'd just fail trying to decompress it later on.

So, instead of trying to fix this automatically, we bail and hope this doesn't occur often enough for
users to get upset, and allow external offline tools to attempt to repair the mess instead.
2020-12-27 18:50:52 +00:00
0604dfc9e5 phpstan 0.12.63 2020-12-18 00:32:55 +00:00
4d1be4d41d McRegion: do not create a region file when trying to read a chunk that doesn't exist
fixes #3953
2020-12-07 18:44:49 +00:00
26155acff2 register HellBiome (#3950) 2020-12-04 11:58:49 +00:00
55e0d9c520 Properly time chunk loading and chunk sending on timings reports, closes #3895 2020-11-08 14:30:12 +00:00
6cff08cd65 Chunk: fixed hasChanged being set on fastDeserialize() chunks (caused by 2bb497b716)
this caused some performance issues and silent bugs with the generator, notably that the generator would always think all chunks had been changed, causing them to be re-set back into the world 9 times.
2020-11-01 15:50:21 +00:00
fec42f16ba Level: properly define type of generator field 2020-11-01 14:36:05 +00:00
c0dafe7872 Explosion: remove dead code
this was needed for the old ExplodePacket, which was removed a few versions back.
2020-10-29 13:32:56 +00:00
0f8101d4a6 McRegion: Ignore files which don't have a valid file extension
previously a file with a 4-letter name ending in 'mca' in the region folder of a PMAnvil world would cause the world format to be unrecognized. This happens because strrpos() returns false when the substring isn't found, which gets coerced to 0 when used in addition.
2020-10-24 11:15:07 +01:00
d084b7a34b RegionGarbageMap: add an extra overlap check
this shouldn't ever be triggered, but we want to know if it does.
2020-09-12 01:38:13 +01:00
114df07622 RegionLoader: specify type of unpack() return
PHPStan has no idea what is going on in this code because unpack() returns mixed[].
Possibly it might be a good idea to implement a dynamic return type extension for this.
2020-09-11 20:48:37 +01:00
d2f1a3cf5b SubChunk: workaround opcache preloading constant issue
non-class constants aren't stored during preloading phase and for some reason they aren't pre-resolved in opcode arrays. However, they are resolved by value when referenced by class constants, and class constants stick, so we can use those instead.
2020-09-04 17:53:22 +01:00
17bee5e349 Fixed crash when using strings for flatworld layers
I don't know why this didn't show up sooner.
2020-09-03 14:15:37 +01:00
09eb904f6b fixed explicit-mixed errors exposed by upgrading pocketmine/nbt 2020-08-28 15:47:41 +01:00
e59a4296f8 LevelDB: fixed crash on corrupted level.dat 2020-08-22 19:36:22 +01:00
b53f88027e Explosion: fixed blocks getting updated too early
this bug became painfully obvious when testing bamboo. Detonating TNT near tall bamboo canes would result in bamboo canes not deleting themselves in some circumstances, because the non-destroyed parts of the cane would be updated before their supporting block was deleted, and subsequently would not be re-updated afterwards.
I think this bug should also reproduce with cacti, but I have not tested.
2020-08-16 00:09:17 +01:00
e990c5a0a5 Protocol changes for 1.16.0 2020-06-26 14:06:41 +01:00
89521f166d Explosion: account for multi-block structures, fixes #2767 2020-06-21 17:28:38 +01:00
b0b1b29de4 Chunk: specify list<int> for heightMap 2020-06-15 23:07:35 +01:00
f3063e797f ChunkUtils: provide a more explicit parameter type 2020-06-15 23:05:52 +01:00
8dcc88712c ChunkUtils: fixed phpstan level 7 type inference error 2020-06-15 23:04:12 +01:00
6a7b77fee2 first look at making region writes reuse old space 2020-06-15 18:36:54 +01:00
b902f9ded0 RegionLoader: fixed 2 phpstan level 7 errors (eof reading region header) 2020-06-15 15:09:37 +01:00
9bb8a8f761 RegionLoader: added utility function getProportionUnusedSpace() 2020-06-15 13:49:03 +01:00
63b14a083c RegionLoader: added utility function generateSectorMap()
this proved very useful while debugging some internal issues.
2020-06-15 13:48:17 +01:00
627a7c951a RegionLoader: added missing const import 2020-06-15 13:46:03 +01:00
bb2685ca65 RegionLocationTableEntry: cap firstSector at 16777216
this is the biggest sector start that the location table can represent, due to the binary format. Larger values than this will overflow and cause corruption.
This provides an effective limit of 64 GB on region files.
2020-06-15 13:23:08 +01:00
d38709a7ae RegionLoader: remove unused variable 2020-06-15 12:26:20 +01:00
b559a65346 RegionLoader: account for possible corrupted header pointing to itself 2020-06-15 12:13:42 +01:00
b92a2ded8a RegionLoader: check for zero sector count when loading location table
implementations shouldn't be writing location entries that have an offset but zero sectors, but just in case they do, we need to be aware of it.
2020-06-15 12:08:55 +01:00
22f25dfbdb RegionLocationTableEntry: require sector count to be at least 1 2020-06-15 12:05:48 +01:00
6bf840c72e RegionLoader: use actual null instead of zeroed entry for non-allocated chunks
this forces the code to be properly aware of non-allocated chunks, because it'll crash with NPE if it isn't.
2020-06-15 12:02:03 +01:00
745be19a56 RegionLoader: fixed regions ballooning when writing chunks to the end of file
we already have a region growth problem due to the lack of garbage collection, but this bug was making it worse. If the region already contained 1024 allocated chunks, 4MB of file space would get wasted before the next chunk would be appended to the file.
2020-06-14 23:40:33 +01:00
e05bee5ffb RegionLoader: do a full check for chunk overlaps during initial load 2020-06-14 22:39:01 +01:00
d8d994351b phpstan 0.12.29 2020-06-14 16:25:55 +01:00